Wow that looks really an ambitious project. Watched the trailer and is really good. Your money was well invested I think good luck with it!bobbk wrote:But then as we got started I decided to invest a lot of money (2 years worth of heavy saving) to produce something I could actually sell.
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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the game was designed in flash so we can eventually sell it online through our browser (something we can't afford the backend for right now)
we're at 4,100 views on our trailer, exciting!
Just curious about the cost differential of hosting direct downloads versus a streaming online game... is the gap really that wide?bobbk wrote: the game was designed in flash so we can eventually sell it online through our browser (something we can't afford the backend for right now)
Anyways, to answer your question dafool, paying for bandwidth is actually the least of the costs when you're making an online-only game.
We'd have to build a payment system into the website, then host the file, and then offer support for any and all billing or tech issues.
I would basically need one part time IT guy and one part time tech support person... and they'd have to be communicating... so that's something I don't want to do until we can afford it
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