So I thought I would post here and see if folks had some ideas on how and educational game could at least be better than a mediocre class lesson, and, best-case, truly fun and truly enlightening.
I know examples exist of educational games that have met with commercial success: The Oregon Trail and Where in the World is Carmen Sandiego? are two oft-cited examples. I don't know if I feel they are great examples, however. Have you actually ever played Oregon Trail? It's a pretty bad game--more of a CYOA than a proper game, at least in its earlier iterations.
So I have a few ideas on why a game can be both educational and fun. In no particular order:
- 1. Good art is fun and is often educational. I teach English and Literature; I use novels and stories every day I teach. These are works of fiction that, presumably at least, are aesthetically pleasing--that is, people like 'em. They can also teach readers everything from history to politics to proper sentence structure to _____________. Insofar as a game is another medium for art, it should be able to be both good art and educational.
2. Games teach people in ways other means of conveying information can't. A well-made game appeals to its players not just because of its trappings, but because of its underlying mechanics. A game with thoughtfully created mechanics lend their own insight into the thing being studied. The standard example here is war-gaming: since the beginning of war, armies have played war games to simulate battle conditions and prepare for combat. But some games better simulate war than others, and those that are better are better specifically because they are more educational about war.
3. Games are, by definition, low-stakes: something stops being a game when the stakes get too high. That means you can fail multiple times at it--in fact, if you didn't fail several times before winning, the game would suck, and you would feel ripped off. In that way, a game encourages you to keep trying, build on what you learn, and think creatively when you face a new problem, since if it doesn't work out, you can always reset. I wish education always worked in such an inviting and forgiving way, instead of just giving high-stakes tests, one after another, that punish you for not being perfect the first time through.



