When choosing options for your MC in VNs...

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Twisted-Eva
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Re: When choosing options for your MC in VNs...

#16 Post by Twisted-Eva »

How about the issue of adding in sound effects to indicate you made the right choice? Personally, if I cared about getting on the NPCs' good sides (such as Sakura Wars: So Long, My Love) for the sake of something greater, I'd welcome it. But I guess having sound effects to indicate the degree of making a choice may be a dead giveaway as obvious?

lastmousestanding
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Re: When choosing options for your MC in VNs...

#17 Post by lastmousestanding »

Twisted-Eva wrote:How about the issue of adding in sound effects to indicate you made the right choice? Personally, if I cared about getting on the NPCs' good sides (such as Sakura Wars: So Long, My Love) for the sake of something greater, I'd welcome it. But I guess having sound effects to indicate the degree of making a choice may be a dead giveaway as obvious?
never considered that - would probably only work if in order to get the "good" routes, you would have to mixture of choices - both bad and good... but sounds like an interesting idea

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Re: When choosing options for your MC in VNs...

#18 Post by Glasskitten »

The problem of balancing flexibility and continuity in the discussed situation hurts my brain. x_x
Would it be of any use to have a cutoff point after which destinies diverge based on alignment, and any contrasting decisions thereafter would be presented/interpreted as a plot-significant change of heart?
Grand list of things not officially canceled:
Salt -- the heartwarming story of brain-eating space worms
Tangent -- an epic poem and/or novel about a borderline-autistic Martian imp and her relationship with God
Kittens of the Darned -- a grimdark soap opera about sexy catgirls (Indefinitely postponed until I learn to draw and color realistically)
The Other Mary -- the most perfect fic about the most perfect Mary Sue EVER
Rockheart -- a short story about a monster who kills everyone
Corrupted -- a completely different short story about a monster who kills everyone (late Worst Visual Novel Ever)
Checkpoint 36a -- the transcription of a short multi-ending dream about time travel and undead schoolgirls
In Which the Princess is Kidnapped -- an entry in the "ordinary girl ends up in an alien universe and tries to save it" genre
Pictogram Scramble: Magical Friendship Bunny Ivy -- a Flash game about a magical girl making friends (Indefinitely postponed until I learn how friendship works)

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