Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
This could be you only see the protagonist in relfections or as i have seen in some games its a very genric style character where you never see his eyes due to bang shadows.
Is it dissiloussusing? Does it feel more like a sim? Do you feel more like a puppmaster?
So whcih do you prefer, seeing your protagonist on the screen actign with others, or not at all. Maybe just little?
- Ren'Py Creator
- Posts: 15663
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
(When was the last time you backed up your game?)
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom
- Royal Manga Tutor
- Posts: 1255
- Joined: Fri Jul 16, 2004 12:21 pm
- Completed: Amgine Park, Garden Society: Kykuit, Metropolitan Blues (art)
- Location: somewhere in NY
- Arbiter of the Internets
- Posts: 4064
- Joined: Tue Aug 26, 2003 4:37 am
- Completed: lots; see website!
- Projects: something mysterious involving yuri, usually
- Organization: Hanako Games
- Tumblr: hanakogames
It didn't bother me at all in When I Rule The World, though, perhaps because the game had a slightly different style.
In Fatal Hearts, the PC has a distinct face, but is not usually onscreen - you see her during event CGs and special situations (like the mirror at the beginning).
If the character is not very malleable and not very like me, I think I'd rather it had a distinct face - I'm not going to be fooling myself into thinking it's ME doing those things, so I can at least enjoy the actions from a distance if it's someone else doing it.
If the game is sufficiently open-ended that you can really develop the character in lots of different ways, then amorphousness is helpful, I guess. But in really open-ended games you might expect to get to pick your own face.
- Posts: 138
- Joined: Fri Jul 22, 2005 6:19 pm
- Completed: I confess to nothing! \(>o<)/
- Location: Inside a parcel of air
Forgive me if this merely reiterates most of the above posts in a less organized manner.
Salt -- the heartwarming story of brain-eating space worms
Tangent -- an epic poem and/or novel about a borderline-autistic Martian imp and her relationship with God
Kittens of the Darned -- a grimdark soap opera about sexy catgirls (Indefinitely postponed until I learn to draw and color realistically)
The Other Mary -- the most perfect fic about the most perfect Mary Sue EVER
Rockheart -- a short story about a monster who kills everyone
Corrupted -- a completely different short story about a monster who kills everyone (late Worst Visual Novel Ever)
Checkpoint 36a -- the transcription of a short multi-ending dream about time travel and undead schoolgirls
In Which the Princess is Kidnapped -- an entry in the "ordinary girl ends up in an alien universe and tries to save it" genre
Pictogram Scramble: Magical Friendship Bunny Ivy -- a Flash game about a magical girl making friends (Indefinitely postponed until I learn how friendship works)
It's a different story when the protagonist appears in "play mode", meaning when you click the text and so on. This is where I prefer to have the first-person view. It doesn't really matter whether I can identify with him/her, but it just feels more natural when a VN is narrated from a first-person point of view.
So in summary, when the game is told like a story (WIRTW style), seeing the protagonist is okay. When it's told from a first-person perspective it should probably have a FP view as well. In event CGs, it doesn't matter all that much, since they have this special effect or reward feel to them.
Misguided Hearts has a definate character. All the options are things that he would say, although you can only choose one.
At the same time, having a pretty good options system does sound pretty good at times. Lets you act however you want to be...
I think both are good. They both exist, thats all. You're gonna find RPGs with an active turn system, you're gonna find them fully turn based. Its all whatever appeals to you more ^-^
See you choose between the two guys who you play, so you do know what you look like. Given that, would contunialy showing that character be bad? As I have it in my lil head so far its mostly just your rival and the fuzzy lil fox, I really ony ever thought of showing your chacter in event CGs. And it is writen as 'You reach out..." blah blah.
I had such a discussion with a friend and an example was playing a bad guy who's confronted to the good guy and having the two following choices :
- Manipulate him so he joins your team (difficult but rewarding)
- Kill him (probably easier but could be a loss)
(oh actually this could work when playing a good guy too :3)
And just adding that if the game is all about choices based on *very* different personalities (shy/extroverted, polite/vulgar), then it's probably better to leave the main character as "blank" as possible.
- Writing Maniac
- Posts: 3428
- Joined: Tue Nov 11, 2003 8:51 am
- Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
- Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
- Organization: Tall Tales Productions
- Location: Germany
In other words: I'd only use an image of the PC if it adds to the plot. If it doesn't leave it out.
Users browsing this forum: No registered users