ANN Answerman 2011-04-1

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Aleema
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Re: ANN Answerman 2011-04-1

#31 Post by Aleema »

kinougames wrote:What I'm saying is that we have to do something with VNs that isn't getting done. KNs are done. They're done and done and done and done again. We do them, we lose.
We "lose"? Lose what? What was lost when someone completed a KN and was proud of it?
Everybody! Stop making KNs! It has been officially announced that KNs hurt the visual novel community! You there! With the story! Knock it off, some people are trying to wage war here!
If we continue to focus on the mainstream within this niche, we will be passed over quickly.
That's actually the unfortunate opposite of reality. Unless something becomes viral or a hallmark for a certain fetish, of course. But then, I don't want VNs to embody anything specifically. Not even "gay games." It's stories. Stories can be anything.
New otome games are coming from Japan every second, written better, drawn better, done better. Either do it different (and not many games here are) or find a new spot in the game and hit that.
Because more translated games meant that people are tired of it and the people buying them desperately crave something new, is that what you're saying? Wrong deduction again, if so. If something is being imported more, that means there was a demand for it. Matching what people demand seems not only right on track, but a better way to attract followers than doing something even more niche. A lot of what's being done in these forums are VN fans making VNs. If what they're making seems like "more of the same" to you, then maybe people want more of the same. And not everyone has access to "the same."

Originality is an awesome thing, but I wouldn't discourage anything but what you personally consider original. What we need are more games. That's really the long and short of it. One really awesome game would be beneficial ... why? What's the goal here? To get people to recognize this as a respectable medium. What would be the result of that? MORE GAMES. Which leads to more exposure, which leads to more games. Filtering games out seems a step backwards.

The EVN community has been ever-changing and growing. How long have you been involved? If you think this is stagnant, probably not that long. I'm amazed by how much progress has been made in the last year alone. People are writing articles about visual novels (like in the OP), and not by us. This is progress. My sister told me today that her damn roommate knew what Ren'Py was, and she doesn't even make games. Amazing!

I'm not against being passionate about promoting VNs, but I'm against bashing what is currently being done.

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Re: ANN Answerman 2011-04-1

#32 Post by pondrthis »

I guess it comes down to the difference between people who want to have fun and foster a community and those who want to go pro.

I can see people who [think they] make professional-grade games wanting to silence the hobby designer/developers so as not to be compared to what they might call "trash" in this natal stage of the genre. On the other hand, it's not really fair to tell someone to quit their hobby because they're intruding on your intellectual space.

It's disheartening to see how little comes out of so much work. Hobby pursuits, especially over the internet, seem to take far more time and effort than work at a desk with a team for money... precisely because you have other, more important, I daresay more all-consuming responsibilities. Seeing the results and comparing them to other games (which people are paid to work on) hurts as a creator. It also dissuades potential customers. Every dissuaded customer adds to the stigma. That dissuades customers from purchasing professional EVNs. Which, in turn, reinforces the stigma.

I can understand the feelings of people who want "crappy" games to disappear, but at the end of the day, I'm in the hobby camp. I want to tell a story, write some music, and code up a game. Pros be damned, I'll make my games to spite you since I'm stuck in this godforsaken engineering gig all day long and you're having fun making games.

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Re: ANN Answerman 2011-04-1

#33 Post by DaFool »

Aleema wrote: The EVN community has been ever-changing and growing. How long have you been involved? If you think this is stagnant, probably not that long. I'm amazed by how much progress has been made in the last year alone.
I've been around when there were less than 20 games made with Ren'Py, worldwide. The scene has definitely improved for the better. It is self-sustaining. Back then it was a BIG DEAL when somebody in Vietnam would put together something in 5 minutes and dare shared it, and we catalogued it. Now Ren'Py games are all over vndb.org (volunteers bothered putting it there, even though they were EVNs), on Impulse, and one on Amazon and Big Fish Games.
pondrthis wrote:I guess it comes down to the difference between people who want to have fun and foster a community and those who want to go pro.

I can see people who [think they] make professional-grade games wanting to silence the hobby designer/developers so as not to be compared to what they might call "trash" in this natal stage of the genre. On the other hand, it's not really fair to tell someone to quit their hobby because they're intruding on your intellectual space.
I've been involved in 13 freeware projects over the course of a few years. I'm also starting on my first steps going pro. It is an entirely different mindset and approach; they do not compare to each other. Professional VNs are no threat to most free releases and vice versa. The reason I decided to go pro is I realized most people won't even bother playing freeware downloadable releases to give them the time of day anymore, especially at a time when there's many free-to-play MMOs. By putting a pricetag to something, you create more perceived value. People will part with money when they perceive that something has value, usually something they can't get elsewhere.

Do you know what's a threat to professional releases? Massively popular free releases from crowdsourced teams such as Katawa Shoujo. And here's another crowdsourced project (NSFW):

http://www.grimoireassemblyforge.com/du ... site/?p=94

If you're a single game creator, there is no way you can compete for attention with an entire meme. I mean, it's already hard enough convincing people to work with you on your idea even if you offer to pay them, then all of a sudden there are these massive projects which tons of people flock to so the support is unrelenting.

Nevertheless, the single advantage of being a single creator with a budget is that you can realize your dream game with less compromise and without having to waste too much time seeking approval to your additions to the idea. If you are not popular and don't have a market you can do away with focus-testing and researching market trends and trying to include everything to please your audience. You can even make it a personal game for you and you alone and dare everyone else pay you $1000 for the privilege of sharing that experience. Even if the whole thing becomes a money sink, you will have your game, and you supported the best artists you could find. That's making a commercial level game, but without the commercialism.
It's disheartening to see how little comes out of so much work. Hobby pursuits, especially over the internet, seem to take far more time and effort than work at a desk with a team for money... precisely because you have other, more important, I daresay more all-consuming responsibilities.
I will disagree that hobby pursuits seem to take far more time and effort. Time maybe, but pro definitely takes far more effort. I'm currently managing a team of freelancers and it feels like a full-time job to me. I barely even have time to draw my own sprites. I never had that stress while making freeware. Back then I slept at 4am every night after closing Photoshop and Ren'Py. Nowadays I sleep at 6:30am every night after answering a dozen emails. So I have more things on my mind, and my bank funds are draining -- and I'm essentially still working for free with the vague hope that I'll somehow recover my capital. It's like running a business for the first 3 years using your own capital -- everyone is getting paid EXCEPT you, while you work the hardest since it's your project. On top of that you're eating away at your savings. Totally unfair, but that's the way it works. (I can see why venture capitalists are popular, you risk someone else's money.)

Making games is only fun in the beginning. It always becomes a chore until you start seeing results.

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Re: ANN Answerman 2011-04-1

#34 Post by LateWhiteRabbit »

kinougames wrote: The problem with KNs is that there ARE those types of stories being done better and groups like mangagamer are at least trying to bring to good ones over here, not to mention that there are some decent inofficial translations of other games (the one for PM2 was pretty damn good for an amateur translation).
Princess Maker 2 wasn't an unofficial or amateur translation. It was translated by a professional company that had a license by Gainax to release an English version in the United States. Unfortunately it feel through, but their beta version of the English Princess Maker 2 leaked to the web, and got a lot of us English speakers hooked on the genre. You can read the whole sad story here: http://softegg.com/products/pm2/pm2.php

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Re: ANN Answerman 2011-04-1

#35 Post by kinougames »

Aleema wrote: We "lose"? Lose what? What was lost when someone completed a KN and was proud of it?
Everybody! Stop making KNs! It has been officially announced that KNs hurt the visual novel community! You there! With the story! Knock it off, some people are trying to wage war here!
First off. Slow your roll. Calm down. Take a breath. There is no reason for you to flip out. No one is saying that they -hurt-. Free games are free games, no one cares or has to care what they're about except the creator. We're not talking about stopping that, but instead to largely consider games with more appeal.
That's actually the unfortunate opposite of reality. Unless something becomes viral or a hallmark for a certain fetish, of course. But then, I don't want VNs to embody anything specifically. Not even "gay games." It's stories. Stories can be anything.
Have you considered that your desires are not what everyone wants? Just saying. Breathe. We're not talking about what Aleema wants for the VN market. We're talking about how to get VNs popular enough that there are more made in better quality, which several people obviously want.
Because more translated games meant that people are tired of it and the people buying them desperately crave something new, is that what you're saying? Wrong deduction again, if so. If something is being imported more, that means there was a demand for it. Matching what people demand seems not only right on track, but a better way to attract followers than doing something even more niche. A lot of what's being done in these forums are VN fans making VNs. If what they're making seems like "more of the same" to you, then maybe people want more of the same. And not everyone has access to "the same."
Once again, you're committing an accident fallacy and saying things that no one else has said. What WAS said:

Why will people support EVNs when there are much better alternatives? You're definitely wrong if you think that ANIME fans who already have a serious JP fetish will seek out low-end mediocre EVNs over translated JVNs that are repeatedly coming over.

Matching what people demand isn't getting us very far, if you haven't noticed. The point is not to attract only VN fans, but to get the VN fans who don't even know they are yet VN fans. Therefore, everything you've postulated is effectively useless.
Originality is an awesome thing, but I wouldn't discourage anything but what you personally consider original. What we need are more games. That's really the long and short of it. One really awesome game would be beneficial ... why? What's the goal here? To get people to recognize this as a respectable medium. What would be the result of that? MORE GAMES. Which leads to more exposure, which leads to more games. Filtering games out seems a step backwards.
Once again. Breathe. This is not "what Aleema wants out of everyone". Free games can do whatever they like. Commercial games, if they have an interest in actually expanding the genre, need to pay attention to these things. I wouldn't begrudge people doing free games in their spare time the chance to do whatever they want. No one is filtering anything. Calm down. Relax. No one is against you.
The EVN community has been ever-changing and growing. How long have you been involved? If you think this is stagnant, probably not that long. I'm amazed by how much progress has been made in the last year alone. People are writing articles about visual novels (like in the OP), and not by us. This is progress. My sister told me today that her damn roommate knew what Ren'Py was, and she doesn't even make games. Amazing!

I'm not against being passionate about promoting VNs, but I'm against bashing what is currently being done.
The VN community can be ever-changing and "growing" but it hasn't grown very far yet. People who could be buying these games still have no idea where we are, who we are, or why they should care.

There is a difference between "bashing" and stating facts. The fact is: Lemma is not a quality pool overall. That's okay, it's mostly hobbyists The fact is: Lemma loves otome games and focuses primarily on them. If that's bashing, then please report me because seriously.

@LateWhiteRabbit

No wonder it was so awesome! I will check out that story. :o

@Pondrthis

No one is saying to eliminate the free hobby games. It's silly to begrudge hobbyists the ability to do whatever they WANT to do. They're working for free, giving it away for free and expect nothing. No one is saying "they should disappear". Even some of the commercial people on here work upfront for free, and spend their OWN money to get their games to a high level. That's another part of devotion. Do you think that the smaller groups who make commercial games put NOTHING into their work and get paid? Get paid by WHO? Very few (and likely no) VN groups get an upfront investor to just PAY them to make their own games. They work for free just like every other hobbyist on this site, but they've decided to try to put their money in as well and take an even bigger risk.

The point is not "stop making hobby games everyone needs to do it this way~!" The point is that variety breeds variety. Quality breeds quality. There are still people out there making really bad RPG Maker RPGs and the commercial RPGs are just fine. Saying to bring out more of Y, or that X doesn't necessarily expand the market is not "stop making X". It's "perhaps we should get more Y around here because X isn't doing what we need it to do."

@Da Fool
I've been involved in 13 freeware projects over the course of a few years. I'm also starting on my first steps going pro. It is an entirely different mindset and approach; they do not compare to each other. Professional VNs are no threat to most free releases and vice versa. The reason I decided to go pro is I realized most people won't even bother playing freeware downloadable releases to give them the time of day anymore, especially at a time when there's many free-to-play MMOs. By putting a pricetag to something, you create more perceived value. People will part with money when they perceive that something has value, usually something they can't get elsewhere.

Do you know what's a threat to professional releases? Massively popular free releases from crowdsourced teams such as Katawa Shoujo.
Thank you for explaining this. Because hobbies are hobbies, there's something expected from them. But in that same tone, people outside the genre looking to get in aren't looking at hobby projects and saying "yeah, I like that hobby project, lemme make my own". Most of them are saying "hey, I just played this amazing JVN and what? There's a Ren'py thing so I can make my own? COOL!" Professional VNs that do different things than the mainstream are what lure people who aren't already here...here. xD Hobbyists don't breed popularity...popularity breeds hobbyists. As long as SOMEONE is making a commercial VN, somewhere, people will be hobbyists. But if the point if the point is to get -EVNs- popular, then we need to start bumping up that level.
It's disheartening to see how little comes out of so much work. Hobby pursuits, especially over the internet, seem to take far more time and effort than work at a desk with a team for money... precisely because you have other, more important, I daresay more all-consuming responsibilities.

I will disagree that hobby pursuits seem to take far more time and effort. Time maybe, but pro definitely takes far more effort. I'm currently managing a team of freelancers and it feels like a full-time job to me. I barely even have time to draw my own sprites. I never had that stress while making freeware. Back then I slept at 4am every night after closing Photoshop and Ren'Py. Nowadays I sleep at 6:30am every night after answering a dozen emails. So I have more things on my mind, and my bank funds are draining -- and I'm essentially still working for free with the vague hope that I'll somehow recover my capital. It's like running a business for the first 3 years using your own capital -- everyone is getting paid EXCEPT you, while you work the hardest since it's your project. On top of that you're eating away at your savings. Totally unfair, but that's the way it works. (I can see why venture capitalists are popular, you risk someone else's money.)

Making games is only fun in the beginning. It always becomes a chore until you start seeing results.
This is particularly from Seira:
I am not sure where people get this idea that commercial groups on here sit around getting immediately paid for their games, and thus, since we work for money, it's different. I can say that I haven't made a dime. My group takes art to help pay for any extra outsourcing costs for things we couldn't finish/do. None of that money actually goes into a pocket, and any money that we can't get from taking commissions (taking commissions on TOP of our own work for our games) we pay personally. Christmas week, I worked 120 hours. I am constantly up until 5am because I have to take Skype calls in Japan for the voice actors, a job I can't split with anyone because no one else on the team speaks Japanese. I can't quit, or stop the momentum, unless I want to lose thousands of hours of work and the initial money. I fight with myself to take breaks because my own art starts to suffer after 16 hours of staring at the same exact piece. It is not easier. It is not less time. It's just not mentioned, because when you expect people to pay for something that you provide, you have to deal with the fact that they don't care about all that. They care about what you are giving them. And people are much more critical of things they have to pay for, as well. It's like DaFool says; you're running a business that every moment of free time is spent on, paying for the privilege of doing that much work, and can only pray that you recover your costs.
Last edited by kinougames on Mon Apr 04, 2011 12:43 pm, edited 2 times in total.
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Re: ANN Answerman 2011-04-1

#36 Post by Aleema »

You're saying my attempt to speak for the entire community is grossly wrong, when that was honestly my problem your posts thus far. Your posts are so "this is what we NEED TO DO" that I took offense. No, that's what you, personally, want to do. This isn't kinou's show, either. Stop speaking for the community as a whole, and so will I. This is not about your agenda, which you seem to be twisting it into. "VNs need to be more popular -- MORE [games I like] PLZ." I personally want to see VNs more wildly accepted too, but not because I want to see more niche games specifically, and I would consider a push for niche to be a bad thing. It would just alienate our medium further as being "bizarre." Do I think BL/Yuri is a freak show to be condemned to obscurity? Hell no. That's not the point at hand. It's about the furthering the MEDIUM, not the genres that the medium can have. How do we infect the world with VNs? By making them and people playing them. Having people play them is the important part, because, like you said, it needs to get people outside of the current fanbase. You'd want to target a large demographic, not a small one. Niche would target the least amount of people. I honestly cannot follow your logic here.

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Re: ANN Answerman 2011-04-1

#37 Post by kinougames »

Aleema wrote:You're saying my attempt to speak for the entire community is grossly wrong, when that was honestly my problem your posts thus far. Your posts are so "this is what we NEED TO DO" that I took offense. No, that's what you, personally, want to do. This isn't kinou's show, either. Stop speaking for the community as a whole, and so will I. This is not about your agenda, which you seem to be twisting it into. "VNs need to be more popular -- MORE [games I like] PLZ." I personally want to see VNs more wildly accepted too, but not because I want to see more niche games specifically, and I would consider a push for niche to be a bad thing. It would just alienate our medium further as being "bizarre." Do I think BL/Yuri is a freak show to be condemned to obscurity? Hell no. That's not the point at hand. It's about the furthering the MEDIUM, not the genres that the medium can have. How do we infect the world with VNs? By making them and people playing them. Having people play them is the important part, because, like you said, it needs to get people outside of the current fanbase. You'd want to target a large demographic, not a small one. Niche would target the least amount of people. I honestly cannot follow your logic here.
Once again. Calm down. Breathe. I'm not speaking for the hobbyists. I don't speak for the hobbyists, because hobbyists don't get new blood. Try reading it again, slowly, and carefully.

I am speaking about the people who are interested in making VNs popular and doing so in a way that may just work. I am not saying "everyone do the games I want to see". Several times I've said "variety". Do you honestly believe that I like all varieties of games that aren't currently popular on lemma? Of course I don't, that makes no sense. If your idea of "what I want" is "something that we're not already doing", okay, sure. Yeah, I would like people to branch out and do things that aren't already being done. But if you think I will individually love all of those, again, you're incorrect. I mentioned BL/yuri as a suggestion of something that people want, that isn't popular on lemma. Was I wrong to call it such? I don't believe so. Scifi is another thing that people might want, that isn't popular here, and I personally greatly dislike sci-fi and will never play a sci-fi game.

You're missing the point, once again. Hobbyists do not further gaming. They are the product of professional games in the same medium. As long as professional VNs are still being made, hobbyists will find lemma, hobbyists will make their own games and one of them might go for a commercial venture that does even more for the medium. The point there: "a commercial venture that does even more". People outside of the genre will NOT play EVNs when there are JVNs of better quality. Why should they? Why would someone purposely look for games that aren't as good as games with similar topics that are not only better, but also much more popular? If you can't make it better, you gotta make it different. If you're a hobbyist, neither of these matters, but you're talking about how to get people in the door without actually providing any ideas on how to actually get them in. I am trying to provide my point of view on how that can happen.

We cannot target a large demographic of people when other, better game-makers are targeting the same people with more money, and better artists, and more resources, plus the whole JP fetish thing that anime fans tend to have. Who will people go to first? Them. Not here. You further the genres, you further the medium as something inclusive of those genres and hence, more people who can't get what they would like to see reasonably ANYWHERE else are now coming here in droves because they CAN get that here.

Furthermore:
It would just alienate our medium further as being "bizarre." Do I think BL/Yuri is a freak show to be condemned to obscurity? Hell no.

Despite your little disclaimer there that you don't think BL and yuri are freakshows to be condemned, your prior sentence just said that you think they're exactly that, and the sheer homophobic intent there is astounding to me, so I'm going to back out of this right now.
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Re: ANN Answerman 2011-04-1

#38 Post by Aleema »

Hobbyists do not further gaming? I can point to several "hobbyists" who have improved the EVN culture significantly, PyTom included. He can't possibly be making a living by supporting Ren'Py. In fact, I do believe he does it because he enjoys it, and has similar goals for advancing the medium.

Outside of Japan, VNs were almost exclusively a hobby, because there isn't a large commercial market for it to even split development teams into factions. To say you don't speak for the hobbyists is to say you only speak for about a small handful of people (those who make commercial VNs), and to assume hobbyists do not have the same goal of achieving respect for their hobby. A "revolution" will be more successful with more people involved, not less. And if you find such a large portion of the culture you are trying to revolutionize is excluded or even offended by your so-called help, then you need to check yourself and your methods.
People outside of the genre will NOT play EVNs when there are JVNs of better quality. Why should they?
Why are you making your Bandit game, even though Princess Maker exists? In your answer to that, you will find all of mine. Add to that: not everyone has access to Japanese imports, nor has the money to spend $60+ (at least) on them, and not everything they desire in a game is in one that was imported. Please don't act like the entire wealth of JVNs are at our feet just because you happen to know Japanese. That's not true of most anyone who's not from Japan, so they aren't exactly strong competition. And even if they were -- awesome! More exposure! More competition to encourage quality! Japanese or English, they're still visual novels. Just like a German or Swedish VN has as much right to be popular. It's not about the genre or the language. It's about the medium.

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Re: ANN Answerman 2011-04-1

#39 Post by Aleema »

kinougames wrote: Furthermore:
It would just alienate our medium further as being "bizarre." Do I think BL/Yuri is a freak show to be condemned to obscurity? Hell no.

Despite your little disclaimer there that you don't think BL and yuri are freakshows to be condemned, your prior sentence just said that you think they're exactly that, and the sheer homophobic intent there is astounding to me, so I'm going to back out of this right now.
"Bizarre" was in quotes, hun. That means it was someone else's words, not mine.

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Re: ANN Answerman 2011-04-1

#40 Post by papillon »

People outside of the genre will NOT play EVNs when there are JVNs of better quality.
a) Some do.
b) I have already encountered many random people on the internet whose first exposure to visual novels was through EVNs (usually either Fatal Hearts or RE: Alistair.) We are already growing the genre.

That's not to say that your general ideas are totally wrong, but they're not the only ideas. There's also the matter of defining what popular is and what it means for the genre. Do we actually want VNs to be the new FPSes? I don't.

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Re: ANN Answerman 2011-04-1

#41 Post by pondrthis »

papillon wrote: Do we actually want VNs to be the new FPSes? I don't.

I wouldn't mind them taking out those gosh-darned half-turn-based-half-real-time RPGs like FFVI. I just can't get used to games that provoke me into thinking by pretending to be turn-based and then punish me for thinking too long! I either want a DMC/Metroidvania/Kingdom Hearts action RPG or I want a full-blown tactical turn based game with obvious mechanics and/or printed statistics before each command.

Sorry, I like to troll by interrupting serious debates. (Hint: that's what my post earlier in this thread was too! Note that I didn't really state any opinions, hehe.)

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Re: ANN Answerman 2011-04-1

#42 Post by jack_norton »

papillon wrote:Do we actually want VNs to be the new FPSes? I don't.
Hmm I think there's no risk of that happening anytime soon :lol:
But yes I agree on what papillon said. Something popular in japan is not necessarily popular in the rest of the world. Take Recettear, was almost unknown in western market until it got ported/translated and sold 100k copies on Steam. I personally never heard about the game before seeing it on Steam either...
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Re: ANN Answerman 2011-04-1

#43 Post by kinougames »

@ papillon

Oh, I am undoubtedly sure that there are SOME people who do. I'm not meaning anything I say in an absolute 100% fashion, more of an "in general" sort of fashion, and I think that in general, a lot of stuff I say is indeed true. I've also encountered people who have found EVNs first, but that's a pittance compared to people who found JVNs first.

And in addition, I don't mean to imply that my ideas are the only ones, but on even the most basic business level, "do something different enough from your competitors so that it stands out more" seems like basic common sense.

I'm open to other ideas, but I'm getting tired of "let's do X" being turned into "ELIMINATE Y BECAUSE IT SUUUUUUUUUCKS!"

@ Jack
I haven't actually been referring to non-translated JVNs. I've ONLY actually been talking about localized ones. (Which is how I know that there are exactly three BL ones in English.)

@ :|
Whatever to your comment about yaoi/yuri. Seriously. You said something homophobic, apologize and get over it.

Do you realize that every time I say I am -for- something, you immediately take that as "I am against the opposite"? The only thing I have said that I am against is doing the same thing and expecting a different result. Once again. Calm down. Breathe. Actually read the words that laid before you. In and out, calm. Attempt to not be asinine and take every mention that perhaps there are things that the EVN scene could attempt to do better means that what everyone is doing now should be eliminated. Try. Breathe. Calm. Relaxation. Chiiiiiiiiiill.

Are you relaxed now? Are you capable of speaking without blinders on and actually read what is in front of you? The reason I only speak for what I think commercial devs should do, is because I am a commercial dev. And I also think it's extremely rude to tell a hobbyist who works hard but expects nothing back to do anything that isn't what they want. It's rude. It's unnecessary, I don't do it, I don't want to tell hobbyists what they should do with their own hobbies. That's their free time. I've already stated this about 7 times, but it seems you missed each and every time, so I'll bold it now to make sure you don't miss it again.

PyTom. Yes. He has done a lot. Blue Lemma has also done a lot. Why? Because, and it's highly likely, that they played commercial JVNs and thought "huh...I like this, I could probably do something here." It was the commercial stuff that led to the creation of hobbyists, that led to Ren'py. Blue Lemma has been gracious enough to release it open source and PyTom has been gracious enough to work on it. But they were influenced by commercial work (if I'm wrong, Blue Lemma or PyTom, feel free to let me know). To get more people like -them- in here, it has come from the influence of the commercial work.

Why am I making the PPBB game? I'll find your answer in there? No, I won't, because you don't know the reason I specifically had my group do this game. You made another bad assumption on my motives and came up with a load of nothing to support your argument of "if we keep doing what everyone else is doing then it will work!" despite the fact that it obviously hasn't. The reason I had my group do this game is because PM2 was popular and then extremely FEW other games like it have come out. How many PM-like games are there? Compare that to how many generic GxB dating games there are, JUST in the translated commercial market plus the EVN commercial market. Just imagine the sheer mass of GxB games. Then look at the amount of PM2-like games. Then look back. Then look back again. See the difference, there, how one is more than the other by like...a lot? And then, look again real quick, and see how many of those PM2-like games allow gay relationships. Compare that to the number of GxB dating games. Look...look again. See how that number has essentially dwindled to basically zero?

Once again, you take "I understand Japanese" to mean "all English speakers can play all Japanese games". Wrong. In fact, the only Japanese games I was including thie entire conversation were ones with decent English translations. See that assumption? It's wrong. Stop assuming. It's bad. How many translated yaoi games are there? Three. I know. I looked for, SPECIFICALLY, translated yaoi games. There are exactly three. There are a million more in Japanese. And THREE in English. Three. See how that's a single digit number? Meaning small? Tiny? Insignificant considering the other games that are translated? And you see how barely anyone here is doing that kind of game? We need to do just what you said. And cater to those people who only have THREE games in the genre they want in a language they can read. (Threeeeeeeee!)

If you can manage to get through this without some wild claim about how I hate and bash all games, I will be glad to finish my post.
Check out the new interactive media project, Mitsumata(c). Follow 8 colorful characters in a story full of drama, horror, all sexualities and exciting gameplay~!

Development blog's up! Visit!

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papillon
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Re: ANN Answerman 2011-04-1

#44 Post by papillon »

pondrthis wrote: Sorry, I like to troll by interrupting serious debates. (Hint: that's what my post earlier in this thread was too! Note that I didn't really state any opinions, hehe.)
[/quote]

There's a serious debate? I thought we were throwing quips. :)

There is definitely room for more BL games in English though! Sadly I can't contribute much to that aspect for a number of reasons, although I'm trying to expand a few subplots that direction slowly.

One of these days I'm going to get around to writing an entirely yuri game. Really. Someday.

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Re: ANN Answerman 2011-04-1

#45 Post by kinougames »

Having my words twisted makes me rabid, I admit.

I actually have a pretty much entirely yuri game that I'm starting a design on. RPG-style, but throwing out all the dudes and just having girls as the main characters. xD (Except for the weak, wibbly man-healer~~)
Check out the new interactive media project, Mitsumata(c). Follow 8 colorful characters in a story full of drama, horror, all sexualities and exciting gameplay~!

Development blog's up! Visit!

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