Where music is appropriate

A place to discuss things that aren't specific to any one creator or game.
Forum rules
Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
Post Reply
Message
Author
clannadman

Where music is appropriate

#1 Post by clannadman » Mon Apr 04, 2011 4:04 pm

Let's say you are introduced to a scene and the protagonist is saying his thoughts or has a bit of dialogue so there are no characters on the screen. You have some music used to set the scene. However, you only have a few lines before a character shows up and you want to use different music. Do you just play what little of the scene music you can before the character music comes on or do you just not bother with the scene music? Do you add in more dialogue or choose to leave your story as it is? How important do you find music in your game?

User avatar
Aleema
Lemma-Class Veteran
Posts: 2677
Joined: Fri May 23, 2008 2:11 pm
Organization: happyB
Tumblr: happybackwards
Contact:

Re: Where music is appropriate

#2 Post by Aleema » Mon Apr 04, 2011 4:46 pm

I'm an advocate of not constantly playing music all the time. It's funny with me. Either I build an entire scene around a music track, or I completely forget to ever implement music and I have to force myself to find something eventually. I think the director (you) should make music incidental like in a movie. Use it when it's appropriate and can help set an emotion. VNs have something of a convention to be constantly playing music, even if it's the same one for forever.

To answer your question, I think I can stick it out for a few lines without music. :) If you really want both tracks, you can either pace the text better, or not use the 2nd song until further down the line.

User avatar
Pyonkotchi
Veteran
Posts: 494
Joined: Sat Jun 19, 2010 1:19 pm
Projects: Magical Warrior Diamond Heart, unLucky Love, Phantom Thief Asterism
Tumblr: magicalwarriordiamondheart
Deviantart: PastelPyon
itch: Pyonkotchi
Location: Illinois
Contact:

Re: Where music is appropriate

#3 Post by Pyonkotchi » Mon Apr 04, 2011 4:57 pm

you can go without music period before the next trrack

something like this. maybe the character, lets call him Bob, is plotting a murder
*music fades out*
blahblahblah dark thoughts...
Bob: With that my plan will be complete.
(Alice walks in)
Alice : hi bob! I was just wondering if you'd go for pizza with us later...Haha I remember...
*appropriate music starts to play* blahblah blahblah

Or maybe after bob stops thinking, fade music out. Alice arrives, talks for a bit about anything, then starts to talk about something weird/funny/significant , and then the second track plays

hmmmm :<
Image

User avatar
Greeny
Miko-Class Veteran
Posts: 921
Joined: Sun Dec 20, 2009 10:15 am
Completed: The Loop, The Madness
Projects: In Orbit, TBA
Organization: Gliese Productions
Location: Cantankerous Castle
Contact:

Re: Where music is appropriate

#4 Post by Greeny » Tue Apr 05, 2011 10:16 am

If the character coming in surprises the protagonist, you could play a music track and then abruptly end it when the character appears.
In Orbit [WIP] | Gliese is now doing weekly erratic VN reviews! The latest: Halloween Otome!
Gliese Productions | Facebook | Twitter
Image

pondrthis
Veteran
Posts: 265
Joined: Tue Dec 14, 2010 5:20 pm
Completed: G-Senjou no Maou Translation
Location: Nashville, TN
Contact:

Re: Where music is appropriate

#5 Post by pondrthis » Tue Apr 05, 2011 11:48 am

Don't add music for a few lines. If I may be permitted to use an (alliterative!) anatomical analogy,

Musics sets the mood on a hormonal level; sound effects set the mood on an autonomic nervous level; writing acts as the conscious thought.

EXPLANATION: Mood shifts caused by music are powerful and inertial. It takes time for a mood created by music to change, and similarly, it takes a few moments of listening to the music to really feel the mood of it. Sound effects can shift mood suddenly and powerfully, but the effects don't last long. A crashing sound can let you know that something big happened, but if there's cheery music, you won't suspect that anything bad happened. Bloodsplatter can be a terrifying sound effect, but having music playing (even ominous music) will wash out the effect while silence will allow the mood of the SFX to prevail and linger for a while.

Since you're trying to go for a short-term mood, my suggestion is to maybe use a looping, quiet sound effect. If it's indoors, maybe an air conditioner/heater. If it's outdoors, maybe the sounds of crickets or traffic would do nicely. If it's particularly intense, you might use a faint heartbeat. Footsteps work well in any situation.

User avatar
Morgan D
Regular
Posts: 27
Joined: Sat Aug 28, 2010 7:45 pm
Projects: Amiga Succubus
Location: 6+1 eleven
Contact:

Re: Where music is appropriate

#6 Post by Morgan D » Tue Apr 05, 2011 2:04 pm

You can leave the scene without music and leave the sound of a clock (or traffic) in its place while the character is thinking somenting ("that girl is too late".... whatever).

pondrthis
Veteran
Posts: 265
Joined: Tue Dec 14, 2010 5:20 pm
Completed: G-Senjou no Maou Translation
Location: Nashville, TN
Contact:

Re: Where music is appropriate

#7 Post by pondrthis » Tue Apr 05, 2011 2:11 pm

Morgan D wrote:You can leave the scene without music and leave the sound of a clock (or traffic) in its place while the character is thinking somenting ("that girl is too late".... whatever).
I just said that T.T

clannadman

Re: Where music is appropriate

#8 Post by clannadman » Tue Apr 05, 2011 2:38 pm

It's hard to get it just right. It's especially frustrating when you need some appropriate music to come in but the segment doesn't last long enough for the song to be of much use. Just adding in lots of lines that don't contribute much detail but make the character seem to think to himself alot more

User avatar
Morgan D
Regular
Posts: 27
Joined: Sat Aug 28, 2010 7:45 pm
Projects: Amiga Succubus
Location: 6+1 eleven
Contact:

Re: Where music is appropriate

#9 Post by Morgan D » Tue Apr 05, 2011 2:47 pm

pondrthis wrote:
Morgan D wrote:You can leave the scene without music and leave the sound of a clock (or traffic) in its place while the character is thinking somenting ("that girl is too late".... whatever).
I just said that T.T
I'm sorry I finish reading your answer.... =P

clannadman if still you want a melody, uses a very brief one, like this one:

http://www.goear.com/listen/b18aaed/stand-by-short-

Post Reply

Who is online

Users browsing this forum: Bing [Bot]