Hahaha! Good luck. I know this is like being locked in a candy store and promising yourself only to eat so many pieces of candy! I have to constantly slap myself writing my design documents and yell "Bad designer! No feature creep!"papillon wrote: This game is trying to be a quickie for me instead of my tendency towards huge and overcomplicated.So I'm trying to avoid letting fancy features sneak in.
And I have to say, once again, you are making a game I absolutely must play. Our design sensibilities seem to be perfectly aligned, I imagine in part because we both site the same inspirational sources like Princess Maker. I was playing Princess Maker 5 a couple of weeks ago, and jotting notes on what could be done better.
The art looks gorgeous, Papillon. Though, if I may make one critique, the font to choose menu options on the far right of the screen is not good. It is too complex and hard to read at a glance. I'm not suggesting plan text like dialogue, but something that curls and swirls less would be a definitive improvement.
So, color me extremely interested and excited. I have to say that the chance the princess will not survive the year depending on my choices is great!
EDIT: Is this the game your preview image of "Sparkle powers activate!" was from in your own forums?







