Break Chance Memento [RELEASED]

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AriannaSterling
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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#61 Post by AriannaSterling » Fri Jun 08, 2012 12:10 pm

Just joined the forum and then read this thread. Kind of in love so far.

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#62 Post by Nische » Fri Jun 08, 2012 11:45 pm

I personally love BxB. I can't wait to see this project completed. :'D
Good luck to both of us on our first projects!

You guys update so fast. It's fun watching this project progress. :')
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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#63 Post by Auro-Cyanide » Sat Jun 09, 2012 12:04 am

@Arianna, Thank you, and welcome to the forums :)

@Nische, thank you, we hope you end up liking it :) Though, technically this will be our third project now since we have complete 2 in the meantime (first commercial one still though). We hope to get this done before the year is out so we are both working very hard towards that goal!

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#64 Post by Camille » Sat Jun 09, 2012 12:58 am

We haven't decided if this guy is actually Ryou yet, but I thought I'd experiment with side sprite styles and this is the first place in the story where a tertiary character appears, so...

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Not really sure about this... My main issue is with where to position the name box. D: Any suggestions?
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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#65 Post by Auro-Cyanide » Sat Jun 09, 2012 1:20 am

That... looks better than I expected. I was thinking there was going to be a clash of styles with me changing, but it still ties okay together XD

The name box is going to be a problem, hmmm. Maybe have it where is normally is and right align for side sprites? I don't know if that would look weird or not >_>

This is random classmate C, which just leaves Ryou, or classmate A depending on who I like more as Ryou.

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#66 Post by Auro-Cyanide » Sat Jun 09, 2012 3:57 am

And Ryou, who in the short time you meet him, is incredibly pissed off with you.

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And with that, I'm finished with all the sprites. And now starts the sprite editing *head desk* But first! I'm gonna do some backgrounds for a change of pace.

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#67 Post by Auro-Cyanide » Sat Jun 09, 2012 12:03 pm

New Background. I've arranged an agreement with Samu-kun to use some of his photos of Japan as bases for the backgrounds, which is excellent news. Thank you again Samu-kun, they will be a great help.

I'm still tweaking the colours a bit, but I need to walk away from it for a bit so I can get a fresh perspective~ It's a bit over-saturated at the moment compared to the others.

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Edited:

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Looks much better. Now I have to decide on what background to do next.
Last edited by Auro-Cyanide on Sun Jun 10, 2012 12:53 am, edited 1 time in total.

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#68 Post by Hijiri » Sat Jun 09, 2012 12:57 pm

Camille wrote:Not really sure about this... My main issue is with where to position the name box. D: Any suggestions?


I have 1 idea:
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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#69 Post by Auro-Cyanide » Sun Jun 10, 2012 3:01 am

Another background done. Something else I should mention is that we have decided to do individual sprite tinting. What we have been doing previously is place a tinted layer over a whole scene, so all the sprites had an orange tint in sunset scenes for instance. This is a generally easy way, but restricted in what I could do since I could only use opacity vs the layer modes in photoshop. So now I'm going to be giving each sprite a tinted layer that is specifically suited to a scene. Which means each sprite will be getting adjustment layers for each background for each light variation. Yep. It will be a little fiddlely and I won't be able to do them until a) I have all the backgrounds and sprites finished and b) Camille tells me specifically who is going to be where when (or in the case of main characters, may not be somewhere). It's extra work, but it should look really, really nice. Also figured out that we will probably have to have a set of close-up sprites for when the characters are, ah, closer to the camera? The example below is a very quick and dirty example, but it get the idea across.

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#70 Post by Egressus » Sun Jun 10, 2012 3:21 am

That background is gorgeous. What program do you use, if you don't mind me asking?
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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#71 Post by Auro-Cyanide » Sun Jun 10, 2012 3:22 am

Egressus wrote:That background is gorgeous. What program do you use, if you don't mind me asking?


Photoshop CS5 :) (I use a tablet as well, which is probably obvious, a Wacom Intuos 3)

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#72 Post by Egressus » Sun Jun 10, 2012 3:26 am

I see! Well, good luck with all the colouring (because we all know that it's the lengthiest part) and tinting.
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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#73 Post by Lumen_Astrum » Sun Jun 10, 2012 3:36 am

Man, the aquarium thing looks like a photograph at first glance. Very nice. :)

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#74 Post by Auro-Cyanide » Sun Jun 10, 2012 9:20 am

@Egressus and Lumen, Thank you ^_^

Another background, this time a park. I... don't know what time of day it is meant to be. I don't even know what season it's meant to be :/ I might add in some more details when I go back to do the light versions.

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Re: Break Chance Memento [BxB] [Sci-Fi Murder Mystery]

#75 Post by Egressus » Sun Jun 10, 2012 9:38 am

Judging by the light, I'm guessing afternoon? Middays tend to have a more lemon-yellow light, I think.
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