Death Rule:lost code [RELEASED]
Forum rules
Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
-
- Veteran
- Posts: 230
- Joined: Sat Jul 03, 2010 7:22 pm
- Completed: Touhou Mecha Chap. 1
- Projects: Touhou Mecha, Eastern Starlight Romance
- Organization: Dai-Sukima Dan
- Contact:
Re: Death Rule:The First Rule [Thriller/Battle Royal]
I wanted to mention a quick suggestion for the recent settings screen here.
I think it would be better to bring the option text closer together; right now it seems like an odd choice to have the player look to one extreme edge of the screen, and then over to the other to see what all the options are. I would at least move the text for Game Display, After Choice, etc. closer to the center. And maybe also move the ones on the left side a bit closer to the center, if you choose.
Maybe you can tone down the saturation of the green screens too. It has more color than the blood right now, and I think it dilutes the shock effect of having blood on the GUI a bit.
It's neat that you're experimenting with the GUI though. I think it'll give a good atmosphere for the game when it's refined.
I think it would be better to bring the option text closer together; right now it seems like an odd choice to have the player look to one extreme edge of the screen, and then over to the other to see what all the options are. I would at least move the text for Game Display, After Choice, etc. closer to the center. And maybe also move the ones on the left side a bit closer to the center, if you choose.
Maybe you can tone down the saturation of the green screens too. It has more color than the blood right now, and I think it dilutes the shock effect of having blood on the GUI a bit.
It's neat that you're experimenting with the GUI though. I think it'll give a good atmosphere for the game when it's refined.
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
- Contact:
Re: Death Rule:The First Rule [Thriller/Battle Royal]
Thanks for the tip. Helps to get feedback like that ^^ I'll see what I can change (Since this idiot *points to self* likes merging layers a lot)
Oh, quick thing about the demo: The last 2 sprites have not been finished (They torment Katon...silently.) and it's all that's missing for the demo release. I'll make another post when we have the demo ready.
Oh, quick thing about the demo: The last 2 sprites have not been finished (They torment Katon...silently.) and it's all that's missing for the demo release. I'll make another post when we have the demo ready.
- Katon
- Regular
- Posts: 130
- Joined: Fri Nov 25, 2011 8:33 pm
- Completed: Death Rule:lost code (Art), Death Rule: Fear Complex (Art), Amity: One Tale (Art)
- Projects: Death Rule: Killing System(Art) , Gene Codex: Genesis
- Organization: MESI Games, Corpse Theater
- Tumblr: corpsetheater
- Location: Sakurashin Town
- Contact:
Re: Death Rule:The First Rule [Thriller/Battle Royal]
Or I am just being an a-hole and have finished them and I just want to troll everyone........ I wish ;-; Blame my OCD. Btw Satori still thinks I suck.
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
- Contact:
Re: Death Rule:The First Rule [Thriller/Battle Royal]
Updated the first post with newer bios and newer plot summery. Might as well say that the Player's section of The Commodore's Guide is pretty much a biased view and somewhat pointless now. The bios on the first page are more neutral and delve deeper into the character's own personalities.
Opinions?
Opinions?
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
- Contact:
Re: Death Rule:The First Rule [Thriller/Battle Royal]
First post updated with screenshots.
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various]
Going through testing the demo ATM, still waiting on Katon as well (been busy on his side of things). If worse comes to worse, I might release the demo wihtout Gabe or Hector's sprites. (Not much of a problem for my EP, bu will prove troublesome for my co-writer's EP)
- azureXtwilight
- Megane Procrastinator
- Posts: 4118
- Joined: Fri Mar 28, 2008 4:54 am
- Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul, a2 (a due), Time Labyrinth
- Projects: At Regime's End
- Organization: Memento-Mori VNs, Team Sleepyhead
- Location: Yogyakarta, Indonesia.
- Contact:
- kaleidofish
- Veteran
- Posts: 292
- Joined: Sat Jan 28, 2012 10:25 pm
- Completed: Tell Her a Story (Nano12), In This Dream of Ours, The Mishka Effect (Nano14), Saving Zoey (Asylum Jam 2014), Fairly Dangerous (Nano15), Palette Swap (Nano16)
- Projects: see my site!
- Organization: Kaleidofish Studios, Team ANARKY
- Tumblr: kaleidofish
- Deviantart: kaleidofish
- Location: Silent Hilladelphia
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various]
If you have sketches of Gabe and Hector, you could put them in as "placeholders," rather than just having empty space for where they should be. That is, if worse comes to worse. :)Hijiri wrote:Going through testing the demo ATM, still waiting on Katon as well (been busy on his side of things). If worse comes to worse, I might release the demo wihtout Gabe or Hector's sprites. (Not much of a problem for my EP, bu will prove troublesome for my co-writer's EP)
avatar by 15385bic
Redwood Crossing * THE MISHKA EFFECT [NaNo14] * PALETTE SWAP [NaNo16] * FAIRLY DANGEROUS [NaNo15] * Twitter
Visit kaleidofishstudios.com to learn more about what I'm working on.
Visit kaleidofishstudios.com to learn more about what I'm working on.
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various]
I have their "neutral" sprites, so there's that.kaleidofish wrote:If you have sketches of Gabe and Hector, you could put them in as "placeholders," rather than just having empty space for where they should be. That is, if worse comes to worse.Hijiri wrote:Going through testing the demo ATM, still waiting on Katon as well (been busy on his side of things). If worse comes to worse, I might release the demo wihtout Gabe or Hector's sprites. (Not much of a problem for my EP, bu will prove troublesome for my co-writer's EP)
Sometime in the next week or two?azureXtwilight wrote:Can I ask when the demo's out? XD
EDIT: Ok, so the delay for the art now has a very good reason. I swear you're all going to like it when it's done.
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]
-
- Veteran
- Posts: 417
- Joined: Sat Jun 25, 2011 7:08 pm
- Projects: Echo: Legend of the Centennial Bells, The Making of a Visual Novel, MLPFIM: The Flower Blooming Festival
- Location: MI, USA
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]
I loved it ;w; You thought this out so well Hiji. I'm so proud.
- Katon
- Regular
- Posts: 130
- Joined: Fri Nov 25, 2011 8:33 pm
- Completed: Death Rule:lost code (Art), Death Rule: Fear Complex (Art), Amity: One Tale (Art)
- Projects: Death Rule: Killing System(Art) , Gene Codex: Genesis
- Organization: MESI Games, Corpse Theater
- Tumblr: corpsetheater
- Location: Sakurashin Town
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]
Aside from a few flow problems in EP 2 I thought it was really good :'D
-
- Regular
- Posts: 102
- Joined: Tue Nov 29, 2011 9:41 am
- Completed: Letters for You, Museum Adventure: The Ascension of Huks
- Projects: Paradox
- Location: Philippines
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]
Was excited for this game's demo, been watching it. :3
I loved the feeling captured in the writing, music, and the set-up. You really feel the anxiety of being in the game, and how alert you need to be. I also love the thought you put into setting up the Game (I loved the Death Rules, they add a twist to the game)
Just a litttle point of nitpicking... It would've been nice to see the pda screen of the characters' we've already seen I just find it a bit hard to keep track >O<
Surprisingly, I really liked Hector. C: I thought I wouldn't, maybe because of the age ^^;;bias But he was really cool, and I liked his sprite too :>
I loved the feeling captured in the writing, music, and the set-up. You really feel the anxiety of being in the game, and how alert you need to be. I also love the thought you put into setting up the Game (I loved the Death Rules, they add a twist to the game)
Just a litttle point of nitpicking... It would've been nice to see the pda screen of the characters' we've already seen I just find it a bit hard to keep track >O<
Like one of the player's death rules is to kill Player X... But then I don't know if I've already saw that player before, if his/her pda's screen as already shown or not...
(Although implementing that is tedious, so I understand why you didn't D: )Surprisingly, I really liked Hector. C: I thought I wouldn't, maybe because of the age ^^;;
His encounter with Abigail in Ep 1 XDD And his screentime with Morgan in the other part... *w* I kinda ship Hector and Morgan now
I second Hayzel Very thought out, and I'm looking forward to the full game! ^_^Letters for You [KN] [NaNoRenO 2012] : http://lemmasoft.renai.us/forums/viewto ... 50&t=14271
Paradox [NaNoReNo 2013] WIP: http://lemmasoft.renai.us/forums/viewto ... 50&t=19714
Museum Adventure: The Ascension of Huks http://lemmasoft.renai.us/forums/viewto ... 11&t=28476
Paradox [NaNoReNo 2013] WIP: http://lemmasoft.renai.us/forums/viewto ... 50&t=19714
Museum Adventure: The Ascension of Huks http://lemmasoft.renai.us/forums/viewto ... 11&t=28476
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]
Patty wrote:Like one of the player's death rules is to kill Player X... But then I don't know if I've already saw that player before, if his/her pda's screen as already shown or not...
I do this to add a bit more suspense to the situation since it leaves you wondering which of the other Players is/will be the victim of that person. And because of that Double Agent ability in Ep1, I really can't implement something that will keep track of Death Rules and Missions. Yes, that ability is very important. In fact, it's probably what drives one of the main conflicts of Ep1.
*adds another ship to his list*Patty wrote:I kinda ship Hector and Morgan now
Oh, and here's some food for though: notice how the GUI is using a lot of video effects, and even the intro states that the Games are shown through video feeds. Now, what do you think that makes you, the reader?
-
- Regular
- Posts: 102
- Joined: Tue Nov 29, 2011 9:41 am
- Completed: Letters for You, Museum Adventure: The Ascension of Huks
- Projects: Paradox
- Location: Philippines
- Contact:
Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]
Hijiri wrote: Oh, and here's some food for though: notice how the GUI is using a lot of video effects, and even the intro states that the Games are shown through video feeds. Now, what do you think that makes you, the reader?
One of the ones that planned/observed the game? o3o
Letters for You [KN] [NaNoRenO 2012] : http://lemmasoft.renai.us/forums/viewto ... 50&t=14271
Paradox [NaNoReNo 2013] WIP: http://lemmasoft.renai.us/forums/viewto ... 50&t=19714
Museum Adventure: The Ascension of Huks http://lemmasoft.renai.us/forums/viewto ... 11&t=28476
Paradox [NaNoReNo 2013] WIP: http://lemmasoft.renai.us/forums/viewto ... 50&t=19714
Museum Adventure: The Ascension of Huks http://lemmasoft.renai.us/forums/viewto ... 11&t=28476
Who is online
Users browsing this forum: No registered users