Death Rule:lost code [RELEASED]

A place for game announcements, and for people to discuss games being made.
Forum rules
Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
Message
Author
User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:TFR [Thriller/Battle Royal]

#31 Post by Hijiri » Thu Mar 29, 2012 6:12 pm

applegirl wrote:A visual novel about a battle royale? Awesome. I get a bit of a Hunger Games feeling when reading the first post, but that is a very good thing (a good series to be linked to imo). Very nice GUI too. Hmm...I haven't read the guide because I'm not sure how spoilerish it is (also, I feel like it'll make me really want to read this and I'm not sure when it'll be finished.) But yeah, very nice. I can't help but shake the feeling that the true end will be very depressing (when you compare it to having a good ending), but I'm a bit of an odd type that actually likes the sad endings in the visual novels with good stories/writing. So yeah, I'm in favor of the true ending if the good ending goes against what you see for this visual novel.
+1 THG mention. I haven't said this in this thread before, but I should say now: major inspiration for this game comes from Killer Queen, which is what inspired me to make VNs in the first place, though after reading THG, some of it's elements were dissolved into the story. (Also, the reason I did this instead of finishing the stoy that, story-wise, comes after this is because I wanted to use up anything that I would have picked up from Killer Queen and THG and make the piece more original).

And to be honest: I think the Good End is more depressing than the true end, since
you see the mental and physical downfall of one of the key characters.
And the only reason I call it a "Good End" is because
the major couples in the story get their happy ending after having to go through Hell for it.
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#32 Post by Hijiri » Sun Apr 01, 2012 1:40 pm

Quoted from my blog
As I have been shown the error of my ways by the otome crowd, I hereby announce a new side story to Death Rule:
Image
Summary
Another time, another “Game”…

After taking a heavy blow to the head, Tinasa awakes to find herself….in a high school?

“What the Hell is going on?”

To add to her dilemma, those she met while in the 44th game are also here, but they’ve changed. Abraham has become her science teacher, George has turned into a hotshot jock, and Dwight seemes to have filled out nicely as well as becoming a hardcore geek. One of these three holds the key to her return, but she dosen’t know which one. The only option left for her is to get close to them and pray for the best. This is a new type a game, one we know very well, for when you bring two people together, perhaps even love can blossom.

Statistics

3 Romance paths

1 Secret Girl’s Love path

20 CG’s
If anyone actually falls for this, I swear to God I'll actually make this
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#33 Post by Hijiri » Tue Apr 03, 2012 4:28 pm

*whispers*
Say, would any of you be interested in a short demo? Or would you all rather wait until the gane is done?
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
kaleidofish
Veteran
Posts: 292
Joined: Sat Jan 28, 2012 10:25 pm
Completed: Tell Her a Story (Nano12), In This Dream of Ours, The Mishka Effect (Nano14), Saving Zoey (Asylum Jam 2014), Fairly Dangerous (Nano15), Palette Swap (Nano16)
Projects: see my site!
Organization: Kaleidofish Studios, Team ANARKY
Tumblr: kaleidofish
Deviantart: kaleidofish
Location: Silent Hilladelphia
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#34 Post by kaleidofish » Wed Apr 04, 2012 10:54 am

I'd want a demo, mainly because I've been waiting for a horror visual novel like this one for a long time. The demo would just be the first chapter of the game, right? That sounds good to me. But if the demo would be an incomplete chapter one, then I can wait.
avatar by 15385bic
Redwood Crossing * THE MISHKA EFFECT [NaNo14] * PALETTE SWAP [NaNo16] * FAIRLY DANGEROUS [NaNo15] * Twitter

Visit kaleidofishstudios.com to learn more about what I'm working on.

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#35 Post by Hijiri » Wed Apr 04, 2012 4:06 pm

kaleidofish wrote:I'd want a demo, mainly because I've been waiting for a horror visual novel like this one for a long time. The demo would just be the first chapter of the game, right? That sounds good to me. But if the demo would be an incomplete chapter one, then I can wait.
Im currently debating between letting people read the Second Episode (Which is shorter and a seperate storyline from Episode One) or letting people read the first day of Episode One.
BTW: Episode One is written by me, while Episode Two is by armornick
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Raindrops
Regular
Posts: 40
Joined: Fri Jan 27, 2012 4:18 pm
Projects: My Secret Spring (Co-writer & Proofreader), [Secret]
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#36 Post by Raindrops » Fri Apr 06, 2012 2:33 pm

*whispers back* Personally, I don't like demos since they make me die a little inside when I finish them.
On a whole though, I think it would allow you to find out what the general public think of it so far.
Overall, it's up to you :)
TOPofBB
All my life, my heart has yearned for a thing I cannot name.
- Andre Breton

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#37 Post by Hijiri » Sat Apr 07, 2012 12:49 am

Raindrops wrote:*whispers back* Personally, I don't like demos since they make me die a little inside when I finish them.
On a whole though, I think it would allow you to find out what the general public think of it so far.
Overall, it's up to you :)
For the demo, I decided to let you guys read the episode called "False Execution" and the first day of "Exoneration" (Which is about a third of the whole game. And for those who play the demo, a bonus awaits them in the full game.)

Also, screenshots:
Image

Image

Image

Ok, that last one isn't supposed to be taken serious, I was just having fun with the sprites ;^;
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#38 Post by Hijiri » Sat Apr 07, 2012 9:40 pm

Image

*walks away, whisling nonchalontly*
Yes, I am a masochist.
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Raindrops
Regular
Posts: 40
Joined: Fri Jan 27, 2012 4:18 pm
Projects: My Secret Spring (Co-writer & Proofreader), [Secret]
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#39 Post by Raindrops » Sun Apr 08, 2012 9:08 am

Aghh all of your GUI is so purrddyyy D; *is jelly*
TOPofBB
All my life, my heart has yearned for a thing I cannot name.
- Andre Breton

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#40 Post by Hijiri » Thu Apr 12, 2012 12:24 am

Screenshots~
Image
Image
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Lumen_Astrum
Dystopian Princess
Posts: 1662
Joined: Mon Nov 08, 2010 8:01 am
Completed: Soul and Heart, Twin Faces
Projects: Soul and Heart Replay; The Court of the Two Sides (tentative title)
Organization: Lion Box Studios
Tumblr: lumenizampel
Location: Philippines
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#41 Post by Lumen_Astrum » Thu Apr 12, 2012 6:23 am

This really seems so interestiiing <3 I want a demo! :D

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#42 Post by Hijiri » Tue Apr 17, 2012 9:14 pm

You know, getting my script proofread has taught me a valueble lesson: work harder on your writing style and make sure you've removed any incomplete scenes before sending it over.

On a positive note; I've begun the final coding for the demo, and should be ready sometime in the next couple of weeks (Hopefully, if possible, maybe even next weekend). Backgrounds and the like have already been finished as well.
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

armornick
Regular
Posts: 51
Joined: Fri Jun 24, 2011 8:11 am
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#43 Post by armornick » Sat Apr 21, 2012 11:54 pm

This looks really awesome! I can't wait to play it :)

Btw, are my parts still in it?

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#44 Post by Hijiri » Sun Apr 22, 2012 12:46 am

armornick wrote:Btw, are my parts still in it?
Of course. Why would I get rid of them?
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

armornick
Regular
Posts: 51
Joined: Fri Jun 24, 2011 8:11 am
Contact:

Re: Death Rule:The First Rule [Thriller/Battle Royal]

#45 Post by armornick » Sun Apr 22, 2012 1:11 am

Nah, I just don't see a lot of screenshots of my parts ;)
I can't wait to see what you make of it.

Post Reply

Who is online

Users browsing this forum: No registered users