Death Rule:lost code [RELEASED]

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Re: Death Rule:The First Rule [Thriller/Battle Royal]

#46 Post by Graph » Sun Apr 29, 2012 5:44 pm

I wanted to mention a quick suggestion for the recent settings screen here.

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I think it would be better to bring the option text closer together; right now it seems like an odd choice to have the player look to one extreme edge of the screen, and then over to the other to see what all the options are. I would at least move the text for Game Display, After Choice, etc. closer to the center. And maybe also move the ones on the left side a bit closer to the center, if you choose.

Maybe you can tone down the saturation of the green screens too. It has more color than the blood right now, and I think it dilutes the shock effect of having blood on the GUI a bit.

It's neat that you're experimenting with the GUI though. I think it'll give a good atmosphere for the game when it's refined.

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Re: Death Rule:The First Rule [Thriller/Battle Royal]

#47 Post by Hijiri » Fri May 04, 2012 10:14 pm

Thanks for the tip. Helps to get feedback like that ^^ I'll see what I can change (Since this idiot *points to self* likes merging layers a lot)

Oh, quick thing about the demo: The last 2 sprites have not been finished (They torment Katon...silently.) and it's all that's missing for the demo release. I'll make another post when we have the demo ready.
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Re: Death Rule:The First Rule [Thriller/Battle Royal]

#48 Post by Katon » Fri May 04, 2012 10:43 pm

Or I am just being an a-hole and have finished them and I just want to troll everyone........ I wish ;-; Blame my OCD. Btw Satori still thinks I suck.

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Re: Death Rule:The First Rule [Thriller/Battle Royal]

#49 Post by Hijiri » Wed May 09, 2012 1:13 am

Updated the first post with newer bios and newer plot summery. Might as well say that the Player's section of The Commodore's Guide is pretty much a biased view and somewhat pointless now. The bios on the first page are more neutral and delve deeper into the character's own personalities.

Opinions?
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Re: Death Rule:The First Rule [Thriller/Battle Royal]

#50 Post by Hijiri » Sun May 13, 2012 6:57 pm

First post updated with screenshots.
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Re: Death Rule:The First Rule [Battle Royal/Various]

#51 Post by Hijiri » Tue May 22, 2012 7:37 pm

Going through testing the demo ATM, still waiting on Katon as well (been busy on his side of things). If worse comes to worse, I might release the demo wihtout Gabe or Hector's sprites. (Not much of a problem for my EP, bu will prove troublesome for my co-writer's EP)
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Re: Death Rule:The First Rule [Battle Royal/Various]

#52 Post by azureXtwilight » Wed May 23, 2012 11:04 am

Can I ask when the demo's out? XD
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Re: Death Rule:The First Rule [Battle Royal/Various]

#53 Post by kaleidofish » Wed May 23, 2012 1:51 pm

Hijiri wrote:Going through testing the demo ATM, still waiting on Katon as well (been busy on his side of things). If worse comes to worse, I might release the demo wihtout Gabe or Hector's sprites. (Not much of a problem for my EP, bu will prove troublesome for my co-writer's EP)
If you have sketches of Gabe and Hector, you could put them in as "placeholders," rather than just having empty space for where they should be. That is, if worse comes to worse. :)
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Re: Death Rule:The First Rule [Battle Royal/Various]

#54 Post by Hijiri » Wed May 23, 2012 2:28 pm

kaleidofish wrote:
Hijiri wrote:Going through testing the demo ATM, still waiting on Katon as well (been busy on his side of things). If worse comes to worse, I might release the demo wihtout Gabe or Hector's sprites. (Not much of a problem for my EP, bu will prove troublesome for my co-writer's EP)
If you have sketches of Gabe and Hector, you could put them in as "placeholders," rather than just having empty space for where they should be. That is, if worse comes to worse. :)
I have their "neutral" sprites, so there's that.
azureXtwilight wrote:Can I ask when the demo's out? XD
Sometime in the next week or two?

EDIT: Ok, so the delay for the art now has a very good reason. I swear you're all going to like it when it's done.
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Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]

#55 Post by Hijiri » Sat May 26, 2012 10:42 pm

It brings me great joy to announce that the demo is now available for downloading! Check the first page for details.

Feedback is greatly appreciated!

EDIT: If you downloaded the demo, replace these files ineside the game directory:Script and Sript2
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Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]

#56 Post by Hayzel » Sat May 26, 2012 11:51 pm

I loved it ;w; You thought this out so well Hiji. I'm so proud.

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Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]

#57 Post by Katon » Sat May 26, 2012 11:54 pm

So fricken weird seeing my art like this, ahhhhhhh...
Aside from a few flow problems in EP 2 I thought it was really good :'D

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Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]

#58 Post by Patty » Mon May 28, 2012 1:56 am

Was excited for this game's demo, been watching it. :3

I loved the feeling captured in the writing, music, and the set-up. You really feel the anxiety of being in the game, and how alert you need to be. I also love the thought you put into setting up the Game (I loved the Death Rules, they add a twist to the game)

Just a litttle point of nitpicking... It would've been nice to see the pda screen of the characters' we've already seen :) I just find it a bit hard to keep track >O<
Like one of the player's death rules is to kill Player X... But then I don't know if I've already saw that player before, if his/her pda's screen as already shown or not...
(Although implementing that is tedious, so I understand why you didn't D: )

Surprisingly, I really liked Hector. C: I thought I wouldn't, maybe because of the age ^^;; bias But he was really cool, and I liked his sprite too :>
His encounter with Abigail in Ep 1 XDD And his screentime with Morgan in the other part... *w* I kinda ship Hector and Morgan now
I second Hayzel :) Very thought out, and I'm looking forward to the full game! ^_^
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Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]

#59 Post by Hijiri » Mon May 28, 2012 2:07 am

Patty wrote:
Like one of the player's death rules is to kill Player X... But then I don't know if I've already saw that player before, if his/her pda's screen as already shown or not...
I do this to add a bit more suspense to the situation since it leaves you wondering which of the other Players is/will be the victim of that person. And because of that Double Agent ability in Ep1, I really can't implement something that will keep track of Death Rules and Missions. Yes, that ability is very important. In fact, it's probably what drives one of the main conflicts of Ep1.
Patty wrote:
I kinda ship Hector and Morgan now
*adds another ship to his list*

Oh, and here's some food for though: notice how the GUI is using a lot of video effects, and even the intro states that the Games are shown through video feeds. Now, what do you think that makes you, the reader?
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Re: Death Rule:The First Rule [Battle Royal/Various][DEMO]

#60 Post by Patty » Mon May 28, 2012 3:26 am

Hijiri wrote: Oh, and here's some food for though: notice how the GUI is using a lot of video effects, and even the intro states that the Games are shown through video feeds. Now, what do you think that makes you, the reader?
One of the ones that planned/observed the game? o3o
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