Ethereal Gates 0.7 => The next project
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- nyaatrap
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Re: Ethereal Gates 0.6 [Dungeon explorer RPG]
Like Shin Megami Tensei Persona, It has a school life section and an exploration section. Protagonists (misaki, akari, nanaka) are high school girls who possess supernatural powers. Usually, they just enjoy school life but sometimes they get involved mysterious accidents; like one of their friend is missing at somewhere not the real world (= ethereal world).
The most difficult part of the writing is yuriyuri chattering in the school part >ω<
The most difficult part of the writing is yuriyuri chattering in the school part >ω<
- Nellie
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Re: Ethereal Gates 0.6 [Dungeon explorer RPG]
I'm a BIG fan of SMT... I shall be stalking this xD
Also, love your art! *grabs cute girls with torn clothes* =3
Also, love your art! *grabs cute girls with torn clothes* =3
- nyaatrap
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Re: Ethereal Gates 0.6 [Dungeon explorer RPG]
Oh thank you (・∀・)
While I'm in a break of the story writing, I made a simplified battle frame. Will release it into the public domain.
Wow this game is so boring (´・ω・`) But Ethereal gates is based on this frame, fully customized.
While I'm in a break of the story writing, I made a simplified battle frame. Will release it into the public domain.
Code: Select all
init -1 python:
class Fighter():
def __init__(self, name, max_hp, max_mp, skills):
self.name = name
self.max_hp = max_hp
self.hp = max_hp
self.max_mp = max_mp
self.mp = max_mp
self.skills = skills
def auto_select(self):
while True:
selected = renpy.random.choice(self.skills)
if selected.cost<self.mp:
return selected
def defence(self):
if user.skill.hit<renpy.random.randint (0,100):
narrator ("%s dodged the attack" %self.name)
return
else:
self.hp -= user.skill.power
narrator ("%s got %d damage" %(self.name, user.skill.power))
return
class Skill():
def __init__(self, name, cost, hit, power):
self.name = name
self.cost = cost
self.hit = hit
self.power = power
def use(self):
user.mp -= self.cost
narrator ("%s used %s" %(user.name, self.name))
target.defence()
return
def battle(win, lose):
global player, enemy, user, target
renpy.show_screen("battle_ui")
while True:
renpy.say (narrator, "Skill select", interact=False)
player.skill = renpy.call_screen("skill_select")
enemy.skill = enemy.auto_select()
user = player
target = enemy
user.skill.use()
if target.hp<1:
renpy.jump(win)
user = enemy
target = player
user.skill.use()
if target.hp<1:
renpy.jump(lose)
screen skill_select:
vbox xpos .05 ypos .3:
for i in player.skills:
if i.cost <= player.mp:
textbutton "[i.name]" action Return (value=i)
else:
textbutton "[i.name]"
screen battle_ui:
frame xmaximum 200 xanchor 1.0 xpos 0.99 yalign 0.02:
has vbox
hbox:
text "[player.name]"
hbox xfill True:
text "HP"
text "[player.hp]/[player.max_hp]" xalign 1.0
hbox xfill True:
text "MP"
text "[player.mp]/[player.max_mp]" xalign 1.0
frame xmaximum 200 xpos 0.01 yalign 0.02:
has vbox
hbox:
text "[enemy.name]"
hbox xfill True:
text "HP"
text "[enemy.hp]/[enemy.max_hp]" xalign 1.0
hbox xfill True:
text "MP"
text "[enemy.mp]/[enemy.max_mp]" xalign 1.0
##############################################################################
# sample game script
label start:
$ Slash = Skill("Slash", 0, 60, 10)
$ Magic = Skill("Magic", 25, 70, 20)
$ player = Fighter ("Hero", 50, 50, [Slash, Magic])
$ enemy = Fighter ("Monster", 50, 50, [Slash, Magic])
$ battle("win", "lose")
label win:
"you won"
return
label lose:
"you lost"
return
- netravelr
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Re: Ethereal Gates 0.6 [Dungeon explorer RPG]
Love Persona and I love this.. I just wish I knew Japanese....
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- nyaatrap
- Crawling Chaos
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
English translation is a future plan, when the game is made and if there are many requests
The new version is uploaded. Not just a system development, it also includes the 1st chapter of the game.
The new version is uploaded. Not just a system development, it also includes the 1st chapter of the game.
-
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
I request a translation into English!
-
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
I'm also interested in a version of your game with full English text. That said, if you need someone's help to get your text translated, then be sure to say so. Someone might be able to assist you.nyaatrap wrote:English translation is a future plan, when the game is made and if there are many requests
- nyaatrap
- Crawling Chaos
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
I was thinking to do raw translation by myself then ask someone to proofreading, but if there is someone willing to do all translation, I'd accept an offer happily right now. The main game is free unless additional R-18+ scenarios are added.
- nyaatrap
- Crawling Chaos
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
Future plan. I'm thinking to make 2 packages; Celestial and Infernal. Celestial is a r-15 version with a current plot and free. Infernal is a r-18 version with another protagonist who can capture monsters and slave them. The latter is possibly a commercial product? Anyway it's a next plan when Celestial is done.
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
I would be happy to edit/proofread any translation - even R-18. Feel free to PM me when the translation's rough draft is done. I may be terrible at other languages, but I am good at English.
Feel free to go commercial - I would gladly support it.
Feel free to go commercial - I would gladly support it.
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Re: Ethereal Gates 0.6 [Dungeon explorer RPG]
Sounds good ^^. If you want to write yuriyuri chattering, maybe you should use yuruyuri as reference? Though it might turn this game into a slice of life comedy XDnyaatrap wrote:Like Shin Megami Tensei Persona, It has a school life section and an exploration section. Protagonists (misaki, akari, nanaka) are high school girls who possess supernatural powers. Usually, they just enjoy school life but sometimes they get involved mysterious accidents; like one of their friend is missing at somewhere not the real world (= ethereal world).
The most difficult part of the writing is yuriyuri chattering in the school part >ω<
And yeah, english translation will be nice! I really don't want to miss those yuriyuri chattering XD
- nyaatrap
- Crawling Chaos
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
Sure. Yuruyuri is my favorite anime, and also I like k-on, dannshi koukousei no nichijou, e.t.c.
Now I'm working on another project as a translator therefore the progress is slow, but It's a good experience to know the difference between English and Japanese.
Now I'm working on another project as a translator therefore the progress is slow, but It's a good experience to know the difference between English and Japanese.
- nyaatrap
- Crawling Chaos
- Posts: 1824
- Joined: Mon Feb 13, 2012 5:37 am
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
I'm having some trouble on designing and writing with my current skill >_> They're not totally bad, but far from my ideal, so I decide to halt the game with the current plot while, and to make a pure dungeon RPG using the same system and the monsters, but a different protagonist. The new game is tentatively named "Star maiden Rio", it's a short game then planning to release at April or May
Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
your game is AWESOME!
Too bad i cannot understand Japanese writing, but the fights are so cool with the bgm and vanishing clothes haha xD
Especially the music of Akari and Misaki are great, and Nanaka is a cutey
Too bad i cannot understand Japanese writing, but the fights are so cool with the bgm and vanishing clothes haha xD
Especially the music of Akari and Misaki are great, and Nanaka is a cutey
- nyaatrap
- Crawling Chaos
- Posts: 1824
- Joined: Mon Feb 13, 2012 5:37 am
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Re: Ethereal Gates 0.7 [RPG, Yuri, School life, Super natura
They're free material though, I believe music is one of the most important thing to play games unstressfully.
and.. I don't understand why many games don't use metal music on their battle scenes. World needs more metal
and.. I don't understand why many games don't use metal music on their battle scenes. World needs more metal
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