Re: Red Horizon [mystery, sci-fi]
Posted: Mon May 28, 2012 10:15 am
Four months in, it's become increasingly clear that Red Horizon is going to be a long-term project. The more I learn about Ren'py, the more features and ideas I want to add to the game. Each time I learn something new the game potentially improves, but development time increases as well.
A couple of weeks ago I decided that I shouldn't have neglected the forum's conventional wisdom (your first project should be a shorter project that you can complete relatively quickly) and I took a break to work on a small side-project that focuses on aspects I hadn't yet worked with (sound/music and ATL) and is completely different from RH. This turned out to be a smart move for me. I've learned a TON of new things that will make RH better and working on a less-complicated project gives my brain a rest.
So this is sort of a, "Project's not dead, I promise!" update, but also a little encouragement to any other new creators who have ambitious first projects that are turning out to be much bigger than they anticipated. Sometimes, taking a little time out to switch gears and work on something different can really help, not just to refresh, but to get a different perspective on the creative process and hopefully pick up some new ideas along the way.
A couple of weeks ago I decided that I shouldn't have neglected the forum's conventional wisdom (your first project should be a shorter project that you can complete relatively quickly) and I took a break to work on a small side-project that focuses on aspects I hadn't yet worked with (sound/music and ATL) and is completely different from RH. This turned out to be a smart move for me. I've learned a TON of new things that will make RH better and working on a less-complicated project gives my brain a rest.
So this is sort of a, "Project's not dead, I promise!" update, but also a little encouragement to any other new creators who have ambitious first projects that are turning out to be much bigger than they anticipated. Sometimes, taking a little time out to switch gears and work on something different can really help, not just to refresh, but to get a different perspective on the creative process and hopefully pick up some new ideas along the way.