[Magical girl RPG] Star Maiden Astraea Rio v0.99 (R-15+)

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Graph
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Re: [Magical girl RPG] Star☆Maiden Astraea Rio v0.9 Demo (R-

#16 Post by Graph » Tue May 01, 2012 1:38 pm

Well, i do feel that "with" statements are a bit cumbersome right now, but depending on what you want to do, you might not need as many of them as you think. Especially since you can control alpha and position values manually.

For example here's a bit of code from Touhou Mecha, which pans across a CG, shakes the screen and makes a white flash once a second... at the same time!

Code: Select all

  #Pan the CG
    scene cg onbashira with quick_flash:
        pos (-500, -20)
        pause 0.2
        easein 3 pos (-50, -20)
    #A solid white background that fades in and out. I use an image larger than 800x600 so that the edges don't show when the screen shakes.
    show solid white shaker:
        alpha 0.3
        pause 0.2
        linear 0.8 alpha 0
        alpha 0.3
        pause 0.2
        linear 0.8 alpha 0
        alpha 0.3
        pause 0.2
        linear 0.8 alpha 0
    #Shake the screen
    with Shake((0, 0, 0, 0), 3, dist=5)
A small Ren'py Project using this code is attached. I could be way off base as to what you're trying to do; take it if it's useful.

Either way I think you do real nice frame-by-frame animation, I do appreciate little details like that. I'll let you make the call on time versus visual quality.
Attachments
Stacking effects-win32.zip
Multiple effects.
(6.31 MiB) Downloaded 32 times

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Re: [Magical girl RPG] Star☆Maiden Astraea Rio v0.9 Demo (R-

#17 Post by nyaatrap » Tue May 01, 2012 6:23 pm

Thank you so kindly for let me know your script. The effect is really neat :)

The primary reason I'm avoiding With transitions is when It used with Say statements:

Code: Select all

$ _window_during_transitions = True
rio "Star canon...{nw}"
show starcanon with flash
extend "Fire!!"
If this code works then I could use With statements more, but it doesn't look what I want.

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Re: [Magical girl RPG] Star☆Maiden Astraea Rio v0.9 Demo (R-

#18 Post by Graph » Tue May 01, 2012 7:05 pm

Hmm... a wild guess, but looking at the $ _window_during_transitions thing, you're not happy with the text inside the window disappearing when a "with" statement is used? (Along with the speaker name window disappearing, that's what bugged me when I used it personally)

I might just be projecting onto you though. I'll ask around on the programming section.

EDIT: I found this topic, so I guess you already know how to do this. Replacing "with" statements with ATL language seems to be the way to go, so in your case you'd probably replace "with flash" with equivalent ATL. Well, I learned something at least.

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Re: [Magical girl RPG] Star☆Maiden Astraea Rio v0.9 Demo (R-

#19 Post by nyaatrap » Tue May 01, 2012 8:01 pm

Graph wrote:Hmm... a wild guess, but looking at the $ _window_during_transitions thing, you're not happy with the text inside the window disappearing when a "with" statement is used? (Along with the speaker name window disappearing, that's what bugged me when I used it personally)
Yes. It really bugs me :|

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Re: [Magical girl RPG] Star☆Maiden Astraea Rio v0.9 Demo (R-

#20 Post by Graph » Tue May 01, 2012 8:35 pm

Hmm well, I found this topic, so I don't know if you've already found a workaround but...

In your case you'd probably replace "with flash" with equivalent ATL. Like you define

Code: Select all

transform flash_delay:
    on show:
        alpha 0.0
        pause 0.25
        alpha 1.0
       
transform my_flash:
        on show:
            alpha 0.0
            linear 0.25 alpha 1.0
            linear 0.75 alpha 0.0
        
image white = Solid("#fff")
Then you call it like

Code: Select all

    "Star canon...{nw}"
    show starcanon at center, flash_delay
    show white at center, my_flash
    extend "Fire!!"
I used "flash_delay" so that the starcannon image appears _after_ the screen is totally white.
"my_flash" creates flash in the background, without hiding your text window.

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Re: [Magical girl RPG] Star☆Maiden Astraea Rio v0.9 Demo (R-

#21 Post by nyaatrap » Tue May 01, 2012 10:37 pm

I've replaced most of transitions I need with ATL equivalents already. Thanks anyone, I appreciate your kindness.

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#22 Post by nyaatrap » Fri May 18, 2012 11:09 am

Put a bit of more details on the first post. I think declaring open-sourcing is important, isn't it?

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#23 Post by nyaatrap » Fri Jun 01, 2012 3:53 am

Writing the final chapter. The estimated release date is June 15~18 (`・ω・´)

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#24 Post by HikkiPanda » Sun Jun 03, 2012 4:21 am

ooh, almost done!! Everything seems good so far ^^

Have you come up with the new game logo?

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#25 Post by nyaatrap » Sun Jun 03, 2012 8:06 am

ew... in the worst case, the version 1.1 will have the true logo lol.
I only good on analog way of hand drawing (I'm still scanning pencil sketches before inking) .. not vectors (´・ω・`)ショボーン

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#26 Post by HikkiPanda » Mon Jun 04, 2012 8:22 am

I usually just choose a good looking fonts, add borders, maybe some gradient and stuff. want me to give it a try? no guarantee that my logo will be better than yours though :P

oh, and I don't use vector either (except the font, i do everything with brush)

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#27 Post by nyaatrap » Mon Jun 04, 2012 9:40 am

Thank you! But I have two mind I'd ask you or not, because I'm not decided a log should be English or Mix of English and Japanese yet. The latter case, it'll be waste. Either way, how to choose font is what I'm troubling the most. I tried the logo generator Gimp has, but looking the list of font names made me facedesk >_>

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#28 Post by HikkiPanda » Tue Jun 05, 2012 5:19 am

ok then. Just give me a call if you need help :D

Yeah, having too many fonts installed can be a real pain when choosing which one too use XD. I learned it the hard way too, and since then I only have the basic fonts installed and a few others that i downloaded from internet.

If you don't mind adding more fonts to your harddisk, I suggest using one from this list. I think the handwriting style is fitting to the mahou shoujo image. Don't worry it's free royalty for commercial use ^^

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#29 Post by gekiganwing » Tue Jun 05, 2012 6:02 am

nyaatrap wrote:Writing the final chapter. The estimated release date is June 15~18 (`・ω・´)
Thank you for the estimate. Will be looking forward to it.

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Re: [Magical girl RPG] Star Maiden Astraea Rio v0.9 Demo (R-

#30 Post by nyaatrap » Tue Jun 05, 2012 6:19 am

The first plot was really short, but it became bigger than I thought. Now it has 20 sprites and 1000 screens of dialogues, 2 endings, additional new ATL scripts, e.t.c. :D
It'll be on time unless some sudden real work given.
HikkiPanda wrote:ok then. Just give me a call if you need help :D

Yeah, having too many fonts installed can be a real pain when choosing which one too use XD. I learned it the hard way too, and since then I only have the basic fonts installed and a few others that i downloaded from internet.

If you don't mind adding more fonts to your harddisk, I suggest using one from this list. I think the handwriting style is fitting to the mahou shoujo image. Don't worry it's free royalty for commercial use ^^
Thanks (・∀・) I'll look up it.

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