Feedback would be amazing.
SUMMARY
THE CAST“Tick-tock, my dear. You’re rapidly running out of time and my patience is wearing thin.”
In a dystopian world, nineteen-year-old Anneliese is a victim of the justice system of the Ministry, imprisoned for a crime she does not even remember committing. Her memory has been wiped and she, along with the mysterious Mr Moreau, is set to stand in an unfair trial in which she will certainly be found GUILTY.
Her only hope is in Sie, an otherwordly being whose intentions are never clear, or 8129, an android girl sent by the Ministry, who both offer her a way out. But it all feels too much like making a deal with the devil, and who can Anneliese trust, when she has long forgotten how to trust herself?
I made one pretty major change to the game, after mulling over it for the longest time. Instead of having the entire game be set in the "present", a fairly large portion will now be set in the "past". A kind of spoiler-y explanation of how the game will function: act one will introduce the player to the premise and characters in the "present", act two will be a "past" based on Anneliese's latent memories, act three will be back in the "present". (Actions in act two and three will very directly affect the ending.)MR MOREAU: Polite and calm to a fault, he cannot imagine a life without rules and regulations. He acts as a mentor to Anneliese, and she has come to depend on him.
SIE: A mysterious being who is clearly not of this world, his motivations are not always clear. He constantly seeks amusement and sees Anneliese as the pitiful heroine of a tragedy.
8129: An android who is in charge of Mr Moreau and Anneliese, before they are brought to judgement by the Council.
THE COUNCIL: The group at the head of the Ministry in charge of maintaining order among its populace; nobody has ever actually seen them. (Oh yes, the generic, all-powerful, mystery tyrants.)
JEREMIE: (past) Anneliese's new neighbour who has moved in under extremely bizarre circumstances, which seem to suggest that he either has connections within the Ministry or with the newly-formed anti-Ministry rebel group. He is idealistic and rushes into things without thinking them through.
HELENA: (past) Shy and soft-spoken, she is Anneliese's cousin and has been living with the family for only a few months, essentially having been abandoned. She often disappears from the house for long periods of time, doing who knows what.
The reason for this is because I was sitting around, doing some serious thinking. "What the hell is up with this VN? Is there even a plot? How is gameplay going to work?" I realised that I had the "past" very nicely mapped out in pretty extreme detail, and thought that it would be a shame if it were revealed only in tiny bits and pieces, as I originally intended to do. This new outline of the game will definitely allow for a more thorough exploration of the "past" and, I swear, it won't be done in a really derpy "time travel" way.
Progress as of August 19, 2013...
Code: Select all
The game contains 1,710 dialogue blocks, containing 30,835 words and 168,950
characters, for an average of 18.0 words and 99 characters per block.
The game contains 36 menus, 208 images, and 11 screens.