Thank you very much! :'DMidi wrote:Totes stalking this, it's designed so nicely. I like it!
Thank you *A*Maltagliati wrote:Wow...everything about this is just awesome! I especially love your art and the graphics, asldkjal;dj;alks. I can't wait until it comes out.
My personal favorite out of the cast is Miles. But they're all good-looking and seem pretty interesting so o////o.
I'm so happy, when Miles first came out, no one wanted him. D':
The redesign was well worth it. :'D
I have no idea why I didn't think of pine, hahaha. I'm redrawing it. >_<Sharm wrote:The updates to the sprites work nicely. I'm with you and didn't notice the super long necks until it was pointed out. The additional people are looking good. I like the seasonal splash screens on a purely artistic level, but they don't say "love at the laundromat" like the rest of the graphics all do. It looks out of place at the moment. I like the things you chose to represent the season, I personally would have chosen a pine branch so the colors wouldn't be the same as fall and I wouldn't need to draw snow.
I don't know why I drew berries. ;_;
I wanted the chapter splash page to be completely different from the main GUI so it would make a clear pronounced cut in between seasons and flashbacks. I got some suggestions from people telling me to integrate the blue and pink and other design elements from the other pages so that the designs would 'marry' more, but that's not what I'm after. ;_; The discontinuity will help with the story telling in my opinion, especially since there are some skips in time between seasons. It gives the impression without me needing to announce it... or at least that's what I'm aiming for.
It's only two years ago which is why I didn't use sepia or grayscale. Those two seem to give off a more 'decade ago' or 'century ago' feel. xDSharm wrote:You could use color schemes. You've got a cool and bright color scheme for stuff that happens in the present, why not use a more subdued warm scheme for the past stuff? Other methods I've seen: Different border, grayscale images, sepia tones, vignetting (what you've got with that gray border).
Do the borders not look good?
I don't really explore Lemma so this link is completely new to me. *A*RunicV wrote:Miles' hands look better, in my opinion. There's a useful tutorial that's listed in the Art Learning Resources thread in the Asset Creation: Art forum, though. You probably already know this, but you might want to check it out.
I'm not sure what you mean either, hahaha. I'm sorry. D':RunicV wrote:The new sprites look good. The only thing I have to complain about is the left guy's eyes. Normally, your eyes are slightly covered by your eyelids; that's the lines of flesh above the eyes when your character is looking at you normally. When you can see all of the pupils, your eyelids are usually pulled all the way back, leaving no eyelid lines above. It's hard to explain in words, but what I'm trying to say is that there's something wrong with the guy's eyes. If he's surprised, his eyelid will be pulled all the way back to reveal the full pupil.
...I'm sorry, my explanation sucks. "OTL I don't know of any other way to explain it without visuals... >_<
Are you saying his eyes are too big because the crease is too high up? He has big eyes, does that help? He's supposed to be giving you a lazy gaze. So when he's surprised or angry, his eyelids go up and reveal the rest of his big eyes. (You're right, its hard to explain without visuals, hahaha)
EDIT:
GOSH, I can't believe I didn't understand that. Let me apologize and use the excuse that it's past midnight to explain why I'm so slow, hahaha. I reread the post and realized what you meant. I GET IT. >_< Omg so sorry for not understanding and completely missing what you were trying to say despite the fact that everything was written right there hahahaha. I'll lower the crease >_<
Same explanation as Sharm. I will ask my game prof to have a look at it though since it seems to bother you two.RunicV wrote:I also agree with Sharm. The season changing scenes don't look very Love at the Laundromat-ish. Maybe you could make the colour brighter?
My personal preference are centered ornaments, ahahaha. I'm sorry. ;_;RunicV wrote:The border is nice, although my personal preference is to have the decorations at the corners instead of the middle.
I'll make a cornered version though to see if it's better.
For the flashbacks im planning for the text to appear either novel styled and centered or as subtitles at the bottom where the black bar appears.
I'm planning on making the colors brighter, lighter and having a white feathered border around the image.RunicV wrote:I think having the flashbacks in CGs is alright, provided you have the time. The most common method I can think of for flashbacks is to either have a border, have the colouring slightly blurred, sepia, or a darker tone as compared to the normal colours, and to have the textbox grayed out. Some people also put it in italics.
Uhmm... no. Neko-niki is part of Moustachio Studios too but she's too busy with school to work on her game. As of right now, I'm the only one working on LatL.RunicV wrote:By the way, this is unrelated, but does Moustachio Studios consist of only you?
EDIT:
OH, and netravelr is working on LatL too of course. He's doing the coding which is a huge weight of my shoulders. He's a life saver. *A*
But as for moustachio, officially, it's just me (ehcs) and Nik.
On another note:
Neko Niki drew another bachelor xD
This time it's Sol:
And someone mentioned LatL on a tumblr post. *A*
I'm so happy, hahaha:
http://otomesweetheart.tumblr.com/post/ ... laundromat