I Love You, Brother [BxB] [Simulation] [No incest!]

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Egressus
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#61 Post by Egressus »

I kinda want something like from Re:Alistair, even if I'm not good at programming. Which sucks, but I'm trying.
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#62 Post by sapiboonggames »

Egressus wrote:I kinda want something like from Re:Alistair, even if I'm not good at programming. Which sucks, but I'm trying.
I think you should use tooltip or something like that? I don't really know.
I want a fancy shop too but I gave up long ago D:
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#63 Post by Egressus »

Tooltip doesn't let me subtract the money. I think. I want the beesst /what
Well, I'll try to work around it anyway.
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#64 Post by sapiboonggames »

@egressus: lol, do your best! I just wanna release this one soon so I'm cutting down the quality :/

UPDATED LINT:
Statistics:

The game contains 1,244 screens of dialogue.
These screens contain a total of 8,642 words,
for an average of 6.9 words per screen.
The game contains 32 menus.

I guess the game will really be 10k words only :s

WRITING TO DO:
-'ask to go' event must be polished
-adding day random event
-brother ending have to be polished
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#65 Post by Destiny »

Still looking for BETA testers? :)
If yes, I would love to.

If not, then hurry, I want to play it so bad xDD
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#66 Post by sapiboonggames »

Destiny wrote:Still looking for BETA testers? :)
If yes, I would love to.

If not, then hurry, I want to play it so bad xDD
The game is still not in the beta-testing phase yet D:
Okay, okay, please be patient XD
I'm glad to see such enthusiasm though C:
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#67 Post by Egressus »

You can always make a remake later. Although for a game that short, I don't think you'll want to lol

"day random event"?
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#68 Post by sapiboonggames »

@egressus: Ah nevermind, it's just something I call my random events each day with >___>


UPDATE! UPDATE!
Statistics:

The game contains 1,460 screens of dialogue.
These screens contain a total of 10,150 words,
for an average of 7.0 words per screen.
The game contains 32 menus.


Some good news:
-The script is all finished, it just needs a little tweaking here and there :3
-The GUI artist is working on the GUIs and man, she does things brilliantly (I wonder if she reads this)
-Graphical stuffs are mostly done :3
-The game can be released in less than a week (I positively think so!)
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#69 Post by sapiboonggames »

REDOING ???-kun's ending because it sucks D:
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#70 Post by Egressus »

Dooes that mean it'll be done soon? :D
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#71 Post by sapiboonggames »

Egressus wrote:Dooes that mean it'll be done soon? :D
It depends on my GUI artist's speed, basically it's all done (besides the ???-kun's ending which I am working on now).
But coding for GUI is hard as we all know so... D:

Anyway, what's about your long art-to-do-list? have you shorten the list? lol
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#72 Post by Egressus »

I did the shop, although not the mannequins. Also did one of Truth's sprite. Right now I'm fixing the script to give Charm an actual voice.

Yeah, GUI are definitely hard. To this day I'm still confused about how to make a name NOT one one box xD;
It worked for one of my projects, but others aren't as lucky...
Oh well.

I can't make text boxes due to lack of program, though. Well, I can, but I really don't like doing it because I keep having to import the file from one program to another.
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#73 Post by sapiboonggames »

Egressus wrote:I did the shop, although not the mannequins. Also did one of Truth's sprite. Right now I'm fixing the script to give Charm an actual voice.

Yeah, GUI are definitely hard. To this day I'm still confused about how to make a name NOT one one box xD;
It worked for one of my projects, but others aren't as lucky...
Oh well.

I can't make text boxes due to lack of program, though. Well, I can, but I really don't like doing it because I keep having to import the file from one program to another.
You have done the coding for the shop? Wow, great <3
Charm is gonna have a voice? :O Wow, whose voice it is? don't tell me it's you

Yeah, GUI is hard. Both the coding and the graphic :/
What do you mean name not one box? :o
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#74 Post by Egressus »

I'm putting it aside. I think I know where the code is wrong, but my head isn't clear right now. I can't pinpoint where exactly.

A voice as in, a "thought" style. It's a distinct writing style that makes people remember the character. We call it a character's "voice".
I don't have a mike :p

You know how most games have 2 boxes? The name box on the top of the text? That.
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Re: I Love You, Brother [BxB] [Simulation] [No incest!]

#75 Post by sapiboonggames »

Ah I see. I also don't really understand positioning the namebox (for me it's really a trial and error D:)

So, you're going to ask someone in http://voiceactingalliance.com/board/forum.php or something like that?
If it's gonna be voiced then that means your game is gonna be so fantastic *A* I'm so gonna play it
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