Re: Detective Butler EP1 [Murder Mystery] [KN] (New Demo 9/1
Posted: Wed Sep 19, 2012 7:03 pm
woo-hoo!!!can't wait for this games release!!!
Supporting creators of visual novels and story-based games since 2003.
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https://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=16176
No rollback? I remember you downloaded the beta demo, in which that wasn't possible, but the extended demo should have that working.azureXtwilight wrote:The initial reaction when I played this game is ; UMINEKO! I get a lot of umineko reference from this game, and I really like how you build the athmosphere around.
I enjoyed the unique art, and the lovely textbox and GUI. Having played renpy lots of times, I feel refreshed by the use of onScripter. I wish we're able to rollback, though.
The music is very nice, not generic like the usual boring music mainly used in VNs and for once I actually listen to them.
Hmm, Cecilia reminds me of Shannon...um, bosom.. AAAH BRAIN STOP! There is probably a mistake when Cecillia's name appears before she even introduced her name at the beginning. Although I don't know if you fixed this in the latest version yet XD
I love the game, keep it up! I'll be waiting for completion!
Thanks! The artist will be glad to hear that!WickedRaccoon wrote:Happy New Years!!!
The new sprites are amazing!!! Seriously,they look like they popped out of a cartoon show. I wanna say to the artist,you are just awesome!
Will check the new demo (when le wild free-time appears Orz) and share my thoughts!
Cheers!
NopeArowana wrote:Cool, can't wait to check out the new art! Any idea on when the full game will be out?
Thanks for playing it!Arowana wrote:Finally got a chance to sit down and try the new demo! I think the last version I tried was the beta, so I enjoyed seeing the new prologue and addition of Chapter 3. It’s really getting into the meat of the story now, and the developments in the last chapter (plus that cruel cliffhanger) are making me super excited for the full game!Cue the wild mass guessing! I’m interested in seeing how the key switch trick was pulled off. It seems to me it would be easiest to find some way to keep the room door from locking automatically so you could slip back in later, but I need to go back and read more carefully to see if there’s a way around that. And there’s always the keys that Cecila seems to be misplacing…The new sprite art looks nice and clean, and I thought the head tilt animations were a nice touch (and how you have the option to turn sprite animations on/off). My favorite expression is Butler’s shocked face – I couldn’t help but crack up during his disbelieving “you’re a casual?!” bit to Gilligan and his comment about “hipsters” hahaha. The expanded soundtrack is also great – I think the tracks match the scenes very well now, and I especially like the song in the very last scene. Sets the mood perfectly!
And alas poor Galvano! He seemed like a funny guy, and I never really understood all the resentment he was getting from Gilligan. Once he went missing, I had the most awful feeling for him.I’m a bit surprised at Gilligan’s change of heart, though, since it didn’t seem to take much for Howard to sway his mind. Hmm, I don’t know – maybe if he’d felt guiltier about fighting with his dad before, or if Howard had emphasized the sacrifices Galvano made for Gilligan? Then again, I guess once Galvano died, Gilligan would probably realize how petty he was in any case.
The casino minigame was pretty cool! I really sucked at it, though, ahaha.Does it matter what score you get, or do you get the information anyway?
Actually this was pointed out to me rather quickly, and I STILL can't figure out what's going wrong. I know that it happens whenever you decide to load a game (which actually happens when you finish reading a hint; you reload back to before you read it). Other than that I can't seem to figure out why it happens. It didn't occur before I changed the graphics, so maybe the new textbox has something to do with it.Arowana wrote:***
Some technical issues I had:
For some reason, I had this annoying bug where new text would overlap with text that was already in the box. This started happening after I checked the first Hint in the Journal and occurred multiple times during Chapter 3. The only way I could read anything is if I skipped forward and used rollback.I’m not sure if I did something weird to trigger this problem?
When I checked the Hints in the Journal, not only did I get the text overlap problem, but I would also get a pop error message midway through (“parseStr: string alias cannot start with a digit”) and the game would close itself. This happened for both of the Hints I tried.
That glitch has been around since the beginning. It used to happen all the time whenever you exit the right-click menu but I guess I forgot to fix it in the rollback mode. I'll see if I can do anything about being unable to exit rollback, as I'm using the built-in one Onscripter provides.Arowana wrote: I’m glad there’s a rollback option now!Would it be possible for names to rollback as well? I get a bit confused when all the past dialogue is under the present name. ^^ Also, the CTC indicator seems to glitch once I exit rollback mode (I’m getting both the midline arrow and the end of screen notebook icon appearing – see example below).
Also at some points, I can’t exit rollback mode going forward unless I hit the right arrow key (clicking or hitting Enter don’t seem to work).
I’ve noticed the textbox background disappearing at certain times, leaving just the text behind. I’m not sure if this is intentional, but figured I’d point it out just in case. Points where I’ve noted this include during the captain’s intro, when Gilligan is watching his father with the chef, and one point where he is searching for Galvano.
Yes, that's rather nitpicky.Arowana wrote:***
Other nitpicky things:
Whenever Journal updates are announced, would it be possible to indicate which section was updated, or what new item was added?Also, are you planning to add pictures for the Locations/Inventory sections?
Also for the journal, I’m not sure if I like the grainy white outlines on the hovered text. Perhaps make it just plain grey, similar to the main Journal menu? I also think the font used for Gilligan’s comments could be more “handwriting-like,” if you want to give the impression that it’s his handwritten notes?
The variety of photos is great, though I personally think the filter is a bit strong and gets grainy with the black specks on the edges. Perhaps a more subtle filter would be nice?
It’s cool there are multiple variants of the textbox, but they all look pretty similar save for color. Perhaps you might consider adding back the notebook textbox (I actually quite liked that one haha), or have a partially-transparent option? (Cecila’s sprite, for instance, has some lower detail that could potentially benefit from a partially-transparent textbox.)
Thank you for all the feedback, again! Glad you're enjoying the game, too. I'll fix everything mentioned and attempt to get the game out as soon as possible (something much harder to do than I thought it would be)!Arowana wrote:***
All-in-all, I think it’s looking great and can’t wait to see the full game! Good luck with everything!
Each "episode" will have its own case to solve, with a different setting and cast of suspects, although there will be an overarching story as well. I also plan on making the later episodes more difficult as the series goes on~NastarHitam wrote:I love mystery games. Added this to my waiting list.
Btw, what does the "EP1" mean?
Are you going to resolve the case in EP1? or are you gonna split it into 2/more episodes?
Nah, it's fine. The more criticism, the better the final game will be.Arowana wrote:Good to hear you're on top of everything! Sorry for being so picky - I tend to obsess over little graphics details like that in my own work, too. ^^; The only thing that seriously bugged me was the text overlap, since that made large chunks of the story unreadable. Hopefully you can find a fix for that soon!