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Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Aug 01, 2012 10:37 am
by Camille
Fungii wrote:I have a question about fonts, if anyone can help. I'm thinking of using a custom font that looks like alien letters for when James speaks it, but I'm not sure if Ren'Py is able to carry those fonts itself or if I'd have to somehow require everyone to download the font. I'm not too keen on using wingdings or keymash because well...it's wingdings and/or keymash.
Adding your own font is pretty easy~ You have to put the ttf/otf file in your game folder for Ren'Py to use it and then it'll be packaged with your game when you make distributions so everyone will be able to see it just fine.

Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Aug 01, 2012 1:30 pm
by Fungii
Camille wrote: Adding your own font is pretty easy~ You have to put the ttf/otf file in your game folder for Ren'Py to use it and then it'll be packaged with your game when you make distributions so everyone will be able to see it just fine.
Thanks! Sorry that a lot of my coding questions seem to be stuff covered in the cookbook. I dunno what it is, I'm really blonde and it's kinda hard for me to understand what's being said :oops:

Do you know if it's possible to change the colour of your text when you're inputting things? Because right now it looks like this:
4.png
as you can see that yellow is...not good :?

Also, I'm looking all over the cookbook and FAQ, and I can't find a way to keep the text box showing when a character sprite fades in. I just find it rather jaunting when a character shows up.

Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Aug 01, 2012 3:16 pm
by Nuxill
If you;re not planning on using nvl then you can just use 'show window' at the beginning of the start label and it should work. If you do use nvl I think there was a thread about using ATL to create the fade.

Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Aug 01, 2012 3:32 pm
by Fungii
Nuxill wrote:If you;re not planning on using nvl then you can just use 'show window' at the beginning of the start label and it should work. If you do use nvl I think there was a thread about using ATL to create the fade.
Thank you!
Along those lines, is there any way I can make it so that clicking off the dialogue box would make it fade out so the player could see the whole screen? And then having it so clicking again would bring the text box back.

Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Aug 01, 2012 4:16 pm
by Nuxill
I'm not sure about clicking off the dialouge box(that might be annoying for some people as well), but you can use an action to hide the text screen. http://lemmasoft.renai.us/forums/viewto ... =8&t=13529&

Re: [UPD8 8/1] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Aug 01, 2012 4:33 pm
by Fungii
Nuxill wrote:I'm not sure about clicking off the dialouge box(that might be annoying for some people as well), but you can use an action to hide the text screen. http://lemmasoft.renai.us/forums/viewto ... =8&t=13529&
Aand thank you again. Now that I think about it, you have a point about the clicking off being irritating.

Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Aug 01, 2012 8:10 pm
by Camille
First of all, it's actually "window show" not "show window". You can add a transition to it if you want to by doing "window show dissolve" or whatever, too. (the syntax is a bit different from your usual show statement) Regarding the input text, you'll be changing the style of it like this. What you want is probably something along the lines of:

Code: Select all

style.input_text.color = "#ffffff"
With #ffffff being your chosen text color.

Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Sep 05, 2012 2:24 pm
by FatUnicornGames
I vote for an ending with the cranky teacher. xD

Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Wed Sep 05, 2012 4:21 pm
by Pandora
FatUnicornGames wrote:I vote for an ending with the cranky teacher. xD
I second this!

Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Thu Oct 04, 2012 11:53 pm
by Fungii
Pandora wrote:
FatUnicornGames wrote:I vote for an ending with the cranky teacher. xD
I second this!
Pppft!!
I suppose it's always a possibility, writings been slow and everything else in my life has bumped down the time I can put into this considerably, but if I can find a way to work it in in a later a version...

Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Sat Oct 06, 2012 6:30 am
by Greeny
I am loving the art style.

Re: [UPD8 8/2] Outer Ordinary [GxB][Sci-Fi][Romance/Friendsh

Posted: Sun Oct 07, 2012 1:09 am
by Onomatopoeia
This sounds like a cute concept, and I love the art, it's adorable.

I also want a cranky teacher ending! The cranky chars are always the best chars.

Re: UPD 810/14*Outer Ordinary*[GxB][Sci-Fi][Romance/Friendsh

Posted: Sun Oct 14, 2012 5:15 am
by Fungii
Aight, been sick this week so I've done some major overhauls to the design docs or whatever it's called when you change the basic format of the game :lol:

Good news is, though, it makes it much simpler to add in a cranky teacher ending!

I'm allocating every other wednesday to work on this, so speedy(er) production should resume now