Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strategy]

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NeonCowboy
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Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat

#46 Post by NeonCowboy » Tue Jan 01, 2013 12:38 pm

I think this game looks phenomenal! I downloaded the demo from your site and was really impressed. I'm particularly taken by the character illustrations... It feels like this very cool cross between anime and a more western style. The writing and music is on point as well.

Will definitely be playing this when it releases in full, and anyone who hasn't checked it out yet definitely should.

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Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat

#47 Post by Rosstin » Tue Nov 19, 2013 12:56 pm

Sorry if I'm being a necromancer. Game looks very slick!
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Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat

#48 Post by netravelr » Wed Nov 20, 2013 6:28 am

Glad to hear you like the game! Feel free to play it and see what you think. Work is still being made on the followup, and following getting the CGs in, the game should be good to go!
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Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat

#49 Post by Rosstin » Mon Dec 09, 2013 4:00 pm

Dude, man. You worked at LUCASARTS? That's amazing!
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Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat

#50 Post by netravelr » Tue Jul 29, 2014 1:56 pm

asterazul wrote:Dude, man. You worked at LUCASARTS? That's amazing!
Yeah it was a great experience, got to work with some very talented people and being able to touch the Star Wars IP was amazing.


Anyways; back to Culina,

I'll hopefully be having a lot of stuff to talk about in the near future; but for the sake of showing some progress I've just gotten Culina working up on Ouya:
Image

Did some changes to the UI, and fixed some of the issues not seen in the previous version:
Image

Now, I still want to go through the story and make sure any of the new changes doesn't hurt anything but it's looking pretty good that I'll be able to release to the Ouya *soon*. The only thing I haven't implemented just yet is the player name input screen which I'm still deciding if I'll use for this version.
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Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat

#51 Post by Hazel-Bun » Tue Jul 29, 2014 2:16 pm

Ohh that looks so cool :D

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Re: Culina: The Spirit of Cooking [BxG][Modern Day Sim/Strat

#52 Post by netravelr » Fri Aug 01, 2014 1:06 pm

Hazel-Bun wrote:Ohh that looks so cool :D
Thanks so much for the kind words!

Since Ren'Py doesn't support the native keyboard for Ouya/Android as far as I know I took the old SoftKeyboard code from 2011 and brought it in for these days with some modifications:
Image

I would like to add the same functionality as the Ouya keys do, but I'm unaware of what their keycode is, so that may come in the near future along with a few other improvements to make the experience nicer to use and will hopefully have the game up on Ouya soon!
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