Thank you to everybody who gave feedback on the textbox and the compass!

I think I kind of arbitrarily had it out for the poor compass, when it was probably not even the main problem. ^^ So we'll be keeping the spinning for now and see if people have a problem with it during the demo.
Thanks also to everyone who pointed out the "angry vein" being hard to see! We tried making it brighter and bigger, so hopefully it will be more noticeable now!
***
And update time! So obviously we didn't complete the demo by the end of October like we'd originally planned. However, we are getting pretty close - the writing, coding, and sound is all largely complete. We just have to finish up the GUI and some remaining art assets, so hopefully we'll have our first demo out in a week or two! (The demo will use placeholder music and possibly some placeholder art as well, but I think it's at a good point to start getting feedback regardless.)
Current Lint stats if you're interested (I don't think it counts the prologue, though, because it's in a weird format ^^;):
Statistics:
The game contains 829 screens of dialogue.
These screens contain a total of 10,679 words,
for an average of 12.9 words per screen.
The game contains 6 menus.
And some screenshots (many of the scenes/backgrounds also have some small animations):
(izukwon is currently helping to color sprites - thank you, izukwon!)
(Also, we really need a better default name for the protagonist than "MC" - anyone have any suggestions?

)
EDIT: Huh, not sure why I can't see the pictures...attaching here just in case...