Romance | Life/Work/Date Sim | Modern Day
SYNOPSIS
Welcome to Clearwater Crossing, a small seaside town full of rustic charm and southern hospitality. Abigail Bartlett and her family have called this town home for the last 100 years. It’s where she grew up and plans to settle down one day. Now that she’s finished with college Abby begins making plans to start her own graphic design company near the boardwalk. Clearwater Crossing has always been considered a historic area but over the years it has begun to lose money as well as residents. Where once the shops were vintage and charming, now they’ve begun to fall in a state of disrepair; many of the once bustling shops have been boarded up and left abandoned. Fearing that things will only get worse the towns people struggle with trying to hold on to the peaceful life they once knew.
A big urban development company, The Monolith Property Group, moves in with an offer that seems too good to be true. They want to buy out the remaining business owners then tear down the shops to build a mall in hopes to boost the economy and bring in a younger generation of buyers. With no money coming in, the town is on the cusp of accepting their offer. Outraged over their disregard for small business owners Abby wants to petitions the city to recognize the area as a historical landmark. Calling her bluff the Mayor offers her a challenge: She has one year to fix the buildings and find tenants who’ll be willing to open up businesses. Faced with such a huge responsibility Abby isn’t sure if she has what it takes and begins questioning if it was wise to get involved at all.
The goal of the game is to find tenants, make upgrades to the property and earn income before time runs out…or not. Whether Abby chooses to help the town improve or focus on her own career influences her role in the story and how others interact with her. You're free to play the story however you like.
GAME FEATURES
• One year timeline in game(Fall, Winter, Spring, Summer)
• Seasonal outfits for all main characters
• Shopping and Inventory systems
• Get income from tenants or do freelance jobs to earn money
• Monthly festivals, birthdays and events to attend for each character
• Dynamic Environments: World evolves based on your actions
• Multiple date locations
• Romantic, Jealousy and Friendship endings available
• Unlockable Achievements
• Stat and Event based game play
Story Breakdown:
Week 2(Fall 8-15): Meet more characters.
Week 3(Winter 1-14):
Week 4( Winter 8-15):
Week 5(Spring 1-7):
Week 6(Spring 8-15):
Week 7(Summer 1-7):
Week 8(Summer 8-15):
Abigail 'Abby' Bartlett AGE: 22
Abby has recently returned to her hometown Clearwater Crossing to be near her family and start her career as a graphic designer after graduating from college. She lives at the inn, Bartlett Manor, which her family still operated. Impulsive and highly optimistic, she often bites off more than she can chew in life.
Remy LeCroix AGE: 27
Personality: focused, self reliant, indifferent
Remy currently works as the mayors' aide in the town hall building. He is very dedicated to his job as well as the Mayor. Although Remy is seen as a model citizen he is often the subject of many unsavory rumors floating around town.
Kristian Edwards AGE: 22
Personality: friendly, laid back, fashion forward
Kristian is originally from the west coast but moved across the country to start a new life. He's very much into technology and is a manager at TechnoBUG.
Orion Orrico AGE:24
Personality: Happy, Upbeat, Extrovert
Orion works as a lifeguard during the warm months but seemingly disappears as soon as it starts to get cold each year. Friendly, outgoing and caring he's oblivious to his popularity with the ladies and doesn't seem to mind the mob that follows him around at work. Orion has some big goals he wants to achieve in his life and always tries his best to bring out the hidden potential in others.
Joriah Weston AGE: 21
Personality: quiet, soft spoken, polite, old fashioned
Joriah works at Pine Ridge Farm on the outskirts of town near the mountains. To supplement his income he often rents out cabins and does guided tours.
Giovanni Leone AGE: 38
Personality: suave, self-assured
Giovanni is a representative of The Monolith Property Group and crosses paths with Abby soon after she returns home. Although he works on behalf of the company attempting to demolish the area, he often acts in ways that go against that goal.
------MINOR CHARACTERS------
Dorian Bartlett AGE: 27
Dorian is Abbys' older brother and the newest mayor of the town. He's very idealistic and thinks that it needs to be more modern in hopes of boosting the economy. Encourages tearing down the old shopping district to build a mall.
Millie Bartlett AGE: 45
Abby and Dorian's' mother. She spends her days working at the inn and wants the best for both her children.
Willow Lourdes AGE: 21
Willow is a longtime friend of Abby. She works at the bookstore downtown...if you can even call it that. She spends the majority of her time slacking off and finding creative ways to terrorize customers. She'd secretly love to get fired just to get a break from her mundane life.
Cypress Lourdes AGE: 17
Willow's little sister. She works at the diner in hopes of saving up for college. Hardworking and highly responsible, Willow often jokes that she acts more like a grandma than a teenager.
Leah Rhodes AGE: 19
Leah works at the beach with Orion. Being a former swim team captain she's used to pushing others to be the best and takes her job very seriously.
Travis DeWolfe AGE: 22
Travis works at the TechnoBUG with Kristian. He's new to his job but doesn't seem to care much about making a good impression...
Percival Richardson AGE: 26
Percy works at the clothing store. He seems to know a great deal about everyone in town, no doubt because of his mother Ms. Pearlene, the town's biggest gossip.
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GAME STATUS
I just work on it a tiny bit at a time, learning as I go since I have no prior experience using Ren’Py for coding, although I have done sprites, GUI design and backgrounds for other visual novels. This won't be a very long game, perhaps six hours of playtime per route, and will be a free release.
Since this is just in the beginning planning stages some information is subject to change. Most of the art consists of rough character sketches at this time. I’m holding off on the coding for now since I’m not ready to tackle that beast, and have been mostly focusing mapping out the story and art. I'm feeling rather lost so any feedback or suggestions are appreciated. Since I'm new to everything I'll run this thread as having an open development so I can get feedback as I go along rather than towards the end of development. It think it'll help me make a more cohesive story that way. I have a small wishlist of features I think would make the game great so I need to do some additional research and gather tutorials in order to implement them.
GAME PROGRESS
Script: 60%
Word Count: 40,208
Sprites: 50%
CGs: 1% (2/40 done)
Backgrounds: 5%
Programming: 35%
GUI: 100%
Music: 75%
USER FEEDBACK
Here are a few feedback question regarding the game. If anyone would like to answer them it would be really helpful and help with future progress. More will be added later as progress is made.
1.Are there any characters that stand out to you so far? If so, why? (Could be design, personality or anything else.)
2.What type of events would you be interested in seeing in the game?
3.