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Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Tue Oct 30, 2012 3:26 am
by darlo
Been a wee bit busy studying for, taking, and failing a Kanji exam (Kanji Kentei) over the last couple of weekends, so this was my first chance of writing up some more. I've just finished writing another ending, which I'm not expecting students to be able to understand (partially emphasised by the main character shouting 'I don't understand'
right before getting shot, it's one of the bad endings
) but for those students who check their dictionaries and decifer what was mentioned they'll get a bit of a treat, especially if they make a minor change the next time they play.
Current statistics.
The game contains 2,236 screens of dialogue.
These screens contain a total of 7,077 words,
for an average of 3.2 words per screen.
The game contains 60 menus.
8 endings written (an additional 6 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Wed Nov 28, 2012 11:29 pm
by darlo
Apologies for the delay in updating. it turns out I'll be having an illustration and photographs exhibition in my town that came almost unexpectadly. If by chance you're in Shimonoseki/Nagato in Japan, feel free to check it out (I'll put a facebook event up and link it later on).
Current statistics.
The game contains 2,321 screens of dialogue.
These screens contain a total of 7,235 words,
for an average of 3.1 words per screen.
The game contains 60 menus.
9 endings written (an additional 5 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Thu Nov 29, 2012 1:16 am
by darlo
https://www.facebook.com/events/170835286392547/
Real Life Is Fantasy 実生活が空想
山口県下関市豊北町大字神田1199-1下関市豊北生涯学習センター
6 December to 23 December
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Thu Nov 29, 2012 2:47 am
by darlo
Current Statistics
The game contains 2,388 screens of dialogue.
These screens contain a total of 7,419 words,
for an average of 3.1 words per screen.
The game contains 60 menus.
10 endings written (an additional 4 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Wed Dec 05, 2012 1:53 am
by darlo
Little update!
Current Statistics
The game contains 2,535 screens of dialogue.
These screens contain a total of 7,805 words,
for an average of 3.1 words per screen.
The game contains 60 menus.
11 endings written (an additional 3 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Wed Dec 05, 2012 3:48 am
by darlo
Last update of the day before I leave the office.
Current Statistics
The game contains 2,739 screens of dialogue.
These screens contain a total of 8,682 words,
for an average of 3.2 words per screen.
The game contains 70 menus.
11 endings written (an additional 4 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Wed Dec 05, 2012 6:04 am
by fioricca
omg there are 11 endings already? *_*
Thank you for the constant updates! This is one project that I'm definitely looking forward to, so it's nice to hear that work is still being done.

Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Tue Jan 15, 2013 8:33 pm
by darlo
Thanks, I had to take a break away from the game over the Christmas holiday, (induced in mainly by the death of a computer and having to get a new one, transfer files over and so on) but will hopefully have more updates soon (as well as help required in the help forum, no doubt).
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Wed Jan 16, 2013 3:40 am
by darlo
Back to updating, and shortly heading home from work.
Current Statistics
The game contains 2,874 screens of dialogue.
These screens contain a total of 9,137 words,
for an average of 3.2 words per screen.
The game contains 72 menus.
11 endings written (an additional 4 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Mon Jan 21, 2013 3:07 am
by darlo
And that's another ending ticked off.
Current Statistics
The game contains 2,971 screens of dialogue.
These screens contain a total of 9,391 words,
for an average of 3.2 words per screen.
The game contains 72 menus.
12 endings written (an additional 3 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Mon Jan 21, 2013 3:58 am
by darlo
And now that I'm about to leave the office ... last update of the day!
Current Statistics
The game contains 3,064 screens of dialogue.
These screens contain a total of 9,640 words,
for an average of 3.1 words per screen.
The game contains 72 menus.
13 endings written (an additional 2 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Wed Jan 23, 2013 1:11 am
by darlo
Current Statistics. - 23 Jan 2013
The game contains 3,133 screens of dialogue.
These screens contain a total of 9,916 words,
(Still can't help but wonder what this would be if Japanese text was included, but still, almost at 10k)
for an average of 3.2 words per screen.
The game contains 74 menus.
13 endings written (an additional 2 mapped out)
Re: Outlandish Move [wip][edu][lang][rpg][school-based]
Posted: Wed Jan 23, 2013 3:56 am
by darlo
Just about to get kicked out of the office, lol. I want to finish this ending though, it's the Crime Doesn't Pay ending!
Current Statistics. - 23 Jan 2013
The game contains 3,317 screens of dialogue.
These screens contain a total of 10,407 words,
for an average of 3.1 words per screen.
The game contains 74 menus.
14 endings written (an additional 1 mapped out, almost complete)
Re: Outlandish Move [wip][edu][lang][rpg][school-based] Upda
Posted: Wed Jan 23, 2013 11:08 pm
by darlo
Updating before I change work place. This 15th ending is going a bit more epicaly than first anticipated, as you can see by the increased number of menus since last night.
Current Statistics. - 24 Jan 2013
The game contains 3,470 screens of dialogue.
These screens contain a total of 10,560 words,
for an average of 3.0 words per screen.
The game contains 83 menus.
14 endings written (an additional 1 mapped out, almost complete)
Re: Outlandish Move [wip][edu][lang][rpg][school-based] Upda
Posted: Fri Jan 25, 2013 5:47 am
by darlo
The 15th ending went a lot deeper than I first anticipated, with an unfortunate (for the player) 'All Roads Lead to Rome' situation (my students are going to hate me for that).
Current Statistics. - 25 Jan 2013
The game contains 3,672 screens of dialogue.
These screens contain a total of 10,800 words,
for an average of 2.9 words per screen.
The game contains 90 menus.
15 endings written (More to come)