After a year Hiatus, the decision to revive this project has been made. Currently recruiting artist(s). I'm making this topic to track progress and see if I can snag an artist's interest.

Style: Visual Novel (NVL)
Genre: Dark, Horror, Survival
Playtime: Unknown at the moment
Plot:
You play as Dr. Harding. You are writing a book that you hope will make people more aware about mental health and the importance of awareness and care for the mentally ill. Part of your research requires that you go to the village of Van Mort, and spend time at their sanitarium. While you withhold information from the hospital staff, you learn that they too are keeping secrets. Soon you realize that you have to escape the hospital, but at what price? Do you sacrifice your sanity or the real reason you came to Van Mort in the first place?
Characters:

Dr. Harding - The protagonist, aka you.
Dr. Klause - The lead doctor of the asylum.
Melissa - Your assistant.
Mrs. Amelia - The head matron.
Credits:
Story: Morhighan
GUI: Morhighan
Sprites: lineart - wanijam, color - Morhighan
Background images: Morhighan
Music: Morhighan
Beta testers: ???
Progress: 23%
Writing and Plot - 100%
Programming - 40%
GUI - 0%
Background Images - 0%
Sprites - 0%
Music - 0%
Status:
November 11, 2011:
The game contains 107 screens of dialogue.
These screens contain a total of 2,904 words,
for an average of 27.1 words per screen.
(Wow, so much in a year. >.>; )October 14, 2012:
The game contains 130 screens of dialogue.
These screens contain a total of 3,594 words,
for an average of 27.6 words per screen.
The game contains 1 menus.
October 15, 2012:
The game contains 148 screens of dialogue.
These screens contain a total of 4,069 words,
for an average of 27.5 words per screen.
The game contains 2 menus.
(Almost done!)October 16, 2012:
The game contains 248 screens of dialogue.
These screens contain a total of 6,572 words,
for an average of 26.5 words per screen.
The game contains 7 menus.
Completed Script:
The game contains 253 screens of dialogue.
These screens contain a total of 6,822 words,
for an average of 27.0 words per screen.
The game contains 7 menus.
0 errors.



