What is Anamnesis?
"Anamnesis, of Renascents and Monsters" is a life simulation game that attempts to recreate the feeling and freedom of choice of a "Pen-and-Paper" roleplaying game.
- * The different locations, enemies, factions and characters are manually written but randomly selected and scrambled at the beginning of each game.
- * The players can either play as adventurers to explore the world with but a small party or play as a governors and command engage in trade and armies to do their bidding.
- * The gender and interests of the player character can be chosen from the beginning of the game. This means your character can have any orientation or none at all and only suitable characters will be available to woo during the course of the game.
- * The player character starts fairly blank and is developed and customized in a variety of ways as the player interacts with the environment.
The game is in an early state of development and many features are not yet implemented.
Screenshots
Setting and Plot
In this world, at the end of each era, an event known as the Amnesia occurs. In this event, portions of land along with its inhabitants simply vanish from existence without a bang or explanation.
Inevitably, 7 years after the Amnesia, the Anamnesis takes place. In this event, the territories and peoples lost during the Amnesia will come back to life in a remote, barren and unremarkable archipelago. Those that go through the Amnesia, whether they are living or dead, behave as if nothing had ever happened, as if they had spent their whole lives on those islands.
But amidst the bafflement of both the mainland population and the inhabitants of Anamnesis, a small group of individuals know exactly what’s going on. These are the renascents, imperfect immortals that can die of any natural cause other than age, but will immediately afterwards appear elsewhere exactly as they have always been. These individuals find themselves drawn each cycle into Anamnesis, often against their will.
The game starts here, with the colonization of Anamnesis by the peoples of the mainland.
The exact goal and plot of each game is randomized to a degree. The player is an aristocrat and a renascent aligned with any of the two main factions. The Steppes, as the main land is known, is ruled by an elected aristocracy of outstanding individuals under the banner of The Court of All Humans. But there are those considered to be touched by The Outer Lands' Influence that plot against this regime. Whereas those aristocrats loyal to The Court stand for this anthropocentric meritocracy, those other aristocrats adhering to The Influence advocate instead for the wisdom of superior outer beings to guide humanity to greater goals.
Characters
Here are a pair of unfinished drawings I’ve been working on. I’ve been focusing on content and the system for now so there are no pictures inside the game yet. I’ll get to that soon(ish) because, quite honestly I don’t like drawing at all.
Some notes about the characters:
- * The game currently has 24 recurrent renascent characters, 12 for each faction. They can appear as either allies or enemies during the game.
- * The characters can carry orders just like other units, but additionally they are also available for quests and in your “home base” to interact with in a series of ways, including wooing if they meet your criteria.
- * Several minor semi-randomly generated characters might be available for wooing depending on your character’s interests.
What’s Coming Next?
I don’t have a real roadmap for the development of the game, just a series of general development goals lingering about.
The main focus will tend to be on more content in the form of more locations, units and characters. Once there are enough for this period, I might go for alternative time periods, such as a dark age or whatnot. Intermingled between it all, I will be adding new features too.
So…
I've been working on this for a while and now that the game is in a more presentable state, I would like to know your opinions and get some feedback. The nature of the game makes it very hard to spot all the bugs, so a few extra testing hands will come in handy.
It is also very likely that I committed several writing mistakes given the great quantity of text involved, so if you spot any typo I'd appreciate it if you tell me.
If you find any part or behaviour of the game confusing or not sufficiently self explanatory I would also like to hear it and see if something can be done about it.