Farming Life : A Goddess Calls [New Demo for Linex]
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Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
Early development screenshots!
Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
Hi! Was browsing through WIP threads and came by, you have some nice art going on, but the latest screen caps irked me enough for a comment-- the way the options box and stats box obscure the character's face feels plain wrong. The stats box(screenshot0002) might be forgivable but the options in screenshot0003 is really not good :c
It might be because you're in early development stage, but if you could, place the option bars such that they don't conflict with the character sprite. It's pretty, so don't hide it! Here's my suggestions for placement, I believe design is very important with interfaces so I hope you mind them.
Also to note, that unless the BG will play a really heavy part in the player's experience(or that the character is quite short), I suggest you resize the height of the character sprite to about 4/5 height of the screen. It's a matter of balancing the elements in a screen.. but hey, it's totally up to your discretion ;D
Good luck, can't wait to see more development!
It might be because you're in early development stage, but if you could, place the option bars such that they don't conflict with the character sprite. It's pretty, so don't hide it! Here's my suggestions for placement, I believe design is very important with interfaces so I hope you mind them.
Also to note, that unless the BG will play a really heavy part in the player's experience(or that the character is quite short), I suggest you resize the height of the character sprite to about 4/5 height of the screen. It's a matter of balancing the elements in a screen.. but hey, it's totally up to your discretion ;D
Good luck, can't wait to see more development!
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
I'll fix that by the time there is a demo! 
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
For the inventory screen, I've giving Cakes (and other certain foods) levels based on ingredients (Great Short Cake, Good Short Cake, Short Cake) but does pies need levels too? I know that riceballs don't and pudding does not but I'm not sure about pie. Something about things like cake (and sushi and other stuff) makes it seem more important to have levels (mmmm....Cake....)
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
I think the seed inventory looks better now!
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
Will be getting alternate universe tonight! I will post a version of it later!
- Xveas
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
I've always loved farming games ever since I played Harvest Moon 64 as a kid.
Something about it is so tranquil and relaxing.
I'll definitely be watching for this and I can't wait for the demo!
I wish you the best of success with this briannavon!
Something about it is so tranquil and relaxing.
I'll definitely be watching for this and I can't wait for the demo!
I wish you the best of success with this briannavon!
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
Thank You!Xveas wrote:I've always loved farming games ever since I played Harvest Moon 64 as a kid.
Something about it is so tranquil and relaxing.
I'll definitely be watching for this and I can't wait for the demo!
I wish you the best of success with this briannavon!
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
The Map (made by Seigetsu Ren) Is Done! :
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
Question
Does fighting need to be in the first demo (only small fighting like bees and crabs)?
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HamstarXCrown
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
I think you need some because people will know about that fighting element better.
Anyway, I'm online by a phone TxT
Anyway, I'm online by a phone TxT
My new account is Bear X - Any progress or Project update I will posting by it. If I'm working with someone please PM me by it
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
Yeah (plus it gives me a break from coding the inventory screen which is so boring and not nearly as fun as coding fighting can be!).HamstarXCrown wrote:I think you need some because people will know about that fighting element better.
Anyway, I'm online by a phone TxT
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
Do to certain reasons, I'm getting a new character artist. I hope you like the new art! I'll put it up as soon as I have it. Until then , more coding!
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briannavon
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
Do to certain reasons, I had to get a new character artist. The new artist is miririri !
- DreamDragonHatchling
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Re: Farming Life : A Goddess Calls [otome] [adventure] [GxB/
i like this one better 
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