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Hey guys! We're almost done and I'm currently counting down the scenes left to implement on my twitter (21 right now).
Once it’s done, I still have some effect and feature coding left to do, and then we move to final playtesting and editing. If it goes well, I’d say early Summer release is pretty likely (would be awesome to launch on actual solstice!).
We also hired Cheratomo as our editor and she's doing an amazing job at making sure the game is polished language-wise on launch (we know Cinders was a little rough around the edges in that regard).
I cannot tell you how excited I am to see this game so close to being released! Cinders was the game that got me interested in making visual novels in the first place, so I'm downright giddy to know I'll get to play another MoaCube game soon.
And I can't tell how relieved I am that it's finally going to be over. I can already tell the postmortem blog post for this one is going to a lengthy read -- it's been a real project from hell. Gotta say I'm pretty proud of the end result, though, even if we're all extremely tired.
It's been crazy three years, but the game is finally DONE, and we're entering final tests! Here's more info, in case you'd like to help us with playtesting.
Honestly, it still feels completely unreal to me. I have never spent this much time on a single project before. o_0