Hi! We talked a bit on dA, and I promised a review.

Soooo, I just finished playing the demo, and I must say... double thumbs up. d(*w*)b If I had more thumbs, they'd definitely be up too.
First off all, that logo is just so freaking fantastic I can stare at it for hours. I love logos, and yours is just utterly
bamf.
Haha, I just really needed to get that out of the way. So, as for art, it's really funky and fresh. I admit it
did take some getting used to, but once I started playing the game, I definitely appreciated it more. It suits the theme of the story really well, and it blends nicely into the filter of the backgrounds. I still feel that Alice's side sprite is a bit too big and distracting, but I really can't see it any other way, lol. I love the textures you use; it definitely brings more life to the art. It makes the sprites look super bright and funky against the generally muted backgrounds. It stands out really well, and it's pretty consistent with the CGs, too. I personally have some issues to nitpick with the anatomy, and the CGs could use some adjusting of angles and compositions to make them better, but I like how it defines the style.
As for the GUI, I feel that the text is too narrow. :I IDK, I actually read from far away because looking too closely for too long at the computer screen really hurts my eyes, so maybe that's why I feel like it's too narrow. Also, since the text box is semi-transparent, when the text goes over a bright part of the background or the character sprites, it messes with the readability. The screens are all nicely designed and pretty functional. I think you should expand the number of save slots, though, since you only have seven pages. If you plan on making the game quite long with multiple paths, I suggest that you use that function for the unlimited pages. (LOL, IDK. It's that arrow thing that lets you keep going for as many pages as you can. I'm still not an expert on Ren'py functions, OTL. I just really, really save a lot. Like, at practically every choice.)
Now, story-wise --- applause goes here. Just, wow. I really love how you've woven everything together. I even like how you time the interruptions, though it does get a tad bit annoying. I can live with it, but I really want to ask you to just use wait instead. ^^" I'm a bit OC, so I have to read every single word, and I get paranoid if I miss even a comma or period, and when it's all timed like that, I have to roll back over and over again because it's too fast for me. I like the idea though. I suppose it would be fine for short stuff, but when it gets too long --- yeah. Especially Acer's lines. God, that kid.
I also love the character designs and characterization. For some reason, they all really look the part (except Steven, but it's obvious why, lolol).
I can't write action scenes for shit, so I really like how you've handled those parts. The first parts were definitely the best. I kind of 'LOL wut'-ed when they met up with the others, but it was still within the area of my willing suspension of disbelief. I found the sudden pop culture references to be a bit abrupt though. Like, I get if they're from one of the others, but suddenly coming from Alice? I feel like you strayed away from Alice's PoV when they arrive at the safehouse. Since everything seemed so serious in the beginning, the sudden influx of comedy was kind of unexpected. Maybe a bit more transition from the serious to the light-hearted and vice-versa? I just really feel like the story's see-sawing between those two moods and there's not enough transition/preparation for the reader. I won't usually mind because it does make a point for the story, but maybe it's just going back and forth too much? IDK. The sudden shifts just make me a bit uncomfortable. Or maybe it's because I didn't really finish this in one sitting? Well, actually, my main problem really is just the feeling that I lost Alice's PoV in certain scenes (especially that card game scene...). I feel like she's suddenly a whole new person when they arrive at the safehouse. But, anyway, the character relationships are handled very well; they stick to their mold, and I really look forward on how you plan to develop them. I don't have a problem with anyone at all --- not even the Malware grunts. Ivan's speech tends to be a bit inconsistent at times, and there are a few grammar mistakes, but it's nothing some more thorough editing can't fix. Also, uh, I actually pride myself for having a big vocabulary, but sometimes, I feel that some of the terms you use are a bit hifaluting... I won't usually mind if it's just a word or two, but, yeah, maybe you can tone it down a bit more for readers
like me.
LOLOL, ginormous block of text. TL;DR: good job, a couple of suggestions for some stuff, just ignore my ramblings, but really, I raise my thumbs to you.

I look forward to your progress with the game. Good luck!