Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
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Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
- VocaloidsRCool
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
I have to say, after watching the demo I am really looking forward to the completed game. I'll definitely play the finished version.
Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
I loved the demo! I honestly admit that I like Trash. He's good.
The personality of the heroine is shaped by the player. There are a lot of choices to make, and many of them are action and reaction choices.
Both his design and the backgrounds are edge and gritty, and it fits perfectly with the mood and theme of the game.
I personally love the music! I’m a big fan of sparse music (not a lot of instruments), so I really like the choices used so far. Plus it has a sort of minimal, tribal feel to it, and I feel that also fits the mood well. To me, it’s a subtle relation to the game itself. The minimal, limited music fits the minimal, limited world.
I want to play on the game. I want to know what will happen next. What is the history of the story. I hope to play the whole game. Thank you.
Inspiration for the work, time and good luck to you.
The personality of the heroine is shaped by the player. There are a lot of choices to make, and many of them are action and reaction choices.
Both his design and the backgrounds are edge and gritty, and it fits perfectly with the mood and theme of the game.
I personally love the music! I’m a big fan of sparse music (not a lot of instruments), so I really like the choices used so far. Plus it has a sort of minimal, tribal feel to it, and I feel that also fits the mood well. To me, it’s a subtle relation to the game itself. The minimal, limited music fits the minimal, limited world.
I want to play on the game. I want to know what will happen next. What is the history of the story. I hope to play the whole game. Thank you.
Inspiration for the work, time and good luck to you.
Last edited by potsolnyx on Mon Jan 06, 2014 3:27 pm, edited 1 time in total.
- Hazel-Bun
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
Followed you on your tumblr and glad to see this game is still coming along!! Can't wait
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
Played the demo yesterday and I have to say that I really liked it! The setting reminded me of Fallout so that's a plus
Trash is a cool person and I can't wait to see how things will go and learn more about the main character.
Trash is a cool person and I can't wait to see how things will go and learn more about the main character.
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- SilverSnow
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
I loved the demo I can't wait for the full version! I'm really interested in knowing how the MC ended up in the situation she's in... >.< Also Trash ≧ω≦
- kirmaros
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
i cant wait for the full version, good luck on finishing it
Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
I really enjoyed the demo, looking forward to the full game!
Trash is a great character, and I really like the fact that you're planning on having the MC's personality to be dynamic.
Followed you on Tumblr, by the way.
Trash is a great character, and I really like the fact that you're planning on having the MC's personality to be dynamic.
Followed you on Tumblr, by the way.
- greenheartnellie
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
I usually like it if there's more than one choice of character but since this is highly interactive, I'd give it a shot if it's already released The plot sounds interesting, plus I love the art. Hope to see this completed soon
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- noeinan
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
Looks interesting. Grabbing the demo now, but I wanted to mention what drew me in was the great first CG of Trash, and his dialogue. I can tell he's going to be a very interesting character!
- silverpikachu99
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
I hope progress is still going smoothly I'm still so excited~! Don't give up!
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- ppppantsu
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
; w ;
I'm in love with Trash, that CG is really--- <3 <3 <3
I'm downloading the demo. excited to play. >w<
good luck with the progress. <3
I'm in love with Trash, that CG is really--- <3 <3 <3
I'm downloading the demo. excited to play. >w<
good luck with the progress. <3
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
Wow, ok, first, I have to say: I loved the demo! Really interested in this game, can't wait for it to get released!
The writing was top-notch! You sure got me curious about how the heck the MC ended up stranded in the middle of nowhere I think the fact that the she is more of a stand-in for the player complements the game only having one more character besides her - so far, at least. Shaping her personality the way you want to is pretty nifty! And I have to say that I really enjoyed the way Trash spoke. c:
I really loved the art style! It's unique, pretty and very well-executed; both the backgrounds and Trash looked great! (though I think his left arm is a bit off, looks slightly too short to me) It's nice to see he has different body expressions, too - one of the perks of having fewer characters to draw, I suppose. Also, his dreads and googles are just sweet.
Aaah, aren't Kevin MacLeod's songs wonderful? Me and my partner in crime are using those for our game, too. :3 He was very varied work, and it seems you've found some music that fits perfectly with the game's atmosphere, though I would say they got sliiiightly repetitive. Maybe add one more song in the mix?
All in all, this looks like it's going to be an awesome game! Count me as a fan, I'll be waiting eagerly for more updates!
The writing was top-notch! You sure got me curious about how the heck the MC ended up stranded in the middle of nowhere I think the fact that the she is more of a stand-in for the player complements the game only having one more character besides her - so far, at least. Shaping her personality the way you want to is pretty nifty! And I have to say that I really enjoyed the way Trash spoke. c:
I really loved the art style! It's unique, pretty and very well-executed; both the backgrounds and Trash looked great! (though I think his left arm is a bit off, looks slightly too short to me) It's nice to see he has different body expressions, too - one of the perks of having fewer characters to draw, I suppose. Also, his dreads and googles are just sweet.
Aaah, aren't Kevin MacLeod's songs wonderful? Me and my partner in crime are using those for our game, too. :3 He was very varied work, and it seems you've found some music that fits perfectly with the game's atmosphere, though I would say they got sliiiightly repetitive. Maybe add one more song in the mix?
All in all, this looks like it's going to be an awesome game! Count me as a fan, I'll be waiting eagerly for more updates!
- philip
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
Hmmmm . . . . no status updates from sonnet009 since November. Hope all is well, and work is still progressing! Really looking forward to seeing more of this story.
"One who has never made a mistake has never attempted anything!"
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"Finish what you start"
- sonnet009
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
Thank you so much to everyone who has taken the time to share their thoughts so far. I haven't been updating here very often, but things are still very much in progress.
Latest estimate for the final release (with 16 chapters, 5 CG images, and a custom GUI) is late April. I won't be adding this info to the top post as it is a LOOSE estimate, but at least that should give you some idea of what to expect.
Latest estimate for the final release (with 16 chapters, 5 CG images, and a custom GUI) is late April. I won't be adding this info to the top post as it is a LOOSE estimate, but at least that should give you some idea of what to expect.
- philip
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Re: Aloners [Post-Apocalyptic] [GxB] DEMO NOW AVAILABLE
@sonnet009
Great News!!! Thanks!
philip
Great News!!! Thanks!
philip
"One who has never made a mistake has never attempted anything!"
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and
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"Finish what you start"
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and
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"Finish what you start"
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