Indisputable Sovereignty[BxG][Nano2013/2014-ish]
Posted: Thu Feb 28, 2013 3:43 am
I must release something else God will punish me and take away all my creative juices.
(If I get this done, I will be more motivated to go back and finish projects I owe people.)
To make it easy for myself, I'm just going to pick up where I left off last year (so it'll be more like IntRenaiMo or something like that) since I have all the assets.
Also, the ongoing development with Ukraine and the Crimean peninsula serves as a lot of inspiration since the story and tactics is essentially the same -- a world on the brink of war. I've been amazed at myself that all the research and hanging out in military forums this past two years enabled me to go all-out Tom Clancy style (RIP) and just write almost two chapters in just a few sittings. So perhaps last year I wasn't ready yet to finish the story. But this year, I probably will.
Though there are some commissioned assets, I still consider this as a solo project, as there's not really any collaboration. I plan to build, test, and release without any external proof-reading, sit back and enjoy the flak. I make games because it's enjoyable. That is all.
I also dedicate this game to my favorite cousin--who happens to have married a daughter of a PLA general--and to other Chinoys out there.
(If I get this done, I will be more motivated to go back and finish projects I owe people.)
To make it easy for myself, I'm just going to pick up where I left off last year (so it'll be more like IntRenaiMo or something like that) since I have all the assets.
Also, the ongoing development with Ukraine and the Crimean peninsula serves as a lot of inspiration since the story and tactics is essentially the same -- a world on the brink of war. I've been amazed at myself that all the research and hanging out in military forums this past two years enabled me to go all-out Tom Clancy style (RIP) and just write almost two chapters in just a few sittings. So perhaps last year I wasn't ready yet to finish the story. But this year, I probably will.
Though there are some commissioned assets, I still consider this as a solo project, as there's not really any collaboration. I plan to build, test, and release without any external proof-reading, sit back and enjoy the flak. I make games because it's enjoyable. That is all.
I also dedicate this game to my favorite cousin--who happens to have married a daughter of a PLA general--and to other Chinoys out there.
