08/03/14 -
4/2/13 NaNoRenO postmortem:
Looking back, I guess I failed on the devlog thing. I like posting screen shots on Tumblr, though, I will probably continue to do that.
Li'l made three pieces of music. We agreed the string trio wasn't quite right for the mood, but I included it anyway because I like it. We both had some ideas about music that sounds like it has been piped through loudspeakers--I remember reading an article about patriotic songs being piped into mine loudspeaker systems in China--so we may explore taking otherwise-innocous music and making it work for the tone of the game.
I managed to finish scripting that last scene, but I was using renpy.layer_at_list to do the scene panning and it presented some real challenges, which I mostly ignored until the last few days and therefore had limited time to resolve. I cobbled together a solution for the demo, but I will try to find a more elegant way. Normally I would just build a new, 2x screen for those side pans, but the animated panels (those luscious, luscious panels) are the real sticking point.
Since I'm using silhouettes, I'd like to eventually have different poses for most of the action.
I'm interested in burgerkinging the game to some extent and want to have all content available as soon as you install it through a scene menu. Nothing will be locked, including endings, so you could skip right to the end if you wanted, though I doubt it would make any sense. As part of trying out this feature the demo includes a scenes menu that utilizes Ren'Py's wonderful new replay scene feature.
There are still a few performance issues, especially when particles are on the screen, and I hope to resolve these.
That's it for now, I think. I'm gonna take a break and play some games.



