Re: Assess K [Mystery, Slice-of-Life] (VN Adventure) Updated
Posted: Sat Mar 12, 2016 8:32 pm
Hello karen_delight!
Been slowly piecing together a new demo build and it's been going really well. The inventory was completed and we can see the test run here. And in reality you can't break up the Mr. Puffy creampuff box
but in the real game you can take apart that box though and find the easter egg goody inside.
https://www.youtube.com/watch?v=iX_vI5pEW1Y
I still working on the game route in composing the demo's puzzle, or two puzzles in reality. The 2nd is a lot simpler and a simple password input that takes a bit of thinking, but everything is still pretty rough so I can't quite show it yet. Anyone afraid of "puzzles" should not worry too much as the helper character(?) will provide you hints and will lead you through it.
My apologies for the sparse updates, I've also had to help with two other friends' games, both had tight deadlines and were in dire need for help. Now that one is just about ready for launch in a few weeks, and the other is on to smooth sailing, I can work more fully on Assess K. Adventure games are extremely difficult work for one person so I apologize for my slow pace, but I'm very happy to know you're looking forward to the game
At this moment I'm doing additional facial expressions for all the characters, which I'll be sending off to the busy Mirage of Zeiva Inc to color when she finds time.
Been slowly piecing together a new demo build and it's been going really well. The inventory was completed and we can see the test run here. And in reality you can't break up the Mr. Puffy creampuff box
https://www.youtube.com/watch?v=iX_vI5pEW1Y
I still working on the game route in composing the demo's puzzle, or two puzzles in reality. The 2nd is a lot simpler and a simple password input that takes a bit of thinking, but everything is still pretty rough so I can't quite show it yet. Anyone afraid of "puzzles" should not worry too much as the helper character(?) will provide you hints and will lead you through it.
My apologies for the sparse updates, I've also had to help with two other friends' games, both had tight deadlines and were in dire need for help. Now that one is just about ready for launch in a few weeks, and the other is on to smooth sailing, I can work more fully on Assess K. Adventure games are extremely difficult work for one person so I apologize for my slow pace, but I'm very happy to know you're looking forward to the game

