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CLICK! Capturing Love I Can Keep [Supernatural/RomComedy]

Posted: Sat Apr 13, 2013 11:29 am
by MissLanna
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CLICK! (Capturing Love I Can Keep) is a visual novel adventure that takes place in a modern world with fantastic elements, pulling creatures of lore straight out of their various mythologies and dumping them in 2013 like it's no big deal. Jackalopes, vampires, unicorns, dullahan, selkie, minotaurs, ogres -- despite their differences and varying levels of dangerous behaviors, all the Supernaturals live alongside Humans and always have.

Players take on the role of a human college dropout, who was born and raised in a small town where Supernaturals were very rare. But today is the first page in a whole new chapter of his/her life: our protagonist has (impulsively) moved to the big city in hopes of chasing their dream of being a professional photographer.

Despite feeling overwhelmed by the change of environment and their anxiety when it comes to interacting with Supernaturals, the protagonist makes an honest effort to call this new place home.

Click here to visit the Development Group's Website -- SanguineDolly.com!

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The Protagonist
Our Protagonist is a recent college drop-out who has decided to move to Monstropolis to pursue his/her dream of becoming a professional photographer. S/He is polite, curious, impulsive, and a bit naive. The Protagonist’s personality will evolve and change depending on what character route the player decides to take.

Miyu
A young Baku who has just started her own dream therapy practice in town. She’s a hard worker, kind, attentive, empathetic, direct, and decisive, though her demeanor suggests someone who is quiet and dainty. Her ability to understand people and how their minds work has allowed her the ability to reach those who would otherwise be impossible to counsel. She mostly deals with difficult cases—criminals, troubled kids, and the insane. When she feels she is underestimated, the Baku can be very harsh in her assertion that, no, she’s not some meek and delicate flower, and yes, she can kick your ass (she’ll even charge you for it on her bill with the line, “idiocy correction.”).

Korina
Korina is a peppy and energetic siren who often lacks tact and has little to no empathy whatsoever. This does not aid the fact that she is a terrible saleswoman who can’t pitch or sell a product to save her life. Coming from a family of winners, Korina desperately wants “to be a winner too” and she tries very hard to succeed, even unto the point when it is obvious she will fail. This is a painful and pathetic thing to watch for the protagonist because of how masochistic it feels.

Work In Progress Sprite Sheet: X X

Cian
A Dullahan who makes his living delivering packages around town. He’s a tall, goofy fellow who is a bit absent minded and has a habit of crashing a lot—this was why his motorbike got impounded. He has a creepy awkward habit of being compelled to herald when things near him will die. The community treats this impulse to herald death like a condition similar to Tourette’s Syndrome, and it’s considered rude to comment on it unless you or someone you know is meant for the death call. The protagonist doesn’t know this, though.

Damek
Damek is quick witted, sarcastic, creative, and extremely rebellious. He has had no small amount of run-ins with the police as he has led many environmentally driven protests that toed legal lines. He has a definite “fight the power” aura about him, and he literally chooses to camp out in the woods versus living directly in the city. Like most of his kind, he loves nature and protects the plants and animals feverishly. He’s head of an environmental group that organizes fundraisers, rallies, and green initiatives around the city. When he’s not fighting the man and protecting nature, he works part time at his older sister’s florist shop in town.
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Character Body Shape Concept (Left to Right: Miyu, Korina, Damek, Cian)

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The Protagonist's Bedroom

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The Main Menu Screen

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A screenshot from the intro to the game
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Bullet List of Random Facts about CLICK!
  • We started in late February 2013. Two team members have dropped out and been replaced since
  • It's being built in Renpy -- two programmers, one character artist, one environment artist, one writer
  • The tone for the game overall is black comedy/satirical, with the usual romantic elements tossed in
  • The game is planned as "PG-13" in terms of sexual content -- no hentai/ecchi type scenes
  • You can play a male or female character and choose your name
  • Romantic routes will be based on a simple point system -- if you do x, points with a love interest go up or down. No "stat increasing". So there wil be a lot of choices!
  • The photography element will go hand-in-hand with the protagonist's job. For example, let's say you have a choice to go photograph a local band for promotional photos or take some photos of the park for a website. Going to the band's concert will have you run into a completely different set of characters/events than if you went to the park. At the end of each assignment, you'll get a photograph added to the player's photo album. Some dates with love interests will also end with photographs.
  • We aim to have our first for-the-public demo out by June 1st, but hope to have it completed by May 10th
  • We'll be launching a Kickstarter campaign on June 1st. Our goal is $1500 but we have stretch goals up to $5000 planned

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Sat Apr 13, 2013 11:33 am
by MissLanna
Hey everyone! So I've been on and off the forums asking for various help with Ren'py programming, and finally you can see what I've actually been working on! This is CLICK -- Capturing Love I Can Keep. I'm trying to get enough word out about the game's development so that it won't be just some unknown project on KickStarter.

I know there isn't much to show just yet, but that's because we just recently lost our original team's background and character artists and had to get new ones. But the script for the demo has been done for a week and all the programming / basic game functions (thanks to awesome help from this forum!) are ready. All we need to do is drop in the art assets and we're good to go!

Please feel free to comment on the concept, ask questions, make suggestions, etc. I'll be more than happy to answer you!

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Sat Apr 13, 2013 12:18 pm
by CherryJellybean
:3 This seems interesting! I wish luck to your game development!

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Sat Apr 13, 2013 12:21 pm
by MissLanna
Thank you very much! I'll update the thread with more things to show as soon as possible.

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Sat Apr 13, 2013 2:00 pm
by DestinyFailsUs
I really like how this game sounds so far. I'll be stalking this thread :)

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Sun Apr 14, 2013 2:28 pm
by Kannata
Wow, looks quite nice!

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Tue Apr 16, 2013 9:10 am
by MissLanna
Thank you for everyone interested in the game! I'm still waiting on our character artist to complete the character sprites, but over the weekend I began our game design document AND made up our design group's official website (with forums!). I'll add the link to the top post as well, but here it is for now -- http://sanguinedolly.com/

It's functional, but not pretty...yet. Will be working on that when I can :)

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Wed Apr 17, 2013 7:03 pm
by MissLanna
http://sanguinedolly.com/wp-content/upl ... Pose-1.jpg

Work In Progress sprite sheet for Korina. Yes, she will have a head! She's the siren, not the dullahan, after all. This is just the character artist focusing on the body's posing first.

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Fri Apr 19, 2013 8:26 am
by MissLanna
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Another sneak peek at Korina's character design :)

Re: CLICK! Capturing Love I Can Keep [Supernatural/RomComedy

Posted: Thu May 02, 2013 4:40 pm
by MissLanna
Our character artist's graphics card has gone ka-put, so progress has slowed significantly until she can buy a new one (hopefully by the end of May). This means our plans to launch our Kickstarter have been postponed, probably until July or August.

However we are done with writing/programming of chapter 2 and progressing through chapter 3 (putting us 1.5 months ahead of schedule in the writing deparment), and aiming to use this "slow time" in production to brainstorm ideas for additional elements of gameplay -- preferably those that can relate to the protagonist's photography skills or something more significant than the typical "level up charm/intelligence/strength" concept. We'd love to hear your suggestions if you have any!