• Very nice looking sprites, and unlike most vn sprites your sprites have a very wide variety of poses, this is actually the first time I put much attention to the sprites body language rather than their expressions, like how most of your characters speak through there body language more than the expression does(or maybe that's just me) two thumbs up for that! and the bgs looks very pretty, btw
•the gui is nice and all but I did have a hard time at first in locating the options on my first try of the game.
•the story looks interesting especially with that ending--ugh more please!
yah and I did find some typos:
"gae-face"conversation with Zex
"noise-nose"conversation with gargoyle
•overall, I really enjoyed the demo, and I'm really looking forward to this games release. Goodluck!
Thank you for telling me how you liked the game! I am glad that the sprites spoke through their bodies more than just their faces; it was a good bit of work but I think it paid off in helping show the character's personalities.
Was the text for the menu too small to read? do you think adding a "Menu" option to the save/load/skip/prefs area would help at all?
Thanks for letting me know about those typos! I'll make sure to fix them for when chapter 2 comes out.
CheeryMoya wrote:Played the demo yesterday night when I was finally able to get it out of the .zip D: I had to extract each part of the game folder by folder because getting the whole thing out would take 5 hours... you'll need to find a way to compress the filesize (removing the .psd files in there might also help) by the time the game's complete.
Ooo, yea. Sorry about that. I'll make sure to work on that when I release chapter 2.
But, it was totally worth it! I'm sorry if I never made it obvious but I've been watching this project for a while. Hopefully this textwall will satisfy orz
Admittedly, the premise is typical of fantasy stories: Protagonist is taken out of their regular world and plopped into a new and unfamiliar land. It's the execution that matters most though, and your writer definitely knows how to keep it interesting. Out of the cast that we meet, my favorite is definitely Peter ❀◕ ‿ ◕❀ He is actually a really decent guy
damn that shirt is hot
That part where he was like "I hit on homophobes to mess with them" was the thing that definitely sealed the deal for me.
And Kenna, she's got spunk! What a great protag man, even when she has no idea what's going on she's not letting everyone push her around that easily. These characters are great.
It's really great to hear your reaction to the characters. While the writer really develops their personalities through the story, they're still mah babies. I am glad to see some favoritism on Peter, as so far most people leans towards Zex for his goof-ballery.
And oh yea, nobody is going to be pushing Kenna around.
At the same time, I feel like I got to know them too
early. The pacing needs work and scenes change too quickly without much transition. Right now it seems like these are separate events cobbled into a game one after another without much explanation as to why the cast is doing it.
When Kenna blacks out in front of Basolith, Eric, and Es, we're transported almost instantaneously to the hospital room. An ellipses break when the background goes black would help more than you'd imagine.
Thanks for letting me know! just an extra click on the black screen with some ... you think? the writer and I are still new to pacing; we are open to suggestions.
And when Kenna and Zex go balcony jumping... wait, why? Her head was hurting so she decides to overexert herself?
I can agree with that. Maybe just an extra line or two detailing her thought process might help for that scene. Thanks!
The scene where Kenna meets Es goes almost too easily for someone who doesn't want to talk as well (that could be intentional though, Esmerelda is just trying to put up a tough front but she really just wants a friend :'D).
As for visuals, this was total eyecandy. The images actually took up more space than the audio which I find ironic (it's usually the opposite), but with all the animation it's to be expected.
Haha, I had to think about that for a minute. Yea, there will be quite a few more songs added to the game before long. That also probably has to do with the large resolution of the game. I'm glad that you liked the animation.
Multiple poses! Blinking! Zex's tail is so fun uwu I love the painterly style you have going on here. If I have a main gripe though, it's that some of the CGs still look like WIPs as some parts don't have clear outlines to define each shape (if they are indeed still WIPs, please regard this >_>). It's a bit odd to see areas without lines and others with clear lines unless it's intentionally blurred. Also echoing Obscura on the thickness on some of the sprites.
That's fair. If the CGs look too unfinished I can put a bit more work in them; for the most part it was me experimenting and rushing to get a demo out. For the most part, backgrounds aren't meant to have lines, but I know that some figures are missing lines once you get away from the face.
The thickness on the sprites is actually my art before and after I got a nice new tablet. I will make a note of this and try to fix it for chapter 2!
I liked the music choices, though the song on the title screen seemed strangely out of place like there was going to be a fight or something? I can't think of the word at the moment >_> I'd also like to note how the music was used. Sometimes the songs would carry on from scene to scene, and some part would benefit if it were silent. You'll want to find some sound effects too;
when Peter was knocking the actual game going "KNOCK KNOCK KNOCK" distracted me from the narrative for a while.
I actually received a comment about that before. If it's distracting, I can definitely look for some sound effects to replace that bit. There are also a few other scenes where I could try to add in little tid-bits.
Most of the GUI hasn't been customized yet, but I think that the textbox could afford to be a little wider. I remember towards the end of the demo there were bits that stretched the textbox up and that's something that can easily be avoided. Some of the colors for each of the speaker's text were hard to read like Zex's and Esmerelda's too, try black if you're going to keep them like that.
I think for those scenes I will likely cut down on how many sentences are allowed into the box; I have had some complaints that anything over 3 sentences and it gets to be a bit much. As for the text color, I'll make theirs darker again. I'm trying to give each character a distinct text color so you don't get the sentences confused if you happen to not read the name-box.
I think that's about it for now, I really enjoyed playing this. khnachi already pointed out any typos I saw. I'm looking forward to more progress, good luck and keep at it ≧◡≦
Thank you very much for the feedback! It's greatly appreciated, and it is nice to know that our characters and world are being enjoyed.