The Girl in Red [Fantasy, Fairy Tale, GxG]
Posted: Mon Apr 29, 2013 2:59 am
In fairy tales, wolves are always the bad guys... But, what about the wolves who don't want to blow houses down or eat little girls in red hoods? This is the story of such a wolf. A wolf girl that's been warned all her life to stay within the limits of the den area. She's been told, time and time again, "do NOT go beyond the gates."
In a moment of impulsive rebellion, she ventures outside those very gates - and runs right into a human girl. Her wolf ears hidden, the human girl assumes that the wolf girl's human too, and a friendship starts.... But the very thing that threatens their growing friendship is the blood in their veins and the moon waxing fuller every night.
Characters
*Note: all character names are to be decided.
While other wolves practice their howling and hunting skills, the Wolf Girl would much rather paint and do humanlike things. She wants to break free from the pack mentality of the den area she's grown up in. An argument with her mother motivates her to venture into the humans' side of the fence, where she meets a girl in search of a particular flower.
The Human Girl assumes that the Wolf Girl is a traveler upon meeting her. On a hunt for a rare flower, she was walking right along the risky border between human and wolven territory. Her primary hobby is lockpicking. She comes from the village that played one of the strongest roles in the wolven banishment and great schism between wolves and humans.
Mama Wolf doesn't approve of her daughter's rebellious nature, and she'd be especially enraged to find out that her daughter was talking with the enemy. She's one of the wolves instrumental in planning the revenge and strike against the humans, happening on the next Full Moon.
Formerly a farm-raised pig, but no longer one due to special circumstances. The Pig Girl is friends with the Human Girl, which is unusual (humans generally don't socialize with animals). She immediately smells through the Wolf Girl's disguise, and, in private away from the Human Girl, lets her know how badly she reeks of a wolf. Knowing full well that she has the upperhand, she decides to blackmail the Wolf Girl.
Setting
The Girl in Red takes inspiration from The Little Red Riding Hood and other fairy tales here and there, while still sporting a storyline of its own. The animals in this universe all have "neutral state" forms in which they look human save for their ears. Heavy emotions or severe domestication make them look more animalistic. Having a neutral state makes it easier for the Wolf Girl to be able to hide her wolfishness under her hat.
Humanity relies on steampunk technology, although the tech's not advanced enough yet to support vehicles. Their focus as of late has been in weaponry, due in part to their bad relations with the wolves. Farming machines are mostly in the testing phases. It's an exciting concept for mankind.
Following a brutal incident that happened years prior to the game, the humans and wolves signed a treaty to agree not to cross into each other's lands. Unfortunately, the wolves' side is running dangerously low on resources. Food is becoming scarce - something that wasn't an issue when wolves freely shared the land with the humans. They're delivered sheep from time to time, but even that's not enough.
Features
- Writing by kaleidofish
- Art by the tremendously talented clua
- A new take on a classic tale
- GxG romance
- Multiple endings: decide your place in the human versus wolf conflict (will blood be thicker than water?), pursue a forbidden romance (how far will your secret go?), help determine everyone's fates (who will be left standing after the Full Moon?), and more
- To be announced (probably some cool programming with a little help from my friends)
Progress & Questions
The sprites are done. Work on other parts of the artwork (main menu, text box, etc) will be started soon. The art's been great! ^_^ We did have a composer (you can listen to one of his tracks if you hunt for him on my website), but he seems to have moved on, which is alright.
I started this project around the end of last summer, but only got into a couple of months of development on it for personal reasons. Writing has been slow, due to multiple reasons (university, editing & outline refinement, life, my other visual novel). I expect it to kick up after my midterms have been dealt with, unless school suddenly becomes all-consuming.
As for questions...
Any suggestions for names? Haha, these characters have been in my head for a long time now, but I still haven't come up with a name for any of them.
What do you think of the story? Or even the setting? Let me know what you think!
If you have any questions or words of encouragement, fire away.
In a moment of impulsive rebellion, she ventures outside those very gates - and runs right into a human girl. Her wolf ears hidden, the human girl assumes that the wolf girl's human too, and a friendship starts.... But the very thing that threatens their growing friendship is the blood in their veins and the moon waxing fuller every night.
Characters
*Note: all character names are to be decided.
While other wolves practice their howling and hunting skills, the Wolf Girl would much rather paint and do humanlike things. She wants to break free from the pack mentality of the den area she's grown up in. An argument with her mother motivates her to venture into the humans' side of the fence, where she meets a girl in search of a particular flower.
The Human Girl assumes that the Wolf Girl is a traveler upon meeting her. On a hunt for a rare flower, she was walking right along the risky border between human and wolven territory. Her primary hobby is lockpicking. She comes from the village that played one of the strongest roles in the wolven banishment and great schism between wolves and humans.
Mama Wolf doesn't approve of her daughter's rebellious nature, and she'd be especially enraged to find out that her daughter was talking with the enemy. She's one of the wolves instrumental in planning the revenge and strike against the humans, happening on the next Full Moon.
Formerly a farm-raised pig, but no longer one due to special circumstances. The Pig Girl is friends with the Human Girl, which is unusual (humans generally don't socialize with animals). She immediately smells through the Wolf Girl's disguise, and, in private away from the Human Girl, lets her know how badly she reeks of a wolf. Knowing full well that she has the upperhand, she decides to blackmail the Wolf Girl.
Setting
The Girl in Red takes inspiration from The Little Red Riding Hood and other fairy tales here and there, while still sporting a storyline of its own. The animals in this universe all have "neutral state" forms in which they look human save for their ears. Heavy emotions or severe domestication make them look more animalistic. Having a neutral state makes it easier for the Wolf Girl to be able to hide her wolfishness under her hat.
Humanity relies on steampunk technology, although the tech's not advanced enough yet to support vehicles. Their focus as of late has been in weaponry, due in part to their bad relations with the wolves. Farming machines are mostly in the testing phases. It's an exciting concept for mankind.
Following a brutal incident that happened years prior to the game, the humans and wolves signed a treaty to agree not to cross into each other's lands. Unfortunately, the wolves' side is running dangerously low on resources. Food is becoming scarce - something that wasn't an issue when wolves freely shared the land with the humans. They're delivered sheep from time to time, but even that's not enough.
Features
- Writing by kaleidofish
- Art by the tremendously talented clua
- A new take on a classic tale
- GxG romance
- Multiple endings: decide your place in the human versus wolf conflict (will blood be thicker than water?), pursue a forbidden romance (how far will your secret go?), help determine everyone's fates (who will be left standing after the Full Moon?), and more
- To be announced (probably some cool programming with a little help from my friends)
Progress & Questions
The sprites are done. Work on other parts of the artwork (main menu, text box, etc) will be started soon. The art's been great! ^_^ We did have a composer (you can listen to one of his tracks if you hunt for him on my website), but he seems to have moved on, which is alright.
I started this project around the end of last summer, but only got into a couple of months of development on it for personal reasons. Writing has been slow, due to multiple reasons (university, editing & outline refinement, life, my other visual novel). I expect it to kick up after my midterms have been dealt with, unless school suddenly becomes all-consuming.
As for questions...
Any suggestions for names? Haha, these characters have been in my head for a long time now, but I still haven't come up with a name for any of them.
What do you think of the story? Or even the setting? Let me know what you think!
If you have any questions or words of encouragement, fire away.