cruelDate [KN][BxG][Dating Sim Parody][download]
Posted: Mon May 06, 2013 4:04 am

DOWNLOAD SHORT KINETIC NOVEL in Completed Games section
http://lemmasoft.renai.us/forums/viewto ... 91#p274891
TITLE: cruelDate
CATEGORY: Dating Sim Parody, Kinetic Novel, BxG
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Warning: contains some Pythonesque and ecchi humor.
WARNING!!!: i tried to draw the art for this. =P
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STORY
Will you finally encounter the person of your dreams? What amazing adventures await?
Let's find out by starting your wondrous journey of love and romance TODAY!
(oh, bugger. forgot to mention that the love matchmaking AI is powered by DoD/NSA counter-terrorism spinoff technology.
meh, minor details. not like anything could go wrong ...)
Take 2. I suck at writing summaries. Let's see ...
Meh, got bored by all the anime/manga where a lame, nondescript male protagonist gets swarmed on by lovelies.
Decided to poke some fun at it.
are explored using stick figure diagrams. FIGHT THE FUTURE! wuh?
Urgh, this new summary is much worse than the first one. OTL
Take 3.
Okay, I'm just gonna stop with the stupid summaries before I dig myself any deeper.
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CHARACTERS (rough - cleaning up/coloring sprites)






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SAMPLE MISC CHARACTERS

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SAMPLE STORY IMAGES


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SAMPLE MUSIC
nothing serious. short bgms .ogg format -------------------------------------------------------------------
PROGRESS
Writing: 100%
Art: 100% done
Music/Sound fx: 100%
Menu/Interface/Extras and stoof: 100%
CURRENT STATS
The game contains 593 screens of dialogue.
These screens contain a total of 5624 words
for an average of 9.5 words per screen.
The game contains 8 menus.
UPDATES
5/6/13: i'll update with more stuff later. just wanted to post this up for now. uploaded pics
5/7/13: lol i need to resize these pics (done). uploaded 2 bgms. just started messing around with LMMS today.
5/8/13: made 2 more bgms. having fun with LMMS. updated stats. added main menu pic that i just whipped up.
5/9/13: oh god, I SUCK. oh well. ALMOST THERE. need to slap some sounds fx in there and prolly upload
5/11/13: finished
5/12/13: lol, cleared up some of my goofs.
5/15/13: uploaded it. also, i didn't bother to archive/obfuscate it. feel free to poke around. i'm still using an older version of ren'py tho, cuz i'm lazy.
5/18/13: redoing the sprites and gonna try coloring them. wish me luck. i'll need it. QQ
attempt at coloring. better than my previous tries. dunno.

5/20/13: finished redoing sprites. pretty much at my limit for my current skill level. must keep improving.
will upload new version soon. after a week, i'll move it over to completed games, i guess ...
5/20/13: urgh, saved my sprites w/o the alpha layer. GAAAAHHHHH!
having trouble developing a consistent style. still learning tho, so consistency is kinda tough for me.
here's betty all buffed (and with her neck centered =P). much different than before.

5/27/13: new sprites below. this is currently the limit for my skill level. will keep on improving.
anyhoo ... gonna move this over to completed. done. done. on to the next one.






