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Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.3/29/'19

Posted: Sun May 12, 2013 2:00 pm
by Kokoro Hane
Update 3/29/19:
I have resurrected this ye old game??!! Mmm.... sort of. I have re-uploaded the original Demo 0 to itch.io! What does this mean? Well, I MIGHT sort of finish this project, sort of. I want to release one final update with stuff I wrote beyond Demo 0, as well as write some stuff beyond it and at least end it where it sort of feels finished... ish. This game is special to me as it taught me a lot about building features, implementing cool codes from the community, and making a fun story and characters that people would enjoy, as well as an otome lead with a personality (my interpretation of young Eileen did sort of inspire some aspects about Sebby from my current otome, The Only One Girl).

So I am not sure if anyone that played the original demo and anticipated is even around anymore, even so, I have re-uploaded it for historical purposes and at least one to give this game somewhat of an ending. It may not reach the scale originally intended, but.... it's still something and is what this game deserves, at least. I really want to include 2 twists I had in mind xD

DOWNLOAD DEMO VER.0;
https://tofu-sheets-visual.itch.io/eile ... love-story

NOTE; This was just a quick preview demo, so I am aware there are some typos, which will be fixed in the full demo. Also, there is an "info" button on the quick menu in-game, and her thoughts change periodically, but further down stop, which will also be updated for the full demo.

Be sure to play multiple times and save at choice points to see the game from all angles XD

LINT STATISTICS Demo Version ZERO
The game contains 3,253 dialogue blocks, containing 25,310 words and 134,584
characters, for an average of 7.8 words and 41 characters per block.

The game contains 41 menus, 107 images, and 13 screens.
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What is this, I don't even...

*random ideas*

This is going to serve as a fun little prequel to my upcoming tutorial story game, Ren'Py Academy. This is just a story game, but it will talk about old school Ren'Py programming for fun and reference. Also, WATCH MEH FAIL ATTEMPT AT OTOME...OR WILL IT BE FAIL? IS THIS EVEN SERIOUS, I DON'T KNOW....

CURRENT LINT STATS
The game contains 4,038 dialogue blocks, containing 31,023 words and 165,097
characters, for an average of 7.7 words and 41 characters per block.

The game contains 47 menus, 132 images, and 17 screens.
Now, onto business....

THE STORY *drumroll*
Once upon a time, before being our beloved tutorial lady, Eileen was a normal girl who's very smart and loved the Ren'Py Engine. She is summoned to the School of Visual Novels as a tutor for the Ren'Py Engine, because they feel peers can teach fellow peers better than the regular teachers. The school is testing out various engine to use for their school, and whichever is proved to be the most powerful, easy to use, and loved by the students....that will be what they will use for their school. Of course, competition is fierce, and people want their engine of choice to win (students even wear different school uniforms depending on which engine they are supporting, though the uniform itself doesn't reflect the engine). Ren'Py is a little tough, due to it still having that programming aspect...it's up to Eileen to show the students under her the power of simplicity, despite the programming aspect of this engine. Can she do it? Oh, and then....there's a possibility of finding love, she's still a girl after all and admires romance. And...a lot of other random things, but that's a surprise! It's an epic tale of love, randomness, and a whole lot of mad programming skills....

NOTE: Ren'Py will be the only actual engine mentioned in this game, all other engines will be totally made up by me, as I am not here to bash other engines. I just wanna write something random XD

PLANNED AMOUNT OF PATHS:
Currently, there are planned to be [8] pathes, one of which is a "secret" path.
NOTE! Some guys may or may not be obtainable, but I won't tell you which ones those are. Some may be obvious, some may not be. Also, some guys can only be achieved on the friendship path, or maybe even secret path.

CHARACTERS~

The Ren'Py Team

Eileen, our heroine! (Sprite by Uncle Mugen)
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So, who was Eileen before the Ren'Py tutorial sprite? Well, according to PyTom, she was suppose to be a party angel in some other game (I'm probably gonna make reference that in the game somewhere)...but, here in this random game, we focus on Eileen's (made-up) past...She soon learns life is much like a visual novel and will fight for her happy ending and to show the world the awesomeness of Ren'Py!

Roger, the other tutor! (Sprite by Takudayo)
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This guy is the second Ren'Py tutor, who has only been at the school a week longer than Eileen. Will working together make them best buds, rivals....maybe something else?

Ty, the headmistress' son! (Sprite by azureXtwilight)
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Ty often runs errands for his mom, much to his annoyance. He can get embarrassed easily, and therefore lashes out by yelling.

Lucy, that Lucy? (Sprite by azureXtwilight)
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Whether or not she's the Lucy we know or just some other Lucy is unknown, but she is Eileen's roommate and is counting on her to be a better Ren'Py tutor than the previous.

Sahara, not the desert! (Sprite by azureXtwilight)
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A fun, outgoing girl, with a strange name, but it adds to her charm. She struggles with the use of Ren'Py, but Eileen swears she'll show her otherwise!

Westin, just call him Wes! (Sprite by azureXtwilight)
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A very serious guy who doesn't need much help with Ren'Py since he pretty much feels he's mastered it...though when he does hit a brick wall, he's too prideful to admit it and ask for help.

Those Other Engine Supporters!

Mishell, the arrogant tutor! (Sprite by tsuine)
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A tutor of another engine, Hana actually was involved in its developement. No wonder she wants it to win! She doesn't take crap, and she'll do anything to win this "competition"....fairly or not,

Mark, frienemy?
[I will be commissioning azureXtwlight when I has the monies/dA points, for free use, too!]

Mark is cocky, terrible at insults, and a mix of very serious to not very serious...he always seems to be up to something. However, there are times when he'll act like a friend, but you can't trust him...he is still a rival....it's a strange middle ground that shouldn't exist.

Mori, a fierce competitor with a polite mouth! (Sprite by Takudayo)
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Mori, who's age is unknown (but Eileen's certain he's like, 12 or something) is part of Mark's group. He's a very devoted member. Mori has a rather calm personality, and likes to use polite speak. But that doesn't mean he plays polite!

Akira, a tutor with a fake last name! (Sprite by Takudayo)
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Akira is one of the many tutors for the most complex engine that the school has to offer. He has a last name that's only an alias for some reason, and he comes off as a kind of harsh and cold person.

Barry, someone who's switched sides! (Sprite by Takudayo)
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Originally, he was a tutor for the C'Story Engine that Akira and the others run, but decided to switch sides and join Mishell's group in the Story Game Engine. So there's some bitterness there. However, Barry himself seems relatively nice and usually has a calm demeanor, but that doesn't mean he can't make you feel on edge.


Other Important People!

Miss Tachikawa, The Headmistress! (Sprite by Saskuto)
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The Headmistress of the School of Visual Novels. She's seemingly neutral to the engine she wants to win. She's very businesslike, but kind.

Vincent, some other guy! (Sprite by Anna)
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Someone not involved with visual novels what-so-ever, but maybe he'll make a good friend?

(maybe more?)

SCREENIES~

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Example of the use of CheeryMoya's info screen (I finally figured out how to use this code!!)
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I will also be using CheeryMoya's battle frame code that will only appear on a couple pathes.


CG Samples

I WILL BE DRAWING SOME CHIBI CGs~

The rule is all free to use resources for this game (even if I commission, I will commission for free to use so you can have them, too!) while Ren'Py Academy will have all original sprites.

Will there be a true ending? Actually....here's the fun part...after the game is released and out for a certain period of time, I am going to hold a poll for who is the true guy, so whoever wins gets to show up in Ren'Py Academy when Eileen appears!

Re: Eileen's Otome Love Story [GxB][Random?]

Posted: Sun May 12, 2013 2:21 pm
by CheeryMoya
I notice you have a lot of unfinished WIPs.

For something as helpful as an extended beginner's tutorial, how can people trust your track record? Are all these extra elements necessary? Personally, I would prefer plain tutorial explaining how things work. Then again, I learned Ren'Py by myself by reading the engine's tutorial and then the Quickstart.

Re: Eileen's Otome Love Story [GxB][Random?]

Posted: Sun May 12, 2013 2:34 pm
by Kokoro Hane
CheeryMoya wrote:I notice you have a lot of unfinished WIPs.

For something as helpful as an extended beginner's tutorial, how can people trust your track record? Are all these extra elements necessary? Personally, I would prefer plain tutorial explaining how things work. Then again, I learned Ren'Py by myself by reading the engine's tutorial and then the Quickstart.
This game is not a tutorial, but is a prequel to one, and just for fun, you don't even have to read it. More or less, it's related to Ren'Py Academy. As far as plain tutorial, that's an option in the Ren'Py Academy game where you can turn off Story Mode.

Anyway, yes, admittedly I have a lot of unfinished projects, mostly due to some delays. My voiced project is delayed due to actor's being just as busy (school is...I have words...) and the others (that were Assara related, my made up universe) probably won't be finished, since the main Assara project (which I will not announce a WIP 'till I have a demo) I do have is the one I'm going to finish (which is like 32,000+ words) NekoCon! needs a name change, because actually that one has enough written for a demo but I need to figure out what to call the con since a NekoCon really exists. So I am trying to get a good track record, which is why I am glad summer is here and I plan to only take one class in college next semester because it's preventing my programming, which is more important to me.

But yeah, I am doing my best to have a good record, I even decided to program this one on Ren'Py 6.15 (because I've been stuck on 6.12 for so long...I still use it even XD) So we'll see what happens. I don't expect anyone to watch me until I have one completed project (that isn't a collab...'cause I contributed to Reverse Robin) up in the Completed Projects.

Re: Eileen's Otome Love Story [GxB][Random?]Updated 5/14

Posted: Tue May 14, 2013 3:22 pm
by Kokoro Hane
Updated with lint statistics and three more screenies~

I finally figured out how to use the info screen by CheeryMoya. It is very useful! Eileen's thoughts will randomly change a lot in the game, depending on the situation. So whether or not you will ever get to see all her thoughts depends on how often you check the info screen~

Example:
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Re: Eileen's Otome Love Story [GxB][Random?]Updated 5/14

Posted: Fri May 24, 2013 9:46 pm
by Dawnfire
This looks really helpful and hopefully funny, but the fact that lots of artists made different sprites makes it seem a bit unpolished, unfortunately. Eileen and the blond lady are hands-down the most well-done.

Re: Eileen's Otome Love Story [GxB][Random?]Updated 5/14

Posted: Mon May 27, 2013 8:39 pm
by Kokoro Hane
Dawnfire wrote:This looks really helpful and hopefully funny, but the fact that lots of artists made different sprites makes it seem a bit unpolished, unfortunately. Eileen and the blond lady are hands-down the most well-done.
Yeah. I don't have money to commission right now (though I plan to commission one or two sprites from azure, since most of the sprites are her free to use batch, anyway). I plan to make my own sprites someday, but that's saved for when I turn my manga into a Kinetic novel. I am trying my best to use sprites that don't look too awkward with each other.

The story is only a side-story prequel to my tutorial game, so this one isn't really the helpful one (you might learn some history of Ren'Py based on my research, but that's about it XD).

I am hoping to release a demo really soon. The only thing really preventing to me is the fact our DSL modem is going bad, so it is REALLY slow. Uploading this thing wont be the easiest for me to do, even if it is a demo, but it'll be up! Since it's summer already for me, I have all the time in the world...for now XD

Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/3

Posted: Mon Jun 03, 2013 11:32 pm
by Kokoro Hane
Updated lint statistics
Added 2 screenshots
Uploaded Vincent's and Roger's sprite
Added new character, Mori

I decided to use a free to use sprite for Roger. But Mark, I still will commission his sprite.

Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/3

Posted: Sat Jun 08, 2013 11:55 am
by kuri_chii
Cool game..you mixed the characters :)..cant wait to see the finished product :3

Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/3

Posted: Sun Jun 09, 2013 2:40 am
by Kokoro Hane
kuri_chii wrote:Cool game..you mixed the characters :)..cant wait to see the finished product :3
Ah yes~ I am hoping to have the demo out soon, after I finish writing a certain section. Mark's sprite will be the only one absent, unfortunately, but it'll be good to show progress anyhow~

Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/11

Posted: Tue Jun 11, 2013 5:46 pm
by Kokoro Hane
Updated Lint Statistics.
Looking for voice providers (minor).

I'm going to start on working on some simple chibi CGs for the game. There will be some more better drawn CGs, but it'll mostly be chibi CGs (I'm not planning to make this game the most serious thing on earth anyway XD)

Also, I found the opening and ending songs I am thinking about using for the OP and ED videos! Please let me know what you think!

For the opening, NoMode's "Virtual" sung by VOCALOID Megurine Luka;
http://www.jamendo.com/en/track/702900/virtual

For the ending, ment@i's "ハッピィケンキュウジョ" (happikenkyujo)
http://www.jamendo.com/en/track/316495/

Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/23

Posted: Mon Jun 24, 2013 1:11 am
by Kokoro Hane
Updated Lint Statistics.
Still looking for voice actors for minor vocalizations.

Also, have some screenies~

Ooh look, a new guy!
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This is what happens when you enter the wrong door, Eileen....

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Wow, a lot of them have white hair...I SWEAR, I DID NOT DO THAT ON PURPOSE!
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Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/23

Posted: Thu Jun 27, 2013 4:18 pm
by lemonscent
Ooh, this looks fun:) And it seems long, too...
This seems like a unique idea. The presence of Eileen is a plus.
Looking forward to it~

Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/23

Posted: Thu Jun 27, 2013 5:11 pm
by Kokoro Hane
lemonscent wrote:Ooh, this looks fun:) And it seems long, too...
This seems like a unique idea. The presence of Eileen is a plus.
Looking forward to it~
Yeah, this is me showing my love for Ren'Py, as well as making up a story that is....really random, or not random. It actually depends on your path. I am almost done connecting everything, so I should get a V1 demo out soon~ When I get Mark's sprite commissioned, I will make a V2 demo that will also have some more writing and hopefully more voicepacks.

Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/23

Posted: Thu Jun 27, 2013 5:31 pm
by lemonscent
Nice! :] Yeah, I'm really glad ren'py exists. I mean, I know there are other platforms too, but I don't know... I found ren'py a while back, installed it, and now I'm planning on sticking with it.

Re: Eileen's Otome Love Story [GxB][Random?]Updated 6/23

Posted: Thu Jun 27, 2013 5:45 pm
by Kokoro Hane
lemonscent wrote:Nice! :] Yeah, I'm really glad ren'py exists. I mean, I know there are other platforms too, but I don't know... I found ren'py a while back, installed it, and now I'm planning on sticking with it.
Yeah~ I've always wanted to be a programmer and Ren'Py fits my needs! It's so customizable, too. You can implement RPG functions, which I'll be learning soon <3