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Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.

Posted: Tue Aug 27, 2013 10:52 pm
by Kokoro Hane
Just posting so people know I didn't forget about the game~

Sooo....
I am having a few errors with the code I am using to make the "search" engine happen. Once I can figure out/get help with what is wrong, I'll be able to progress.

Also, if no one has played demo 0 yet, it is up and I appreciate feedback ^.^

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.

Posted: Fri Sep 13, 2013 5:46 pm
by Kokoro Hane
I finally figured out the error with the code I was using. It had something to due with the Basic Message Code, and I didn't put "$ reply_screen = False" after the Start label. Once I did that, everything functioned properly!

I will be resuming work now, and I have a chance to access cable Internet again, so if all goes well, I might even be able to get the FULL demo out for release next week!

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.

Posted: Sun Sep 15, 2013 8:55 pm
by Kokoro Hane
Have set goal amount of dA points for Mark's sprites (I will commish him for 8 expressions, and if I go 600 points overbudget, I'll also purchase a second pose! Mark's sprite will also be for free use).

I'll also be updating the current Lint Statistics sometime this week (tonight, if I am lucky).

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.

Posted: Fri Oct 11, 2013 1:07 am
by NeoAngelique
Eileen looks cuter in your version (^_^)

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Fri Oct 11, 2013 2:36 pm
by Kokoro Hane
CURRENT LINT STATS
The game contains 4,038 dialogue blocks, containing 31,023 words and 165,097
characters, for an average of 7.7 words and 41 characters per block.

The game contains 47 menus, 132 images, and 17 screens.
NeoAngelique wrote:Eileen looks cuter in your version (^_^)
Haha, thanks! You can thank Uncle Mugen for making an awesome free to use .PSD sprite of her~

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Fri Oct 11, 2013 3:10 pm
by silverpikachu99
YAY it's getting closer to being finished~!!!! (right?) I hope everything's going according to plan!

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Sat Oct 12, 2013 5:49 am
by Minari Cipher
Kokoro Hane wrote:CURRENT LINT STATS
The game contains 4,038 dialogue blocks, containing 31,023 words and 165,097
characters, for an average of 7.7 words and 41 characters per block.

The game contains 47 menus, 132 images, and 17 screens.
Wow~! a very huge progress. :D
How many percent is this from the whole game?

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Sun Nov 03, 2013 12:02 am
by Kokoro Hane
D`Angel18 wrote:
Kokoro Hane wrote:CURRENT LINT STATS
The game contains 4,038 dialogue blocks, containing 31,023 words and 165,097
characters, for an average of 7.7 words and 41 characters per block.

The game contains 47 menus, 132 images, and 17 screens.
Wow~! a very huge progress. :D
How many percent is this from the whole game?
Hmm...I can't really say at the moment, percent wise, 'cause at this early of a stage, things could change (like dropping a path, for example). I don't think I will really have an estimate until the full demo part is complete.

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Wed Nov 06, 2013 3:20 pm
by Kokoro Hane
Writing a little bit more. No major updates yet, but here's a random screenshot!

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Tue Nov 19, 2013 2:40 pm
by Kokoro Hane
Working hard so Demo Ver.1 can be finished! I am planning to have it go into the start of everybody's pathes, so by the end of your first playthrough of the demo you'll have an idea where your headed, or figure out how to obtain all the pathes before hand when the full game. But if that is too much, I might end it just before who's path you're on is revealed, we shall see!


Also, just started organizing the music room. It's not much yet, but currently there are 2 pages worth (and I still haven't added a few songs that do play in the game, so there's a few more tracks). Here's some screenshots~

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Fri Nov 22, 2013 7:38 am
by VocaloidsRCool
I, personally, wouldn't mind going into the start of everyone's paths. However, that won't apply to everyone, and it is my own opinion. This looks like it will be an awesome game! I adore Mori, and I am looking forward to playing his route. Keep up the great work!

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Fri Nov 22, 2013 8:26 am
by Kokoro Hane
VocaloidsRCool wrote:I, personally, wouldn't mind going into the start of everyone's paths. However, that won't apply to everyone, and it is my own opinion. This looks like it will be an awesome game! I adore Mori, and I am looking forward to playing his route. Keep up the great work!
Glad it is to your liking so far! Ooh, another Mori fan! I had a feeling he would be very popular, and I got a lot of things in store for his path! (His will be one of the most fun writing, that is all I can say).

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Wed Jan 29, 2014 11:03 am
by peppermintdragon
Really love the game! :D The character personality is really interesting and the plot are awesome too!

I dont mind playing all the game paths!

I shall look forward for the new Demo !! Keep it up!

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Wed Feb 25, 2015 1:15 am
by sharikah
How the game coming?

Re: Eileen's Otome Love Story [GxB][Random?] Demo 0 DL! Up.1

Posted: Tue Sep 22, 2015 12:59 pm
by AnimeOtaku1o1
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