---------------------

A place for game announcements, and for people to discuss games being made.
Forum rules
Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
Message
Author
User avatar
asatiir
Regular
Posts: 86
Joined: Tue Oct 01, 2013 6:04 pm
Completed: Within the Walls (Twine)
Projects: Roses Will Rise
Organization: Asatiir's Tales
Skype: asatiir
itch: asatiir
Location: Dubai, UAE
Contact:

Re: Sierra Ops[Sci-Fi] 10/13/2013 - Overworld

#46 Post by asatiir » Sun Oct 13, 2013 1:21 pm

Space ship battles? That's something I'm looking forward to! Art looks great too.
Image
Image

User avatar
Jason
Regular
Posts: 149
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1 and 2, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops, Muv-Luv Kickstarter
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: Sierra Ops[Sci-Fi] 10/13/2013 - Overworld

#47 Post by Jason » Sun Oct 13, 2013 11:09 pm

briannavon wrote:What is the age rating of this game and how much will it cost because I WILL buy it!
We don't have a final price yet, but it won't go higher than 14.99$ and not lower than 4.99$.
We may have a poll about it while consulting the experts in the industry too since we're relatively a new startup group.
The age rating of the game is r13+ more or less.
asatiir wrote:Space ship battles? That's something I'm looking forward to! Art looks great too.
Thanks , I'm glad that you're looking forward it!
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

User avatar
Lesleigh63
Miko-Class Veteran
Posts: 559
Joined: Fri May 31, 2013 7:59 pm
Completed: House of Dolls; Lads in Distress - Nano'16; Delusion Gallery Nano'18
Projects: BL VN
Deviantart: Lesleigh63
Contact:

Re: Sierra Ops[Sci-Fi] 10/13/2013 - Overworld

#48 Post by Lesleigh63 » Sun Oct 13, 2013 11:37 pm

The artwork looks amazing. Good luck with it all.
Image

User avatar
Jason
Regular
Posts: 149
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1 and 2, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops, Muv-Luv Kickstarter
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: Sierra Ops[Sci-Fi] 10/13/2013 - Overworld

#49 Post by Jason » Sat Oct 19, 2013 11:49 pm

In every mission in the game, there's always an overworld map mode where you can navigate freely using the Sierra in top down view. There are ongoing battles which you can aid or ignore, or Ares fleet who are either guarding a certain point and may pursue you upon your arrival. There are stations to repair your ship or supply depots to gather resource units. There are also confidential log files in a few places like abandoned ships/satellites which may help you know more about the war situation itself or... Something else.

As for the game aesthetics, I'm also thinking of making the eyes, mouth and arms animate, but I'm not sure if the readers actually care about those details and are considered needless work. What do you think guys? Are those 'features' huge polished points for you? We have the gameplay as one of the main features itself already and I think we should rather focus on that + the story.
Attachments
overworld_still_wip.png
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

User avatar
megatuga
Regular
Posts: 68
Joined: Mon Jun 24, 2013 6:24 am
Projects: 6 days (name subject to change)
Location: Elysium.. uh I mean Portugal
Contact:

Re: Sierra Ops[Sci-Fi] 10/13/2013 - Overworld

#50 Post by megatuga » Sun Oct 20, 2013 2:20 am

You probably don't need the animation on the eyes an mouth. Mostly because not many people notice that. That's just my opinion though, I myself sometimes forget when a sprite is animated in a VN-styled game.

User avatar
Jason
Regular
Posts: 149
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1 and 2, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops, Muv-Luv Kickstarter
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: Sierra Ops[Sci-Fi] 10/25 to 11/8 - working on alpha nons

#51 Post by Jason » Fri Oct 25, 2013 2:04 am

megatuga wrote:You probably don't need the animation on the eyes and mouth. Mostly because not many people notice that. That's just my opinion though, I myself sometimes forget when a sprite is animated in a VN-styled game.
We've made up our minds; we'll have the eyes animated at least. It won't consume the production time, hopefully. I just thought that the design is in sync with the ships' glowing/breathing lights feature in a way.

On other news, I'm quite active at Twitter, feel free to ask me anything about the game progress or just simply chat w/me there https://twitter.com/helrouis :)
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

User avatar
pineapplepocky
Regular
Posts: 82
Joined: Wed Jul 31, 2013 10:10 pm
Location: California
Contact:

Re: Sierra Ops[Sci-Fi] 10/13/2013 - Overworld

#52 Post by pineapplepocky » Mon Nov 18, 2013 12:45 pm

Wow this looks amazing! That artwork looks super boss! I really can't wait for this to come out :D

Visual Novel Project: Destiny Limit --> http://www.destinylimit.net/
(facebook: http://www.facebook.com/destinylimitgame)

deviantart: http://pineapple-pocky.deviantart.com/ (and open for commissions)
blog: http://www.jackieloart.com/blog/

User avatar
Jason
Regular
Posts: 149
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1 and 2, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops, Muv-Luv Kickstarter
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: Sierra Ops[Sci-Fi] 10/13/2013 - Overworld

#53 Post by Jason » Tue Nov 19, 2013 8:53 pm

Hi guys, we've been working non-stop on the, and there were quite a number of updates.
A new(animating) title screen
http://24.media.tumblr.com/9c429819ee5b ... 1_1280.png

Completed the VN portion of the alpha - expressions and such
http://24.media.tumblr.com/70c4b72e574a ... 1_1280.jpg

A tumblr - http://helrouis.tumblr.com/

Well you can always check our whiteboard to see what's up - https://docs.google.com/document/d/1GF4 ... Jk5EQ/edit (warning, it's a team whiteboard, there may be occasional native language there lol, and LOTS of typos)

Last November 16 , Admiral Styles, our writer has finished the draft for Claine's arc, which is the first release of the game.
Also, this is how we do our writing - https://pbs.twimg.com/media/BZT8BUgCYAAmm02.jpg:large
so it may take time for the whole arc to be finalized.
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

User avatar
Jason
Regular
Posts: 149
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1 and 2, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops, Muv-Luv Kickstarter
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: Sierra Ops[Sci-Fi] 11/20/2013 - LOTS of updates

#54 Post by Jason » Fri Nov 29, 2013 8:56 pm

February 12, 2406
Planet Mars - Hellos Capital Region
The Confederacy’s Declaration of War

Image

"Everyone here knows the truth: that we have been abandoned by our home planet."

"That we have been neglected. Ostracized. Exploited."

"For over two hundred years, we have been abandoned, with scarcely an ounce of support or aid from our home world. "

"Forced to constantly refill their supply ships, to feed their ever increasing hunger for more colonies."

"And what did we receive in exchange for our blood, sweat, toil and tears?"

"Empty promises, and the chains of eternal servitude around our wrists."

"Are we to forever play the role of a beaten dog, who quakes in fear at the sight of his cruel master?"

"I say that we will not."

"I say we will fight, and take what is rightfully ours!"

"Our home. Our freedom. Our humanity!"

"Today, we cast off our chains."

"No longer will we be slaves to the rotten and corrupt policies of the Sigil Corporation."

"No longer will we tolerate the yoke of their interference."

"We are not tools to be used and forgotten. This is our land!"

"And together, we will build a better, brighter tomorrow for both the people of Mars and Earth. "

"Under our guidance, humanity will survive and thrive amongst the stars."

"So I ask everyone to take up arms! Raise our banner and fight! Fight for a better future for all mankind!"

"Join me and I swear, I will never neglect you, never exploit you, and I will never betray you!"
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

User avatar
Taosym
Veteran
Posts: 358
Joined: Wed Oct 05, 2011 6:27 am
Projects: http://lupiesoft.com/
Organization: Lupiesoft
Location: United States
Contact:

Re: Sierra Ops[Sci-Fi] 11/30/2013 - Working on more CGs

#55 Post by Taosym » Sat Dec 07, 2013 4:12 am

Coming along awesomely Jason, looks like a ton of artwork was done in a pretty short amount of time~!

User avatar
jack_norton
Lemma-Class Veteran
Posts: 4067
Joined: Mon Jul 21, 2008 5:41 pm
Completed: Too many! See my homepage
Projects: A lot! See www.winterwolves.com
Tumblr: winterwolvesgames
Contact:

Re: Sierra Ops[Sci-Fi] 11/30/2013 - Working on more CGs

#56 Post by jack_norton » Sat Dec 07, 2013 7:09 am

Glad to see you're making good progress, this game looks really "pro" :)
follow me on Image Image Image
computer games

User avatar
Jason
Regular
Posts: 149
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1 and 2, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops, Muv-Luv Kickstarter
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: Sierra Ops[Sci-Fi] 1/10/2014 - IndieGoGo + Vote at Steam

#57 Post by Jason » Thu Jan 09, 2014 10:23 pm

One.Epic.Bump.
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

User avatar
Reikun
Miko-Class Veteran
Posts: 565
Joined: Tue Dec 20, 2011 9:57 pm
Completed: Mnemonic Devices, Ciikos Bridge, Helena's Flowers, The Madness
Projects: Fox in the Hollyhocks
Organization: skyharborr
itch: skyharborr
Contact:

Re: Sierra Ops[Sci-Fi] 1/10/2014 - IndieGoGo + Vote at Steam

#58 Post by Reikun » Fri Jan 10, 2014 5:38 am

Hi Jason, I've been silently stalking your project on twitter just dropping in to wish you the best on your indiegogo campaign as well as on greenlight :)

A small comment on your gameplay video: the constant fading in/out of the character sprites and the back-and-forth movement make the dialogue scenes unnaturally slow in my opinion. Maybe this is just the rendering/video and the actual time elapsing between the girl speaking with the Captain is much faster. I have some mixed feelings about the placement and word choice in the voice acting present, especially the Admiral's awkward pause in the middle of his "Captain, this routine......... is important" line in the beginning of the video. I also didn't have the patience to sit through 11 waves of enemies (I watched the first two though). A more succinct gameplay video that demonstrates different things (even spliced out of order) might generate more interest in your game.
Also, will there be a demo release for SierraOps at all?
ImageImageImage

fastest way to contact me: DM @skyharborr on twitter

User avatar
Jason
Regular
Posts: 149
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1 and 2, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops, Muv-Luv Kickstarter
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: Sierra Ops[Sci-Fi] 1/10/2014 - IndieGoGo + Vote at Steam

#59 Post by Jason » Wed Jan 15, 2014 3:32 pm

Thank you, I've been working really hard ever since the campaign release.
As for the gameplay vid , it's kinda the fraps making everything laggy , (the perfect sample is at the end part of the trailer where it's smooth again). As for the voice acting, no worries, this is just a presentation/test of the engine, and we will definitely do a better job at the actual campaign/story mode. As for the waves, most of the time a mission can only have 1-3 waves, it's just a minor miscommunication within the team which caused the existence of the eleven waves. I'll take your advice on making another appropriate trailer, I might have someone from the voice acting team to narrate it.
As for the demo, we're finalizing the public copy, I know it's been a while but I don't want everyone to be confused with the way the battle system works. It's just really that technical to explain.
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

User avatar
Jason
Regular
Posts: 149
Joined: Fri Oct 22, 2010 3:04 am
Completed: Sierra Ops Episode 1 and 2, Rising Angels: Reborn (Some CGs)
Projects: Sierra Ops, Muv-Luv Kickstarter
Organization: Innomen Team
Location: Republic of the Philippines
Contact:

Re: Sierra Ops[Sci-Fi] 2/23/2014 - IndieGogo Final 48 hours!

#60 Post by Jason » Sun Feb 23, 2014 5:25 am

Salutations,

We're now at the final 5 days of the IndieGogo campaign, and it's the last chance for you, or your original character to make a cameo appearance in game as part of the crew, or as an allied/enemy ship captain! We have reached the funding goal and just a few more we'll reach the stretch goal. Help make us reach it everyone!
Last edited by Jason on Sun Feb 23, 2014 9:22 pm, edited 1 time in total.
Innomen Team Presents: Sierra Ops

We're a very small team of developers from all over the world, with most of the founding members in Philippines.

Post Reply

Who is online

Users browsing this forum: No registered users