Black Closet [Detective Work][GxG][Now in Testing]
Posted: Sat Jul 13, 2013 6:17 pm
Now in beta testing! Visit the Black Closet forum for links and information.
9 AM Monday morning. A report lands on your desk: Jeanette's monogrammed silver locket has gone missing. The last time she definitely remembers having it, she was walking in the Field with her friend Susan. Shifty hallmate Ashley had also been admiring the locket recently.
Do you:
Drag Ashley in for interrogation?
Comb the Field for clues?
Try to stimulate Jeanette's memory?
Put Susan under surveillance?
Find the locket quickly, and everyone will applaud your leadership. Be too heavy-handed in your approach, and public opinion will turn against you. Let a thief slip through your fingers to strike again, and the whole school's reputation will suffer.
---
So, I've been working on this for quite a while and mentioned it a few places but I'd never made an announcement thread here. Partly because waiting for art so I can get better screenshots, but also because I am kind of inventing genres here. This is not your standard visual novel.
For starters, most of the game is gameplay. There are dialog sections with choices to make, but they're a small fraction of the game. Most of what you're doing is trying to solve mysteries, which you do by assigning your minions to tasks. Then, in RPG fashion, your minion's skills and item bonuses are compared against the target's skills, plus a little bit of dice-rolling for luck.
Next, when you actually are in the talking sections, the dialog is RPG-style... in that you get to choose every single line your character says. So there's a LOT of variation in how a conversation can go, even without knowing that:
Randomised Plot. The cases you encounter are different every time. The solutions to the cases are different every time. Which of your minions, if any, is betraying you is selected at random. The truth behind the Big Bad Conspiracy is selected at random. You have to rely on your skills to solve the mysteries because nothing will be the same!
Your minions are also your friendship/romance options. Befriending them is critical to the game (you need their loyalty in order to make the best use of their skills) but it's optional to take it past that. This is an all-girls' school, male options are NOT on the cards, but you can keep your focus on your schoolwork and career. Or perhaps you're hoping to eventually be inducted into the Ancient Conspiracy...
You can see a little bit more about this project over at IndieDB where I've had to file it under Strategy for the moment because there just really is no genre that covers a game like this.
9 AM Monday morning. A report lands on your desk: Jeanette's monogrammed silver locket has gone missing. The last time she definitely remembers having it, she was walking in the Field with her friend Susan. Shifty hallmate Ashley had also been admiring the locket recently.
Do you:
Drag Ashley in for interrogation?
Comb the Field for clues?
Try to stimulate Jeanette's memory?
Put Susan under surveillance?
Find the locket quickly, and everyone will applaud your leadership. Be too heavy-handed in your approach, and public opinion will turn against you. Let a thief slip through your fingers to strike again, and the whole school's reputation will suffer.
---
So, I've been working on this for quite a while and mentioned it a few places but I'd never made an announcement thread here. Partly because waiting for art so I can get better screenshots, but also because I am kind of inventing genres here. This is not your standard visual novel.
For starters, most of the game is gameplay. There are dialog sections with choices to make, but they're a small fraction of the game. Most of what you're doing is trying to solve mysteries, which you do by assigning your minions to tasks. Then, in RPG fashion, your minion's skills and item bonuses are compared against the target's skills, plus a little bit of dice-rolling for luck.
Next, when you actually are in the talking sections, the dialog is RPG-style... in that you get to choose every single line your character says. So there's a LOT of variation in how a conversation can go, even without knowing that:
Randomised Plot. The cases you encounter are different every time. The solutions to the cases are different every time. Which of your minions, if any, is betraying you is selected at random. The truth behind the Big Bad Conspiracy is selected at random. You have to rely on your skills to solve the mysteries because nothing will be the same!
Your minions are also your friendship/romance options. Befriending them is critical to the game (you need their loyalty in order to make the best use of their skills) but it's optional to take it past that. This is an all-girls' school, male options are NOT on the cards, but you can keep your focus on your schoolwork and career. Or perhaps you're hoping to eventually be inducted into the Ancient Conspiracy...
You can see a little bit more about this project over at IndieDB where I've had to file it under Strategy for the moment because there just really is no genre that covers a game like this.