A place for game announcements, and for people to discuss games being made.
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Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
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azureXtwilight
- Megane Procrastinator
- Posts: 4109
- Joined: Fri Mar 28, 2008 4:54 am
- Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul, a2 (a due), Time Labyrinth
- Projects: At Regime's End
- Organization: Memento-Mori VNs, Team Sleepyhead
- Location: Yogyakarta, Indonesia.
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#16
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by azureXtwilight » Sat Aug 31, 2013 2:20 am
Code: Select all
Statistics:
The game contains 5,809 dialogue blocks, containing 53,624 words and 282,916
characters, for an average of 9.2 words and 49 characters per block.
The game contains 45 menus, 559 images, and 29 screens.
Shizz I guess I went overboard. Episode 1 had 36,000 words >w<
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Minari Cipher
- Regular
- Posts: 61
- Joined: Sat Apr 20, 2013 10:17 am
- Projects: Seasons of Love, The Dare to Gamble, Halloween Otome (Beta Tester)
- Location: Philippines
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#17
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by Minari Cipher » Sat Aug 31, 2013 8:19 am
Ooh... working on Re:Set Ep 2

I'll be in stalking mode again X3
Looking forward for the game and the new features you will add in it Azure.

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Kokoro Hane
- Eileen-Class Veteran
- Posts: 1218
- Joined: Thu Oct 27, 2011 6:51 pm
- Completed: 30 Kilowatt Hours Left, The Only One Girl { First Quarter }, An Encounter ~In The Rain~, A Piece of Sweetness, Since When Did I Have a Combat Butler?!, Piece by Piece, +many more
- Projects: Fateful Encounter, Operation: Magic Hero
- Organization: Tofu Sheets Visual
- Deviantart: kokoro-hane
- itch: tofu-sheets-visual
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#18
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by Kokoro Hane » Sun Sep 01, 2013 7:36 pm
I like long VNs, and this one will probably be super replayable!
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azureXtwilight
- Megane Procrastinator
- Posts: 4109
- Joined: Fri Mar 28, 2008 4:54 am
- Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul, a2 (a due), Time Labyrinth
- Projects: At Regime's End
- Organization: Memento-Mori VNs, Team Sleepyhead
- Location: Yogyakarta, Indonesia.
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Contact:
#19
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by azureXtwilight » Mon Sep 02, 2013 8:51 am
Thanks for the heads up, everyone!
The game won't have a demo version, I'll go straight to the beta testing since it saves time. I am also reducing the RPG part for some reasons that they are quite buggy to begin with (and actually takes a looot of time!), so it will be there only not so much.
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azureXtwilight
- Megane Procrastinator
- Posts: 4109
- Joined: Fri Mar 28, 2008 4:54 am
- Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul, a2 (a due), Time Labyrinth
- Projects: At Regime's End
- Organization: Memento-Mori VNs, Team Sleepyhead
- Location: Yogyakarta, Indonesia.
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Contact:
#20
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by azureXtwilight » Sun Sep 08, 2013 10:04 pm
Heyy guys! I have to say that episode 2 script is done! Yay!
Here's the progress of everything:
CG : 16/20
Sprite : 12/13
Script : 100%
Coding : 50%
Battle cg : 0/6
GUI : 0% -- Can be done in a day since I am using the old GUI modified
OP : 20% -- Can also be done in a day since I can modify the old OP
I am aiming for this month's release XD
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azureXtwilight
- Megane Procrastinator
- Posts: 4109
- Joined: Fri Mar 28, 2008 4:54 am
- Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul, a2 (a due), Time Labyrinth
- Projects: At Regime's End
- Organization: Memento-Mori VNs, Team Sleepyhead
- Location: Yogyakarta, Indonesia.
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Contact:
#21
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by azureXtwilight » Thu Sep 12, 2013 11:34 am
... I can't fix all the battle bugs you asked me guys. I tried and tried and ended up screaming and scaring the crap outta my roommate. So yeah, battles will virtually be the same and since the moving little sprites who are walking are so time-consuming to do I probably won't be making them walking like before. Sorry guys. It's for the sake of finishing this. I just... feel a personal attachment on this one that I feel like I have to finish all the episodes. Dafuq am I talking about.
It's just that my commissions are getting so loaded, and graduation papers, and once I graduate I can't make VNs anymore that I want to finish this so bad before internship.
So real sorry, I hope you are not really sad or anything. (LOL who would get sad over something like that) It seems like trying to do a lot of gameplay mechanics are not for me right now.
Last edited by
azureXtwilight on Thu Sep 12, 2013 11:38 am, edited 1 time in total.
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Coren
- Mindscrew Driver
- Posts: 1691
- Joined: Fri Sep 18, 2009 9:24 am
- Completed: Dear Mariko, Six Rules, Ribbon of Green, RE: Prince of Nigeria, Doppelganger, Cole's Gate Demo, Crimson Rafflesia Demo, Mica: Apoptosis Demo
- Projects: Crimson Rafflesia, Mica: Apoptosis, Fantasy Euthanasia
- Organization: Soyasushi Productions
- Tumblr: CorenBaili
- Deviantart: CorenB
- Skype: coren.baili
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#22
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by Coren » Thu Sep 12, 2013 11:37 am
Well personally I think - go for it.

Just do what you know can work for your game, and in the timespan you can allow yourself. Take their battle ideas as suggestions, not bugs - you're not obliged to add everything requested of you.
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azureXtwilight
- Megane Procrastinator
- Posts: 4109
- Joined: Fri Mar 28, 2008 4:54 am
- Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul, a2 (a due), Time Labyrinth
- Projects: At Regime's End
- Organization: Memento-Mori VNs, Team Sleepyhead
- Location: Yogyakarta, Indonesia.
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Contact:
#23
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by azureXtwilight » Sun Oct 20, 2013 9:17 am
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