SC2VN [e-sports] [BxG][BxB]

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Katta
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Re: SC2VN [e-sports] [BxG][BxB]

#16 Post by Katta » Fri Oct 04, 2013 8:24 pm

Thank you!

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Re: SC2VN [e-sports] [BxG][BxB]

#17 Post by Vogue » Mon Oct 07, 2013 7:48 pm

Fans of StarCraft will recognize that we were heavily inspired by the realities of the competitive gaming scene. There have been works of fiction that touch on a reality where competitive games have become much more mainstream, and to a degree this is true of what is beginning to happen internationally. Despite its growth, our esports scene faces a lot of uncertainty for those involved, especially for professional gamers who have given up a significant portion of their life in an attempt to make a career out of something that not everyone can accept. The conflict and struggle facing aspiring progamers today became the most interesting backdrop for our visual novel.

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PC bangs in Korea play a huge role in the development of esports games, some holding weekly small tournaments for aspiring gamers to see where they stack up. While professional gamers rarely compete in amateur tournaments after they break into the big leagues, PC bangs remain an integral part of the competitive and gaming culture of South Korea. The Courage tournament used to be the gateway tournament for aspiring progamers who were looking to obtain a mandatory progaming license if they wished to compete in KeSPA (Korean eSports Assoication) sanctioned StarCraft leagues. NoNy and Ret, two well-known international StarCraft players, attempted to compete in Courage but were unable to obtain their license after being knocked out early in the tournament. In SC2VN, the PC Bang will be an integral part of meeting fellow players to practice and forming new rivalries.

When designing our characters, we drew inspiration from popular Korean progamers. SC2 is an international game, and players from across the world mingle at international tournaments even though language sometimes proves to be a barrier. However, some Korean players remain extremely popular overseas because of how open they are to fans and the personalities they display on stream and competition. The fun-loving, smiling, and apparent out-going nature of the real MKP was the inspiration for how we would write him in game in a way that fans would recognize, but also give our version of characters a unique flair. Other players in StarCraft 2 have earned a reputation of being cold, crude, and even hostile toward fellow players – especially after a loss. The rich amount of real world characters we could draw from also gave us inspiration to flesh our both original and familiar characters for players to interact with.

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The characters in the final game are constantly undergoing redesign, but we hope to keep some of them familiar to StarCraft 2 fans for the appeal of socializing, practicing, and competing against well-known players.
Becoming a progamer is a continual struggle in every aspect of their life. Not only do aspiring professional gamers give up their youth to go into an uncertain career, but retiring progamers also face the uncertainty of what to do next after 3-4 years of a profession that some people have never heard of. Players face rivalries, slumps, sponsorship issues, problems with teammates, and many more forms of conflict. We definitely won’t be at a loss of ideas, and SC2VN will touch aim to outline the obstacles that players face inside and outside the game.

Try our demo for SC2VN! If you haven’t already, please support our and try our demo on Kickstarter.

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