Genre(s): Science Fiction; Magic; Drama; Action; Mystery; Psychological; Romance
Type: Visual Novel (1st of a Trilogy)
Game Status: Currently in development
Kiyoshi: Lead Designer & Programmer
Toby Maddox: Writer & Editor
Katie Marsel: Writer
Ariel Pond: Writer
Gukupu: Character Artist
Enrique Carmena: Character Artist
Shiroisalva5: Background Artist & Website Designer
Duskylli: Background Artist
Completion Percentages (11/17/13):
Voice Acting: 0%
>Immersive gameplay and story-based interactive decisions
>Three alternate endings
> Interactive Quick-Time-Event Combat
>Interactive ‘debates’ that influence the player’s attributes and influence relationships
>Numerous locations within the city of Tokyo
>Digitally produced backgrounds featuring hidden items
>An in-game social networking feature that allows dynamic interaction with characters
>Various achievements to be unlocked during gameplay
>Two playable characters: Ryota Fukuda & Sophia Belleamie
“Whether bound by fate or chance, a man will always fight to regain his will.”—Unknown
In the year 2036, human civilization has reached a new scientific era: technological innovation is widespread and industrialization is at its zenith. Conversely, the societies of the occult have been pushed to the brink of extinction. As their numbers dwindle, mages find themselves pushed further into the shadows—forced to retreat from annihilation at the hands of criminal syndicates.
For most, the machinations of the underworld are relegated to myth and legend. People live in ignorant bliss, contented with the technological advancement that has eased their burdens. In Tokyo, the nexus of industrial power, Fukuda Ryota remains unaware of the clandestine conflicts that plague the city. But a fateful encounter with the enigmatic Sophia Belleamie will change his life forever, plunging him into the depths of a world he never dreamed existed.
With his destiny now intertwined with this mysterious girl, an “Executor” of the Russian Church, Ryota finds himself on the run from the nefarious magi hunter—the Whispering Shadow—and pursued by the infamous criminal organization, The Silent Workers. But as he explores the dark world of magic, he realizes that his life, and the future, will be changed forever.
The following are key characters featured in the game. Character concept art will be released at a later date.
"The greatest wisdom lies within the shadows."
A nineteen-year-old male attending his first year in university, Ryota is a calm, introspective individual who trusts his intellect above all else. Extremely analytical, he prefers studying the inner workings of human nature rather than immersing himself in society. Possessing an independent and self-reliant nature, his thirst for knowledge is insatiable. By chance, he becomes involved in the search for the Whispering Shadow, and is consequently thrust into the world of magic and the occult.
“Light shines brightest in those with strength.”
A victim of the devastating Euro Zone War, Sophia escaped a ravaged France as a young child. She spent months wandering the countryside, her personality hardening as the chaos of war engulfed the continent. She eventually made her way into Russia, where her developing lethality drew the attention of the Russian Orthodox Church. Recruited into the Church’s “Executor” program, Sophia has subsequently risen through the ranks to become one of its deadliest agents.
In recent months, Sophia has been sent to Japan to investigate the string of deaths surrounding the Whispering Shadow, working with her handler Ivan to discover the truth behind the grizzly murders.
Sophia is a combat and magical prodigy, excelling in Russian Style Holy Magic and Creationism while displaying advanced martial proficiency. However, despite her ruthless professionalism, Sophia exhibits a surprising playfulness to her friends, perhaps a lingering remnant of the innocent child she once was.
“The chains of the past will always bind us.”
In the midst of the Euro Zone War, Alexa was abandoned by her family as they desperately fled across the continent. Taken in by the Silent Workers, she was trained as a child soldier and molded into the perfect killer.
The subsequent years of psychological torture and physical abuse wore on Alexa, and she is now nothing more than a shell of the person she once was. Distrustful of everyone and embittered at the callousness of humanity, she currently follows the Silent Workers in quiet servitude.
The Whispering Shadow:
“If humankind is crafted in God’s image, then the Shadow is truly the reflection of hell.”
A being of unmatched power and devastating magical proficiency, the Whispering Shadow has come to be feared by all. With its identity concealed, the only true knowledge the world has on this strange creature is that is an adept practitioner of a dark, unknown magic. Leaving a wake of destruction and chaos across the world, the Shadow has recently come to Tokyo, though the reasons for its arrival in the city are a mystery to all.
“The will of men is easily broken.”
Cold, ruthless, calculating—the Listener is the embodiment of the Silent Worker ideal. And for those who brave the underworld of Tokyo, he has come to be the manifestation of fear. With a keen intellect and unmatched strategic prowess, the Listener rose quickly in the Silent Worker ranks, swiftly becoming one of the syndicate’s most trusted lieutenants. Having been delegated substantial authority, the Listener has become an invaluable asset, and the Silent Workers have become a formidable force under his cruel leadership. However, his true talents lie in the realm of information gathering, and horrifying stories of his sadistic treatment of captives have unnerved even his closest allies.
The background artwork is still in a pre-alpha state. Sample images of the assets will be added once the development process is further along.
Dance Among Wolves
Advice from other developers:
We’d love to hear your feedback and opinion of our game with respect to the following elements:
1. What are your thoughts about the game’s story and narrative?
2. Do the main characters interest you?
3. How do you feel about the game’s artwork?
4. Are there any additional gameplay elements you think would benefit the game’s appeal?
Thanks for reading and stay tuned for future updates!