Will June trade the glow of streetlights for fireflies and the cacophony of car horns for crickets?
Credits
Writing/Programming
Jill Harris (PB&Jelly)
Character Art/CGs
M. Beatriz Garcia (Deji)
Story
June Pinegar is forced to spend the summer working at her father’s quaint country café, far away from her urban home in New York City.
Will romance spark with the dutiful barista or friendship form with the bubbly cashier? Or perhaps she’ll mend the strained relationship between her and her quirky father.
One thing is certain: with each passing day, June is finding herself more and more charmed by the intoxicating mystique of the Southern town and its residents.
Corona Borealis is a heartwarming story that shows the lasting effects our lives are capable of having on others, as well as their effects on us.
Rather than just providing the player with romance options, it aims to explore the depths of non-romantic relationships, too.
Main Characters
June Pinegar (MC)
Age: 16
June is Basil’s daughter and the reluctant new employee at his café.
At first, she prefers to keep her distance from the others, but she matures and opens up as the game progresses.
Player’s choices will determine how hardworking or friendly she’ll be, which will in turn affect how other characters perceive and interact with her.
Basil Pinegar
Age: 36
Route Type: Friendship
June’s doting father and the owner and head chef of the café.
Passionate and driven, he can sometimes get a little too lost in his work.
His and June’s relationship is shaky at best, but he hopes to change that over the course of the summer.
He has an unhealthy love for coffee and the classic TV show “Star Journey”.
Logan Russell
Age: 18
Route Type: Romance
The barista and dishwasher at the café.
He is a hardworking and dependable employee that sets high standards for himself and places those same expectations on others.
His interest in engineering proves to be a useful skill, as it gives him an uncanny ability to fix anything that breaks in the café.
He plans on moving at the end of the summer to attend an out-of-state university.
Lacey Hopewell
Age: 16
Route Type: Friendship
The overly friendly cashier and dining room attendant.
Incredibly optimistic, it seems nothing can put a damper on her good mood.
She immediately takes an interest in June and goes out of her way to make her feel welcome.
She loves to talk about her fiancé, Mason.
Supporting Characters
Noah Hopewell
Age: 16
Route Type: Tied to Lacey's route, Friendship...?
Lacey’s introverted and awkward twin brother.
Unlike his sister, he is rather pessimistic and reserved.
Sometimes it seems like there’s something amiss between the two, but it’s difficult to know for sure.
He spends most of his free time inside writing bits of music and sketching in his notebook.
Features
- Play through June’s summer break (two months)
- Four different endings (one good ending for each character, plus one bad ending)
- Special “After Story” epilogues immediately following each good ending (three total)
- Detailed descriptions of food (yay!)
Contact
If you would like to lend your talents and help with the making of Corona Borealis, you can submit an application via PM.
Please include a list of any prior VN work experience and a sample of your abilities.
Submissions will be kept on file until an opening arises, then we’ll contact those who fit the job criteria.
We look forward to the possibility of working with you!
Questions & Updates
2. What are some optional features you'd like to see added to Corona Borealis? For example: English voice acting, an opening video, additional art (sprite poses, outfits, CGs), original soundtrack, etc.
3. If you could pick only one of the above features to add to CB, which one would it be?
Of course, I’m also open to any questions you have for me. ^^
12/15/2013 – The game has been completely written for some time now (aside from all of the questions June will ask her co-workers—I specifically want audience suggestions/feedback for that.) At this point in development, I’m just commissioning assets and programming them into the game as I receive them. I’ve already contacted an artist about the backgrounds and I have a few people in mind for custom GUI. So far, I haven’t run into any roadblocks while programming, but I might need to commission someone to help me out in the future.
1/13/2014 - Background production is underway and sprites should be finished before March. A GUI artist has also been contacted and commissioned.
2/25/2014 - All of the sprites are officially done. Yay!
8/26/2014 - Yucky, unfinished demo available for download on page three. Blech. Please let me know what you think.