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Omniknight
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DELETE ME

#1 Post by Omniknight » Wed Dec 25, 2013 10:39 pm

-Mods, delete this thread-
Thanks ^^;
Last edited by Omniknight on Sat Apr 26, 2014 11:08 pm, edited 19 times in total.

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Re: Juniper's Knot: Sequel

#2 Post by Omniknight » Wed Dec 25, 2013 10:48 pm

-Mods, delete this thread-
Last edited by Omniknight on Sat Apr 26, 2014 11:08 pm, edited 1 time in total.

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Re: Juniper's Knot: Sequel

#3 Post by Omniknight » Thu Dec 26, 2013 10:58 am

---
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Re: Juniper's Knot: Sequel

#4 Post by Rinima » Thu Dec 26, 2013 2:17 pm

No longer relevant.
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Re: Juniper's Knot: Sequel

#5 Post by Omniknight » Thu Dec 26, 2013 2:18 pm

Does anyone have any questions or expectations for the game?
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Re: Juniper's Knot: Sequel

#6 Post by Rinima » Thu Dec 26, 2013 2:26 pm

:P
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Re: Juniper's Knot: Sequel

#7 Post by Ran08 » Thu Dec 26, 2013 9:36 pm

Love? Eh, that's a curious question, but I'd rather not have them fall for each other. Hahaha. It looks like a pretty nice sibling-y relationship. :)) That's just my own opinion of course.

I am looking forward to this anyway, since I enjoyed Juniper's Knot quite a lot. And... I guess the better route is for it to become a commercial release, if Dischan allows it. Haaa. Anyways, goodluck on the game. :)

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Re: Juniper's Knot: Sequel

#8 Post by Omniknight » Thu Dec 26, 2013 9:38 pm

EDIT: It seems that one of our artists (arisuonpaa) is inactive and we might need an additional background artist. I'm not sure just yet because I haven't confirmed some details. Nevertheless, if you'd like to work with us, feel free to apply by either PM or registering here:
dischan.boards.net.

:D

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Re: Juniper's Knot: Sequel

#9 Post by Omniknight » Thu Dec 26, 2013 9:39 pm

@Ran08: Thank you very much! We're aiming for 10 hours minimum (Already have... 16000 words so... how many characters? Forgot XD)

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Re: Juniper's Knot: Sequel

#10 Post by Omniknight » Fri Dec 27, 2013 2:30 am

I think we should release at least the first arc by March, if not sooner.

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Re: Juniper's Knot: Sequel

#11 Post by Omniknight » Fri Dec 27, 2013 5:03 pm

UPDATE-Yes, one of our artists (unlevelednate) has left the team (I lost contact with him. :() If you're interested in working for us regarding background art, please contact me. We officially have 1 free spot now.

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Re: Juniper's Knot: Sequel

#12 Post by Green Glasses Girl » Sat Dec 28, 2013 1:42 pm

I'm kind of confused. Was this a game officially approved by Dischan? I noticed you said:
Omniknight wrote:We're unsure if this will be a commercial release or not, but if we can obtain a contract with Dischan about splitting the profits 70:30, then it's probably going to be commercial. No deal means free release though. We'll see about that one later!
That makes me think that this game wasn't given permission? Not to mention that having a commercial release for a fangame seems strange since the original game was free. I'm not 100% sure how fangames in the U.S. work in that case.

If this game is already approved, I think "Juniper's Knot: Subtitle Here" would be more fitting for a fangame. Also, this is going to be GxB and GxG, right? As in Girl x New Guy and Girl x the Fiend.

I think more released development about this game would get you more replies on this thread. If you said a demo is going to be released in 2-3 months from now, some concept writing/sketches would be great to see!
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Re: Juniper's Knot: Sequel

#13 Post by SundownKid » Sat Dec 28, 2013 2:05 pm

It seems to me like a developer approved "fan sequel" considering they aren't "officially" continuing Juniper's Knot past the original game. That said, you may run into some trouble if you turn it commercial midway through development. Without agreeing on the profit splits for everyone who worked on it before hand, you are looking at some serious issues when people start demanding their share of the 70% profits you are making.

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Re: Juniper's Knot: Sequel

#14 Post by Rinima » Sat Dec 28, 2013 2:37 pm

Green Glasses Girl wrote:I'm kind of confused. Was this a game officially approved by Dischan? I noticed you said:
Omniknight wrote:We're unsure if this will be a commercial release or not, but if we can obtain a contract with Dischan about splitting the profits 70:30, then it's probably going to be commercial. No deal means free release though. We'll see about that one later!
That makes me think that this game wasn't given permission? Not to mention that having a commercial release for a fangame seems strange since the original game was free. I'm not 100% sure how fangames in the U.S. work in that case.

If this game is already approved, I think "Juniper's Knot: Subtitle Here" would be more fitting for a fangame. Also, this is going to be GxB and GxG, right? As in Girl x New Guy and Girl x the Fiend.

I think more released development about this game would get you more replies on this thread. If you said a demo is going to be released in 2-3 months from now, some concept writing/sketches would be great to see!

We have been given permission to release the game, but not as an official sequel.
The idea about it being commercial... we do need to talk about that.
Omni, you talked to Jeremy about it right? (if not, probably best you refrain from mentioning it in public)
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Re: Juniper's Knot: Sequel

#15 Post by SundownKid » Sat Dec 28, 2013 6:08 pm

Approving a commercial release while not allowing it to be canon seems pretty unusual. Especially since this is pretty much a sequel with the same characters, so most people will automatically assume it is canon.

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