Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

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kukiko-tan
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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#181 Post by kukiko-tan » Sat Aug 09, 2014 5:23 pm

How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
Ahh maybe the very beginning after the dragons-humans-magicians storytelling was a bit too fast-paced but the rest was ok!

How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
They all seem pretty 3D and have depth in them. Like, Sho, for example, is not just the cold mysterious shota dude who hates everyone at all times no matter what kind of stereotype :). He really gave at times answers/replies who managed to grab him out of a stereotype and make an individual out of him.

Who's your favorite character? ;)
Shooooooo all the waaay. I just love poking those kind of people both in games and real life ahaha my guilty pleasure though I can't say those people like it that much. It's funny to mess with them and befriend them. and I like short guys.I honestly want to draw a fanart of him someday.

What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Well, since the happy-go-lucky song was going on even when it seemed pretty serious, I still can't imagine anything serious happening in the future, even though there's war and all that stuff. :) I just imagine everyone being a happy family.

Any questions about the game? Feedback? Critique? Type away!
I loved the demooo, though I've only tried befriending Sho so far, but I wanted to type here ASAP aaaaaaall my love. What I like the most about the game are the jokes, light-hearted, family moments. ; v ; )<333. Lately I've been playing mostly serious games that don't have much break, so I kinda forgot how much I enjoy comedy. Or maybe I couldn't enjoy the comedy genre lately because it's too perverted? I don't know, but I appreciate the work you've done so far. :)
Oh and I like how I can find my silliness in Aleo at times....*cough*allthetimes*cough

And..umm...*looks at some of the comments* I must point out that it's such a great thing you didn't add sexual content thank youuuuu TT 7 TT)/ And I'm glad even the kissing is not much out there. I don't know how to express this, but the relationships can have so much more meaning and depth without those things and so much purer and thank youuu.And then, just because they are adults it does not mean they have all that stuff. The fact they are adults should most probably be a a step forward on not doing these things. Teenagers are more inclined to think of and do this stuff because their hormones all are over the place, while I think adults will be more reserved and mature regarding this.

Anndddd-- *edited for the n time this post ahaha ;; *
I'd love if there were more, no less, vn moments and chatter between characters while they fight! Though, I'm not sure if that would be too realistic? I mean, maybe real life soldiers do not have enough time to talk while fighting and it's mostly mutual? ...OOOhh mutual conversations with signs and stuff would be awesome *nodnod*

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#182 Post by Snowflower » Sun Aug 10, 2014 11:40 pm

i'm pretty sure i saw some of the characters in dev couple days ago!! omg and i was so jealous of the pretty art!
lemme playyyyyy *^*
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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#183 Post by akemicchi » Sat Aug 16, 2014 11:13 am

Yeaaaaaah late responses whoo
LliiraAnna wrote:Hey, I've said "for example" XD Why is it so that when I try to say something serious, I end up sounding silly instead? lol

Anyway... I'd prefer Fire Emblem style battles over the Yggdra Union ones, but that's probably just me. The pairing system also sounds nice... power of love will conquer everything!
As far as I remember, pairings in FE got stat boosts if those two characters were standing close to each other in battle... And you could get an advantage or a disadvantage depending on the type of terrain... such as forests increasing your chances of evading enemy attacks... I was also thinking of Persona 3 and its battles, with enemy weaknesses and co-op attacks and such. May be worth looking into for ideas :)

Your art is awesome, as always. The fourth sprite is so adorable :3
I-I took you seriously, though? o|-<

Aahhh there's so many things I can do. o|-< I completely forgot about Terrain boosts (even though most grid-based games have something like terrain boosts pfft). I'll make a list of possible things I can implement in a grid-based battle system and strikeout what's too complicated. I didn't even think about Persona 3. Enemy weaknesses might be a bit much, though, since the magicians are the only ones that have magic... but like I said, I'll just list them all down and use what I need.

Thank you! :'D And thank you for the ideas!
Mad Harlequin wrote:Ali'sakir really loves to talk with his hands, doesn't he?

He's so expressive! Great work.

I can't really offer much input into battle mechanics since I've regrettably never played Fire Emblem or the like, but I'm sure those games offer some decent inspiration.
Eheh, yeah, he's pretty expressive. The player won't see any of those expressions (except the first one) unless you're close to him though, ahaha.

Aww, really? They're so much fun, though. ^^;
In any case, thank you so much, Mad Harlequin! :D
Rinima wrote:By the looks of it, the battle system reminds me a little of the battle system used in Luminous arc 2.
Heyyy, Luminous Arc 2! I've played that! (I didn't finish it, though... *cough*)
I... don't remember the mechanics of that game (mainly what made it unique to other similar games). o_O What were the sort of things that it had for their battle systems? In any case, I'll have to revisit it-- check some gameplay footage or something on YouTube! Thanks!
Lyyli wrote:I do love Fire Emblem Awakening so if you do put in a something like a pair up system I will luv you~ Also, having some type of small talk from time to time on the battlefield like in FEA would also be cool.

And man, Alisakir is just such a gorgeous little thing I don't even-
A pair-up system only makes sense for a dating sim game! >v>

aslkdfjksdj thank you ahahah
crestforge wrote:I've been watching this thread from the shadows and I'm only posting now because I think I have something to contribute, or well, thoughts about certain aspects of your game ehe :'D
Thank you so much, crestforge! :D I really appreciate that you've taken the time to share me your thoughts! They're super helpful with my brainstorming.
crestforge wrote:No-levelling: Is neat I think. A few things to consider though, since you don't level up, are all the skills already unlocked for all the characters? If not, how will the player gain new skills? Levelling systems also give the player a sense of 'reward', maybe think of a way to reward the player for choosing certain characters?
That's true. I was thinking that because there are so few battles in the game, all skills should be available already and leveling would be unnecessary. Doing something like this definitely doesn't reward the player for choosing certain characters.

I'm thinking one way is to have Combos between characters, so they'd be more inclined to experiment with their team. I'm trying to make it so that you'd need both defensive units and attack units in order to survive the battle, so I guess a more balanced game is what I'm going for to encourage people to try new things. With there being a limit on the number of battles, wouldn't it inspire people to try as many combinations as they can? Then again, people could just find the first combo that works and stick with it. ^^;;; Hmm.. You bring up a good point though! I'll think more about it, thank you! :D
crestforge wrote:You can also try playing around with the tiles for more gameplay strategies. Like maybe Sitri can summon earth walls to block the enemy's path or divert their path? Or maybe Sho can create fire walls (units can pass, but they will take damage?). How about Faeran being able to cast a 'Healing Tile' (unit on that tile will be healed each turn?). How about Trap tiles (units on that tile will lose their turn, disable movement, disable magic, etc?)
I DIDN'T EVEN THINK ABOUT TILES. That's a really great idea!! I'd really like to implement something like that in the game. *_* Of course, having turn-based consequences is a great idea, too.
crestforge wrote:Also maybe you could add different winning/losing conditions like escort missions, defend the base, survive for X amount of turns, etc. Just so there's more variety to the gameplay aside from rolfstomping the puny humans :D
You have a lot of amazing ideas. o|-< Doing something like that means I could have optional chances for the MC to engage in different types of battles other than the main ones.
crestforge wrote:And there goes a wall of text! In the end these are merely suggestions and ideas, so please feel free to ignore or adopt any of these. And I know it's been said a lot of times but your art is really gorgeous! I really love how expressive the characters are and your designs are just beautiful, and hot damn those hands! Now lemme just scoot back into the shadows and stalk this thread :3
Thank you so much. o|-< And thank you so much for sharing your thoughts and ideas-- they've really got me to thinking about what I can do! *v*
Aruise wrote:OH OH YEY FOR AN UPDATE!! *w*

I think it's great to use battle system like Fire Emblem's but I won't deny that the one like Yggdra Union's would be great too! Since you said there's won't be any levelling system... owo"

And I agree with in-battle conversation, it will make things more interesting coughandromanticcough 8D
Thank you! Haha, 'romantic'... >v> Maybe for some of the characters...
chaos wrote:i definitely agree! it'll be interesting to see how individual characters react to these things as well. as for the partner system and bonding, will this be available exclusively for aleo (aleo + romance interest), or will we be able to put other characters into a partnership? i'd probably have to set up a certain brotherly partnership that way for double damage 8D
I'm not sure-- I'm thinking of having the characters be able to Pair Up with other characters too, but then again, having only Aleo Pair Up with another character could be her Passive Skill or something. It really depends on how I do the Combo system and if I like what's happening.

Then again, I'm probably more likely to implement it for all the characters. ^^; I did it for Aleo; why not for the others?
chaos wrote:as for how the actual pair up system would work.. characters in close proximity that are in a partnership have a certain bonus? but, does the bonus depend on the partnership/character, or is it always the same? are there certain characters that just can't be paired up? just some things to consider ^^ as someone said, no levelling may make the game more difficult in the long run, not only because of user experience (i admit i do love levelling up in most games that involve battles) but also because it may mean some battles will be really tricky to users who aren't used to battling strategically.
That's true, that's true. u_u I'll keep note of all these things. When I finish programming the core of everything, I'll definitely try consider the different levels of players and adjust accordingly.
chaos wrote:oh wow redo sprites O: are you sure? you're not going easy on yourself in terms of the workload LOL make sure you can realistically do everything you assign yourself!! ;.;
but ali is looking good <3 that 2nd to last sprite is adorable, i wonder what context it's in // not so sure i want to know the context behind the one in the middle though LOL.

looking forward to more <3
I might keep a few sprites and just touch them up, but I would have redrawn everything eventually (its the main reason why I didn't color the sprites for the demo; I would have just wasted my time). o|-< Perfectionist by nature pff

ohohoho

Thanks so much, chaos! ^^
kukiko-tan wrote:[...]
!!!!!
Thank you so much! o|-< You don't know how much it means to me to hear that you enjoyed your experience with my game.
kukiko-tan wrote:Who's your favorite character? ;)
Shooooooo all the waaay. I just love poking those kind of people both in games and real life ahaha my guilty pleasure though I can't say those people like it that much. It's funny to mess with them and befriend them. and I like short guys.I honestly want to draw a fanart of him someday.
OMG lol in real life, too? I'd be too scared to mess with people like that lmao You're fearless kukiko-tan >v>
Ahhh, thank you so much! It really means a lot to me to hear that!
kukiko-tan wrote:What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Well, since the happy-go-lucky song was going on even when it seemed pretty serious, I still can't imagine anything serious happening in the future, even though there's war and all that stuff. :) I just imagine everyone being a happy family.
Hahaha, that's a problem, then! Part II starts to dive into the horrors of war. I've made the game too lighthearted, haha. Thank you for bringing it up! I'll work on setting the mood much better! :D
kukiko-tan wrote:Any questions about the game? Feedback? Critique? Type away!
I loved the demooo, though I've only tried befriending Sho so far, but I wanted to type here ASAP aaaaaaall my love. What I like the most about the game are the jokes, light-hearted, family moments. ; v ; )<333. Lately I've been playing mostly serious games that don't have much break, so I kinda forgot how much I enjoy comedy. Or maybe I couldn't enjoy the comedy genre lately because it's too perverted? I don't know, but I appreciate the work you've done so far. :)
Aaah, thank you so much! I'm not really into perverted or crude humor-- I mean, they're okay once in a while, just... not when you rely on dirty jokes or the inappropriateness to make people laugh? ;;; Anyway, I feel you.
kukiko-tan wrote:Oh and I like how I can find my silliness in Aleo at times....*cough*allthetimes*cough
You are a cool person, kukiko-tan. 8D
kukiko-tan wrote:And..umm...*looks at some of the comments* I must point out that it's such a great thing you didn't add sexual content thank youuuuu TT 7 TT)/ And I'm glad even the kissing is not much out there. I don't know how to express this, but the relationships can have so much more meaning and depth without those things and so much purer and thank youuu.And then, just because they are adults it does not mean they have all that stuff. The fact they are adults should most probably be a a step forward on not doing these things. Teenagers are more inclined to think of and do this stuff because their hormones all are over the place, while I think adults will be more reserved and mature regarding this.
I really, really appreciate hearing this. I had a lot of reservations about not including sexual content since there's a lot of pressure in society to be sexual. I mean, it's natural, there's no denying that, but I also felt pressured to include it in my game, even if it's just writing a steamy kiss scene or something like that. (I even tried my hand at writing it and the writing was awkward and clumsy as heck, ahaha) I felt that my game would just feel out of place tackling a romance that didn't include the aspect of sexual desire and tension in the relationship, especially since the characters are adults. ;;; If that makes any sense... Thinking about it, adults would be more likely to have more mature relationships than teenagers. ahaha ;;

Anyway, I'm just going to settle with a less sexually-driven romance between the characters because it's more enjoyable for me. I'm really glad it doesn't seem to bother people, though! It's super encouraging to know that someone approves of it, too! 8D
kukiko-tan wrote:Anndddd-- *edited for the n time this post ahaha ;; *
I'd love if there were more, no less, vn moments and chatter between characters while they fight! Though, I'm not sure if that would be too realistic? I mean, maybe real life soldiers do not have enough time to talk while fighting and it's mostly mutual? ...OOOhh mutual conversations with signs and stuff would be awesome *nodnod*
Hmmm. I don't think it's unrealistic for soldiers to have conversations with one another, but I'm thinking along the context of modern warfare where most of the battle is spent laying siege on either enemy or territory, waiting, and unloading bullets without the aim of hitting anyone. I guess with medieval warfare, something like this would be harder since you actually have to fight face-to-face with an enemy. Maybe if they pass a few turns without engaging or moving towards an enemy, they'd have a few conversations about something other than the current battle? ovo Would that work?

Thanks, kukiko-tan!!
Snowflower wrote:i'm pretty sure i saw some of the characters in dev couple days ago!! omg and i was so jealous of the pretty art!
lemme playyyyyy *^*
Snowflower! Thank you! o|-< I have an alpha/demo out on the front page if you'd like to try it out. I'll release a more polished version some other time. Anyway, thanks again! 8D


******

Now, onto...
UPDATES

I've been working on the endings, predominantly on the Secret Character/Bad Route. It's bad because the Secret Character's route isn't supposed to be enjoyable and you automatically get him if you don't develop a good enough relationship with another character... but you can fall in love with him and see fluffy doki moments if you want? lol I don't know why you'd want to, though, unless you want to collect all the endings or if your type is the crazy, obsessive yandere that could murder you at any moment. e_e

Anyway, I should probably mention that Part I is extremely lighthearted, but as the game gets closer to Part II, things start getting a lot more serious. My sister and brother likened the game to a suspense/horror once Part II started, especially concerning the Secret Character/Bad Route, haha. Apparently there's a bit of a mood whiplash once the plot gets going, but I'll try to ease into that while still in Part I. :s

In other news, I've joined three other projects as an artist, so I'm not currently working on this project as much as I used to. Until I finish, I'll probably be posting less updates. :D Anyway, thanks again, everyone!

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#184 Post by LliiraAnna » Sat Aug 16, 2014 1:27 pm

Yay, an update!
...a crazy possessive yandere character that could murder you at any moment? Sounds interesting. I will definitely screw everything up at least once to see this path. XD (also, I love drama :3)
It will be nice to see a more serious side of the game, too.

Anyway, good luck with it and all your other projects!

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#185 Post by Chasing Summer » Sat Aug 16, 2014 1:36 pm

I think I’m going to be the only one who purposely chases after the bad route. Yanderes are entertaining and hot.

//hides in my own shame
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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#186 Post by Mad Harlequin » Sat Aug 16, 2014 2:10 pm

akemicchi wrote:Aww, really? They're so much fun, though. ^^;
In any case, thank you so much, Mad Harlequin! :D
Yeah, I've never had the money to throw around at all the different consoles and handhelds and games. But at least when I play this I can get a sense of what those games are like. :)
I really, really appreciate hearing this. I had a lot of reservations about not including sexual content since there's a lot of pressure in society to be sexual. I mean, it's natural, there's no denying that, but I also felt pressured to include it in my game, even if it's just writing a steamy kiss scene or something like that.
Oh, you shouldn't feel pressured to include sexual content. There's more than enough of that elsewhere, in my opinion, so a lighter, non-sexual romance will provide a nice break from all the hot-and-heavy stuff.
I've been working on the endings, predominantly on the Secret Character/Bad Route. It's bad because the Secret Character's route isn't supposed to be enjoyable and you automatically get him if you don't develop a good enough relationship with another character... but you can fall in love with him and see fluffy doki moments if you want? lol I don't know why you'd want to, though, unless you want to collect all the endings or if your type is the crazy, obsessive yandere that could murder you at any moment. e_e
Oh, dear. So he's one of those! Well, it should be . . . fun, I guess? Poor Aleo . . . you'll have to invest in some magical pepper spray. And probably hire an attorney.
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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#187 Post by kukiko-tan » Mon Aug 25, 2014 3:05 pm

' ^ ')b Alrighty! I've befriended pretty much everybody! You have done a really great job at building their personalities and making them both interesting and distinct. I really mean it. Honestly, I've tried playing a game that, even though it had high quality art, the characters' personalities were so cliche and flat, I gave it up (which makes me appreciate even more your hard work here). Besides Sho (I played his route twice ahaha;; I couldn't resist), I like Faeran for his gentleman ways of dealing with ladies and his reliability, then Master Reziel for his gentle, charming and caring attitude towards Aleo -- *smacked*. He and Aleo have funny fights. At last, there is Rima, who is such a sweetheart 8'D! I rarely find a female character who is feminine and kind but not a damsel in distress. Her character design is my favorite, also. This is my top 3, but rest assured that all the characters have at least one thing that makes them like-able.
May I ask ; v ; ) Where do you get your music from? Or is it made by you? There is one specific song I really like listening to when it starts playing and I was wondering if I could listen to it separately on the internet.
And you are very welcome! Keep going! ^7^)/

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#188 Post by Lyyli » Mon Aug 25, 2014 4:04 pm

A crazy, obsessive yandere that could murder you at any moment you say?! I'm in!
Meep.

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#189 Post by Cafechan » Mon Aug 25, 2014 4:09 pm

Demo, heck yesssss!! Downloading it for later! Will leave a review when done!

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#190 Post by akemicchi » Thu Aug 28, 2014 6:00 pm

LliiraAnna wrote:Yay, an update!
...a crazy possessive yandere character that could murder you at any moment? Sounds interesting. I will definitely screw everything up at least once to see this path. XD (also, I love drama :3)
It will be nice to see a more serious side of the game, too.

Anyway, good luck with it and all your other projects!
The game needed someone that was wildly different from the rest of the cast. So the cast can take the war motif seriously...

Thank you so much! :D
Chasing Summer wrote:I think I’m going to be the only one who purposely chases after the bad route. Yanderes are entertaining and hot.

//hides in my own shame
oh my gosh lmao
All I can say is that I agree with yanderes being entertaining because I'm having too much fun writing him. o|-< As for being hot, he's more... cute than anything... unless you mean the manic, possessive, psycho side.
Mad Harlequin wrote:Yeah, I've never had the money to throw around at all the different consoles and handhelds and games. But at least when I play this I can get a sense of what those games are like. :)
AHAHA I HOPE I CAN DELIVER ;;;
Mad Harlequin wrote:Oh, you shouldn't feel pressured to include sexual content. There's more than enough of that elsewhere, in my opinion, so a lighter, non-sexual romance will provide a nice break from all the hot-and-heavy stuff.
There's just a lot of pressure to fit in, haha. ;;; It also just seems odd not to include any when the cast are adults, considering how people seem to stress the importance of desire and the sexual aspect of a romantic relationship. To be perfectly honest, though, romance in general makes me uncomfortable; if I could, I'd just want to write about friendship and familial relationships and other kinds of relationships. 9v9

But yeah, I'm just going to do as I've planned and not include sexual content. (If I included it, it would probably be clumsy and awkward as heck. No one would want to read it, haha.) People are free to imagine whatever scenes they want to see between the characters. :)
Mad Harlequin wrote:Oh, dear. So he's one of those! Well, it should be . . . fun, I guess? Poor Aleo . . . you'll have to invest in some magical pepper spray. And probably hire an attorney.
Hahaha, unfortunately, none of those will be able to stop yanderes!
kukiko-tan wrote:' ^ ')b Alrighty! I've befriended pretty much everybody! You have done a really great job at building their personalities and making them both interesting and distinct. I really mean it. Honestly, I've tried playing a game that, even though it had high quality art, the characters' personalities were so cliche and flat, I gave it up (which makes me appreciate even more your hard work here). Besides Sho (I played his route twice ahaha;; I couldn't resist), I like Faeran for his gentleman ways of dealing with ladies and his reliability, then Master Reziel for his gentle, charming and caring attitude towards Aleo -- *smacked*. He and Aleo have funny fights. At last, there is Rima, who is such a sweetheart 8'D! I rarely find a female character who is feminine and kind but not a damsel in distress. Her character design is my favorite, also. This is my top 3, but rest assured that all the characters have at least one thing that makes them like-able.
May I ask ; v ; ) Where do you get your music from? Or is it made by you? There is one specific song I really like listening to when it starts playing and I was wondering if I could listen to it separately on the internet.
And you are very welcome! Keep going! ^7^)/
Yeah, high quality art doesn't necessarily mean good characters. That depends on the skill of the writer. I've noticed in most media, people equate good art/designs with good characters/story. I wish people would distinguish the visual side from the writing side and judge them separately, but that's not really the case. ^^; There are some amazing VNs that get ignored because the art isn't great while, say, a VN with gorgeous art gets a lot of attention although it has a subpar story and/or characters. I'm not saying good art is an indication of bad writing and vice versa, but people shouldn't judge a work just by one aspect of it (graphics, for example). I know my art's pretty good, but I hope people don't necessarily think the story or characters are good just because of it. :')

I'm super glad to hear the characters are all likable in some way! I'm hoping to improve on them-- particularly the girls-- before the official demo comes out. Hopefully they'll be better!
Lyyli wrote:A crazy, obsessive yandere that could murder you at any moment you say?! I'm in!
Hahaha, yanderes sure are popular!
Cafechan wrote:Demo, heck yesssss!! Downloading it for later! Will leave a review when done!
Thank you! :D I hope you enjoy it!

~*~

There's not much for updates since I'm devoting my free time on commissions still (I just learned I can't multitask, haha... "orz), but it's doing wonders on my motivation. :) I've been really itching to work on this. I haven't felt this way in a while.

As soon as I'm done with commissions, I'll devote myself wholly to this project once again. \o/
Statistics:

The game contains 15,644 dialogue blocks, containing 209,784 words and
1,126,121 characters, for an average of 13.4 words and 72 characters per
block.

The game contains 134 menus, 134 images, and 25 screens.

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#191 Post by chaos » Thu Aug 28, 2014 7:11 pm

akemicchi wrote:To be perfectly honest, though, romance in general makes me uncomfortable; if I could, I'd just want to write about friendship and familial relationships and other kinds of relationships. 9v9
you absolutely 100% can. don't feel pressured to include romance if you'd rather not! D: perhaps for this game it's a little late, since it's being advertised as a romance for a long time, but for any future projects, don't feel obligated to *have* to include romance! your comfort with your own project should always come first.
akemicchi wrote:There's not much for updates since I'm devoting my free time on commissions still (I just learned I can't multitask, haha... "orz), but it's doing wonders on my motivation. :) I've been really itching to work on this. I haven't felt this way in a while.

As soon as I'm done with commissions, I'll devote myself wholly to this project once again. \o/
Statistics:

The game contains 15,644 dialogue blocks, containing 209,784 words and
1,126,121 characters, for an average of 13.4 words and 72 characters per
block.

The game contains 134 menus, 134 images, and 25 screens.
glad you're getting motivated! and woah you work pretty fast o: looking forward to see you back in the game! :D (no pun intended. kinda)
vynuxys' new account, do forgive.

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#192 Post by Mad Harlequin » Thu Aug 28, 2014 7:15 pm

chaos wrote:you absolutely 100% can. don't feel pressured to include romance if you'd rather not! D: perhaps for this game it's a little late, since it's being advertised as a romance for a long time, but for any future projects, don't feel obligated to *have* to include romance! your comfort with your own project should always come first.
Seconding this.
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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#193 Post by smallstar » Sat Aug 30, 2014 2:28 am

How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
The opening scene felt a little rushed, but it wasn't like GIGANTIC INFO DUMP bad. I thought the rest was fine.

How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
I loved them! They had a lot of personality and the art really helped show it. They were very believable as people, and I liked how it went into their life philosophies. A lot of the time there's at least one character who I'm just not interested in pursuing any sort of relationship with, but that's not happening here.

Who's your favorite character? ;)
I liked the girls because... girls lol. Rima was super cute ahahaa. It's like, you get the feeling that she's very likable and the type of person you can depend on right off the bat. Sitri's design is one of my favorites (along with Ali'sakir's), like heck yes let's chill out and dance...
I love your dancing don't stop ;;
Like URGHHH I want to get to know her and be best buds with her.

What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Character development and interaction, finding out why the war is happening/what the heck is going on, a battle system ;P

Any questions about the game? Feedback? Critique? Type away!
The demo was beautifulll, (the Ruwich bg was the best), and it was super fun! Playing it made my day. I really enjoyed the humor and the lightheartedness and all the character interactions were so good and aaaaahrrghgh. Your art is super gorgeous too... I could probably go on gushing about it for forever lmao.

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#194 Post by akemicchi » Tue Oct 28, 2014 11:49 pm

Hello, I'm not dead and I'm still working on this project! I took a break from Lemmasoft for a while; got myself caught up in things like Gamergate, but I'll be spending more time here. :)
chaos wrote:you absolutely 100% can. don't feel pressured to include romance if you'd rather not! D: perhaps for this game it's a little late, since it's being advertised as a romance for a long time, but for any future projects, don't feel obligated to *have* to include romance! your comfort with your own project should always come first.
Mad Harlequin wrote:Seconding this.
Ahaha, yeah, I realize that now. :) It's not bad, though; I'm taking this whole thing as a learning experience, like developing my skill at writing romantic scenes and empathizing with people.
smallstar wrote:How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
The opening scene felt a little rushed, but it wasn't like GIGANTIC INFO DUMP bad. I thought the rest was fine.

How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
I loved them! They had a lot of personality and the art really helped show it. They were very believable as people, and I liked how it went into their life philosophies. A lot of the time there's at least one character who I'm just not interested in pursuing any sort of relationship with, but that's not happening here.

Who's your favorite character? ;)
I liked the girls because... girls lol. Rima was super cute ahahaa. It's like, you get the feeling that she's very likable and the type of person you can depend on right off the bat. Sitri's design is one of my favorites (along with Ali'sakir's), like heck yes let's chill out and dance...
I love your dancing don't stop ;;
Like URGHHH I want to get to know her and be best buds with her.

What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Character development and interaction, finding out why the war is happening/what the heck is going on, a battle system ;P

Any questions about the game? Feedback? Critique? Type away!
The demo was beautifulll, (the Ruwich bg was the best), and it was super fun! Playing it made my day. I really enjoyed the humor and the lightheartedness and all the character interactions were so good and aaaaahrrghgh. Your art is super gorgeous too... I could probably go on gushing about it for forever lmao.
This is really late, but thank you so much for the feedback! I'm super glad you like the girls; they're a little weak right now, so they'll be better in the next demo. I'm also glad the characters and the humor seem to be the strong points of the game. I'll do my best to keep that quality up, and aim for a little higher while I'm at it. :D

~*~

FAN ART
Also, I got this a month ago, but it still makes me giggle wildly like a little girl to this day.
http://fav.me/d7wrypd
Fan art from kukiko-tan! Thanks, kukiko-tan! It's super awesome, seriously! (I'm also going to make Tiberus' face an expression in the game, haha ^q^)

UPDATE

As for the game...
I've been mostly spending my time on this project drawing character concept sheets for the characters in Part II and working on sprites for minor characters in Part I. I've finished a couple of them! Just soldiers and medics, but they're pretty much the only minor characters in Part I. I finished 5 sprites and I have 5 left to do before the Delphine Army is complete! The only minor characters left to do is the Town Shopkeep, Mizar, and Yssid. Maybe a Commanding Officer and an Old General, but they're not really as necessary as the other characters.
soldier.png
Delphine soldiers. Still have to do Leveaux soldiers and Narra Gruva soldiers, then I'm done!
sprites.png
Final sprites.
In other news, I've scrapped my current battle system in lieu for a new one! (I'm sorry.)

I've decided a grid-based Fire Emblem type game only works with individual units and doesn't really work that well in the scope of thousand man armies. I wanted something more tactical, so I've opted for something that works more like a strategic map. ... Then again, I could still recycle my grid-based system for this. Hmm... Ahaha, I'm still undecided about what I'm going to do. I'll just work on art assets more!

My brother will be helping me with the battle system, though-- or at least one feature of it. We've got a really cool idea planned but I'll just keep it under wraps until its further into development just in case it doesn't pan out. :) I'm also nagging at him to help compose some music (he's an amazing pianist and he's been dabbling in composition recently), so there's another thing he's helping me with. Now you guys don't have to listen to three pieces play over and over again! Yay! 8D

Other things I'm working on is the finalized logo for the game and a better GUI. I've decided art nouveau would be a pretty theme for the game, so I'm slowly working on these things. :) Writing is coming along pretty slowly now that I'm focusing on art. All in all, progress is slow, but things are definitely getting done. ovob I'm never gonna drop this project, hahaha

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]-- DEMO (July

#195 Post by melelisun » Tue Oct 28, 2014 11:57 pm

Hot dang this looks amazing!! Need to try the demo ASAP :D

I feel stupid for asking this, but, is it going to be commercial release?

Also, that 200,000 word count. I'm impressed :)
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