SilverSnow wrote:I'm very sorry if this is kind of late... :(
No, no, it's fine! I love hearing about people's thoughts! Thank you very much for taking the time to do this!! :D
SilverSnow wrote:How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
Considering it's a dating sim, I think the flow of the story was great but I kind of got lost somewhere around the beginning.
I'll work on that, then! :) I've been wanting to completely revamp the beginning anyway. Things that I've been told to keep in mind are the pacing and the amount of exposition. Are these right? Hopefully the next one will be much better.
SilverSnow wrote:How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
Who's your favorite character? ;)
What to say, I like all of them, Ali'sakir is so amusing but if I really have to chose I think General Tiberius. I wasn't expecting him to have such a nice contrast of look and personality. ^^ Haha... I'm hoping to learn more of the characters' background story.
What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Unexpected turn of events, endings, and character relationship developments throughout the game. I'm curious how the the war will go as well.
Any questions about the game? Feedback? Critique? Type away!
I enjoyed playing the demo and can't wait to play the full version with the battle system. I wanna see Aleo's moves! Also love your art! Cheering you on! ^^
Heheh! Thank you so much! :D This really helped me feel better. I'll keep all these in mind while I work on the game. Again, I really, really appreciate it!
Green Glasses Girl wrote:Finally got around to playing the demo! I'll give my critique:
The beginning started off slow (the narration opening about the world) and then jumped into the thick of things too fast (right into the battle scene). I think those can be evened out a little better? After those scenes, the story picked well, although I did get a tad lost.
Oh, so things got really fast after the opening... I was actually under the impression that it was still too slow. :'D I'll definitely keep the pace in mind while I work on the opening.
As for the rest of it-- were you lost because of the lack of setting and direction? So far, Aleo kind of just wanders from place to place. Would it be better if I were more mindful about easing the player into the world and their role (Aleo is at the army to train, Aleo is at camp to meet the magicians)? Or is the problem the gameplay? I've had someone mention they didn't know what to do once they got to the day planner. Would things be better if I were more direct about what the player is doing?
I was hoping the player wouldn't need too many hints or that much direction, but now I realize I'm the one that was being too vague. ^^; Sorry about that! Thank you for telling me; I'll be more mindful about the player! :)
Green Glasses Girl wrote:How were the characters? Were they interesting? Likeable?
RIMA RIMA RIMA RIMA RIMA RIMA RIMA *breathes*
SHO SHO SHO SHO SHO SHO SHO SHO SHO
I really loved all of the characters, but those are the ones I liked the most. I usually love prim-and-proper characters and kind-of-jerkish-but-actually-pretty-cool characters and those two fit the bill.
I'm not really sure where the story will go at this point. While there are a lot of options with the other characters, I don't know where it will lead in the wartime affairs.
AND I WILL ALWAYS LOVE YOUR ART SORRY I HAVE TO WRITE THIS IN CAPS BECAUSE I CANNOT STRESS THAT ENOUGH
Hahaha, thank you so much!! :'D Yeah, Part I is really character-centered. The plot, which is the war, plays a secondary role in Part I. You bring up a good point, though-- I'll try to include a little more detail on the politics so people can at least glean some information about the state of the world. :')
~*~
UPDATES
Still working on NaNoWriMo! I'm at 29.8k now. I'm having doubts that Part I will end within the 50,000 word count. :') There's a lot of stuff that I didn't realize I was missing: the last battle before Part II, Christmas scenes, conversation topics, etc. It's getting really long, but people will only be seeing about a tenth of the word count per playthrough. Hopefully it won't be too bad. I'll just be extra critical during the editing phase.
The game contains 17,252 dialogue blocks, containing 234,409 words and
1,259,500 characters, for an average of 13.6 words and 73 characters per
block.
The game contains 135 menus, 153 images, and 26 screens.
I've been feeling really negative about this project lately, and it's making it really hard to work on it. The feeling will pass, but knowing myself, it might take a few weeks. I'll probably just be doing the bare minimum on this for a while. If I finish Part I's writing or all the minor sprites, I'll update. All the rest of my minor victories will go on my
update blog, so check there if you want to see if I'm doing anything. :') I try to update every Monday!