Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#226 Post by Rainbow Colors » Tue Jan 13, 2015 8:15 am

Me~ I'd love to proofread your work~

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#227 Post by Michalina » Wed Jan 14, 2015 9:02 am

Well, I think I should finally give some proper feedback, 'cause I'm stalking this thread and update blog for a long time ^w^

1.How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?

It was good for me, but at times I had a feeling that there should be more dialogues during or between trainings. Even a short talk would be good, but it isn't necessary. Without it the demo was good too ^-^
2.How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.

I absolutely loved them! They were really nicely created and unique, also, they weren't stereotypical like many characters in VNs. But if I have to pick my favourite thing about them, It'll have to be their embarassment after Aleo saying something stupid XD
3.Who's your favorite character? ;)

Man, this is so hard question orz
Like I said, I loved them all. I have a very changeable mind, so my favourite character changes really often too.
I'm also really interested in Lovell, I can't wait to see him in the game ^-^
4.What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?

Hmm... rather nothing that wasn't said. Some fighting, dragons and cheesy romantic scenes
I would also like to read something about Aleo's childhood, if it isn't a problem ; 7 ;
5.Any questions about the game? Feedback? Critique? Type away!

In conclusion I want to say that the demo was great! I spend hours playing it and I didn't get bored. Everything's done really good-art, writing, music and plot. Good luck with finishing the game, but please, don't overwork yourself and take your time! ^p^

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#228 Post by holi2005 » Sun Jan 25, 2015 4:24 pm

Hello there! I am interested in becoming a proof-reader for you as well! I am a fast reader and a grammar Nazi. I have enough free time, so I can work on this diligently. Send me a PM me if you're interested. Cheers, Sia!

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#229 Post by SNSeed » Thu Mar 26, 2015 11:12 am

How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
Perfect. I'm aware it's the dating sim part of the game so the amount of text was just right. I hope the visual novel portion has more, of course, but a ton of writing in the sim part and then more in the VN might be a bit much. Especially when we have to start over to try a different route. I am also really grateful that the fighting part is optional, I am eager to play properly on my first play through but retrying and having to do the same fight scene every single time would get repetitive. I didn't feel like it dragged on at all though, even for the stat raising parts. You had little spots to talk to characters between the stat raising as well as proper scenes, so it moved by rather quickly...a bit too quick. haha

How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
Who's your favorite character? ;)

Sho is my absolute favourite, I adore him.
Everyone else is likable, I didn't really care for some characters based on appearance (they weren't my type) but then interacting with them proved to be rather fun so I went through everyone to see what they would say. I wasn't interested in the women but I feel like I will be going through their routes as well.

What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Any questions about the game? Feedback? Critique? Type away!

I was wondering if the routes for the male are the same as the female. I am male but I recall a post about one route ending in a friendship instead of romance end if you're a guy? I would like to know beforehand if I have to choose female if I want to get the romantic endings.
Also, will you have a proper demo before the release of the final version?

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#230 Post by Virelai » Fri Mar 27, 2015 9:37 pm

I'm not too entirely into Stat raising/management, but HOLY SMOKES THIS LOOKS AH-MAY-ZING.

It's super cool that there are battles, and I know some people are asking for the choice to skip the battles, but if the battles are critical to what's happening in the VN, I'd keep them in honestly. Maybe if you made the battles interesting every single time, it might be different.

I'm excited for this!
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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#231 Post by xxxSakura » Tue Mar 31, 2015 12:27 pm

How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
This is about the writing in the prologue, where this sentence at the start seems really weird to me.
"No matter what armies nor heroes the humans had sent, the dragons devoured them all" - perhaps it would be more suitable to correct "nor" to "or".
Also, kudos to the BGM in the prologue! It had a nice fantasy beat to it that reminds me of Final Fantasy :lol:

Regarding the plot, I also find it slightly weird that the woman was recounting on how magicians were the results of a monstrous union between man and dragon and emphasising on their rarity to Aleo, but the Royal Army of Delphine had managed to get their hands on 8 of them anyways. I'm sure it'd be addressed later on though, so don't mind me on this one.

How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
I went to Ali'sakir and he sure didn't disappoint! :lol: I was giggling and laughing when he was going on and on about the service that "hasn't been implemented in this version of the game". LOVED Aleo's reactions because they mirror mine exactly.

Faeran was next, and I have to make it a point to note how extremely likeable he is as a character. I couldn't hold it when he was nagging at that soldier and calling him twinkletoes xD Sitri was really laidback as promised, and I'm really curious about her background and history and all, but I guess that remains to be seen.

To be honest, Tiberus and Sho kind of struck me as having the same personality initially, so I wasn't too interested in either of them, but when I went to Sho I could tell he was a full-fledged tsundere :wink: Couldn't resist the urge to make him flustered and his reactions were so on point!

Yue, on the other hand, was hilarious as well. I gave him the wary reaction and Aleo's expressions were priceless to look at - I swear I'm playing this game for her snarky replies to him :lol: It does intrigue me how different Faeran and Yue's names are despite being brothers - I know they don't need to have matching names, but their names sound like they came from different cultures, although that's probably just me ^^;

Who's your favorite character? ;)
ALEO, ALEO, SHO, ALI'SAKIR, AND ALEO. :lol: Faeran or Sho would probably be the one I'd go after, though Ali'sakir's personality is so ridiculously interesting!

What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Stats-raising's A-OK with me! Plot-wise, looking forward to learning more about the whole dragons and magicians thing, as well as the whole deal between Delphine and Leveaux (sp?), and perhaps Rima's connections with the princess? I don't know, this sounds like it's going to be a heavy game indeed, so I'm kind of having great expectations for it. A+ your art as well, I think you really captured the characters' various personalities through your art and writing.

Also, I just stalked your wordpress and I got to say, the 4koma sketches are so hilarious (especially the ones
about Prince Lovell pursuing Aleo
, her expression is classic)! Would be nice if you could include them into the gallery of the final version of the game, assuming that there is one, although Tiberus' personality would never ever be canon :lol: Is that Faeran on the header photo though!?

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#232 Post by Aviala » Sat Apr 04, 2015 5:55 am

I'm really excited about this game! I haven't played the demo yet and I don't know if i will, but I'll definitely play the full version when it comes out. I'm amazed that a quality product like this will be released for free!

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#233 Post by - Eris » Sun May 10, 2015 7:06 pm

Gonna try it now!

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#234 Post by cutemia123 » Mon May 11, 2015 3:55 am

I have played the alpha verison and i must say that I'm REALLY LIKE this game. But I'm don't really know how to write a review so I'm just gonna write it like the others
1. The characters are nicely done from their traits to their looks. It look as if this was drawn by a pro. (some characters look alike some anime characters)
2. Good storyline .It is very interesting.
3. Battle system : This is a very neat thing because it will make your game unique. I hope that you will add more skills in the later version though (and maybe an auto system :''3)
4. I LOVE IT ALL and this is only my opinion alone but i hope u can make it so that the character can go out to play like in town, or maybe a cart of merchandises and rare items ( like swords, staves or gifts) will pass by like one a week or every two weeks. And maybe add up more random scenes in which the main character's ability bars will be affected ( like lower/raise stress or lower/raise skills) and IF you are considered to add these things then u should consider a job ( like helping out around the camp or finding ingredients etc.... )
All of those above are just my opinions. If I make you upset in some ways please forgive me
P/S: sorry for my bad English annd i really looking forward to your release day. Try your best :3
almost forget (another P/S: is there gonna be a 18+ scene ? (////./////))

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#235 Post by Pickoloh » Fri Jul 24, 2015 6:24 pm

This game is super cute and I love it so much! I'm really looking forward to seeing it completed . . .

1) How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
In the very beginning I was a little confused as to what was going on, since we were just kind of thrown into the fray. As a technical side, the text was also appearing all as one chunk, whereas later it would autoscroll. I don't know if that was intentional or not, but I think it makes it a little easier to read when it scrolls.

2) How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
Who's your favorite character? ;)
The characters were fantastic! Aleo is a great player character, I really like that they have personality, but kind of react in the same way that I think the readers of the VN would react. They're quite cute. I'd have to say my favorite characters are Rima, Sho, and Faeran. It was so hard to choose who to spend time with and who to level stats with, I wanted all of them :'(

3) What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
I'm looking forward to the battle system! It's really cool that you're endeavoring to put that in a game, and it looks like it'll fit pretty seamlessly into the gameplay and the story. I'm also excited for the more visual novel part of the game, so we can get to know our chosen romanceable better.

4)Any questions about the game? Feedback? Critique? Type away!
Do you have a tentative release date, or a more updated game version? Or even just one completed route? I'd love to be able to play the game, I'm a little impatient. The alpha really spoiled and interested me : P I think everything you're doing looks fantastic, you just gotta, you know . . do all of it. Good luck on everything!

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#236 Post by akemicchi » Sat Aug 15, 2015 2:58 pm

Extremely late replies coming up! I might split this into two parts since these might get really long...
15385bic wrote:i cant believe the progress on this! looking above at your images stats and how much you can write amg! if i could trust myselfelf to proofread i woul but knowing me OTL i suck o3o also by then i know i will prob be busy >.>'

ur a machine...the way you can pump out such gorgeous images AND do everything yourself...yup. a machine... ;p

happy new year 2015 and good luck to finishing this. *A* really looking forward to it
Hahaha... I haven't been working on this game as hard as I'd like. I've been stuck with the writing these days, and because I'm not working on the writing, I'm not really up to drawing. (I don't want to redraw/fix things later. ^q^)

Thank you very much, though!
Ferdokki wrote:Ooooh, I'd LOVE to proofread a route/section/paragraph when you need proofreaders! <(*o*)> I'll be on the lookout for when you call for proofreaders. *___*
Oh, cool! I'm thinking of making the positions paid, since there's probably 100k-150k worth of writing that'll need editing. I'll send you a PM when I'm ready, but that probably won't be until the end of the year, given my pace. :S
bootsy wrote:1. How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
The pacing was perfect for me! As you'd mentioned in the OP it was very light-hearted, and I liked that for an introduction. It was cosy getting to know the cast.
The gameplay felt fine, and I'm really interested in the battle system. But otherwise the pacing felt great. I don't know if it was intentional, but it felt wayy easier to have the option to invite someone to the festival as opposed to the option to ask someone to escort you on Tiberus' mission.
I'm glad the pacing was alright, and that you liked the lightheartedness of things. :)
As for the invitations/Tiberus' mission, I'll be balancing those much better this time around! I just added that as an afterthought when I realized I didn't want anyone to click through all the options.
bootsy wrote:2. How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
I loved all of them. They were awesome and each pretty unique in their own ways. And very sweet to boot.
The only character I didn't find myself particularly drawn to was Rima, but even she's great once you get to know her. I particularly liked how they interacted with each other though and how you designed the relationships each character had with another outside of relation to Aleo.
2. Who's your favorite character? ;)
Honestly, this is a really hard decision. I adored all of them, and the only ones that weren't particularly my favorites were Sho and Rima. I wasn't too keen on Reziel at first, but I loved his reactions to everything, especially when you stroke his ego. Giving him the ribbon and hearing his obvious disapproval while he runs off with it was hilarious too. And he ended up being surprisingly sweet on top of it.
Not gonna lie though Faeran's smile is bad for my heart.
Heh heh heh, I'm really glad you like the characters so far! Hopefully after I edit the writing to hell and back, the weaker ones will end up stronger and the events turn out much more interesting.
bootsy wrote:What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
I have a lot of speculation about the summoning and especially Reziel's role in the story, but I'm not gonna say~
I do expect proper smooching though.
Sounds like Reziel's fine with the foreshadowing (it wasn't exactly subtle to begin with, though, haha; I might tone it down instead). I'll take more care with the hinting with the other characters.

HAHAHAHA, proper smooching, huh... I'm not confident in my romance writing skills, but I'll try to do my best not end important romantic scenes with a joke. ;;;
bootsy wrote:Any questions about the game? Feedback? Critique? Type away!
I'd love to get to know Ethel a little better, maybe play with him or have him more involved. I feel like he was almost never brought up despite the apparent rarity of dragons and the fact that he seems to accompany Aleo all the time.
You're right about that. I'm bringing him up a lot more this time around, but I'll definitely give him more focus. Thanks for bringing it up! :)
bootsy wrote:Aleo is also the friggen cutest. Minus sleepy Tiberus, which gave me diabetes, so thanks.

I'm amazed I hadn't heard of this WIP until now though because it's amazing. The quality is really good and I'm looking forward to an updated demo or the final product. First time in a long time where I actually bothered to go through each character's route :D
Thank you so much! I'm always relieved to hear when people like the protagonist. /v\ I worry a lot about that.

Thank you again! @_@ It's really flattering to hear that you went through everyone's routes. Hopefully the game won't disappoint, haha.
shanks wrote:Played the demo for hours. Could play for hours more. It's incredibly well-done.
Wow! Thanks for playing so much! @v@
shanks wrote:1. How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...? I didn't have any problems with the pacing, and I adore the writing. Just a few specks of spelling mistakes here and there, but the meat of the writing and dialogue is bomb. Fantastic!
Oh man, really, spelling mistakes? I was worried about doubles appearing everywhere and strange grammar, but I thought the spelling was pretty solid. I'll check my work over with a spell-checker. Glad to hear the bulk of the writing is okay, especially the dialogue! @v@ I've been told my dialogue was really stilted, so I worry the most about that, haha...
shanks wrote:2. How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them. I have to say, just from that picture on post 1, I thought I'd dislike Faeran and Rima, but...
3. Who's your favorite character? ;) They turned out to be my absolute favorites. >///<
Hahahaha, yay! I'm really happy to hear that!
shanks wrote:4. What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha? Honestly, I have no idea where this could be going, which is a very good thing.
5. Any questions about the game? Feedback? Critique? Type away! I'm guessing it's probably because it's just a demo, but there's going to be an obvious way to save, right? Obviously XD All in all, I can't praise this enough. I'm cutting my words short because if I really let loose on all the things I love about it this post would never end.

Amazing, amazing, please keep up the good work and I'm looking forward to eventually seeing a polished product! <3
Oh man, I haven't thought about saving and loading before. x'D I was thinking of limiting it only on Sundays as an option that becomes available, or I have an overlay hovering somewhere that says 'Right Click to Save'. I'm not sure yet what I'll do. I'll think more about that, though; it should definitely be obvious, haha.

Ahh, I'm really glad that you liked it so much. Thank you! I'll work hard so the next demo'll be better than this one, haha.
Rainbow Colors wrote:Me~ I'd love to proofread your work~
Thanks for the interest! I'm still writing (probably going to take the rest of the year ^q^), but I'll be sure to PM you to see if you're available. (:
Michalina wrote:Well, I think I should finally give some proper feedback, 'cause I'm stalking this thread and update blog for a long time ^w^
Wow, thanks so much! :D I really appreciate you taking the time to leave some feedback, and for keeping up with the blog, haha. Thank you for your interest! ^^
Michalina wrote:
1.How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?

It was good for me, but at times I had a feeling that there should be more dialogues during or between trainings. Even a short talk would be good, but it isn't necessary. Without it the demo was good too ^-^

Haha, oh man, I've been told that that there were TOO MANY interruptions in-between training. xD I've actually changed the game so that the first 2-3 months aren't allowed to spawn any events. After that, there's a 5% chance for one out of 2-3 random events to happen every two weeks until the end of the game, not including character events.

I'm not sure how I'm supposed to balance the events so that it doesn't feel like there's too little or there's too much, though. Maybe it'd be better if there were less events in general so that events don't seem like they're interrupting the gameplay or so the player will lower their standards for the number of events that'll appear, lol. I don't know; I'll think more about it! Thanks for mentioning it!

Michalina wrote:2.How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
I absolutely loved them! They were really nicely created and unique, also, they weren't stereotypical like many characters in VNs. But if I have to pick my favourite thing about them, It'll have to be their embarassment after Aleo saying something stupid XD
3.Who's your favorite character? ;)

Man, this is so hard question orz
Like I said, I loved them all. I have a very changeable mind, so my favourite character changes really often too.
I'm also really interested in Lovell, I can't wait to see him in the game ^-^

I'm so glad you liked everyone! Haha, I'd have to say them getting embarrassed/confused about Aleo is also my favorite. x'D

Heh, The secret character's a lot different from the rest of the cast.

Michalina wrote:4.What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Hmm... rather nothing that wasn't said. Some fighting, dragons and cheesy romantic scenes
I would also like to read something about Aleo's childhood, if it isn't a problem ; 7 ;
5.Any questions about the game? Feedback? Critique? Type away!

In conclusion I want to say that the demo was great! I spend hours playing it and I didn't get bored. Everything's done really good-art, writing, music and plot. Good luck with finishing the game, but please, don't overwork yourself and take your time! ^p^
Haha, cheesy romantic scenes I can do. ovob

Thank you so much, Michalina! It's really flattering to hear that you've played hours on it. I'm so glad it's that fun! *v* Thanks for leaving a comment, and sorry that this reply is so late, ahaha...
holi2005 wrote:Hello there! I am interested in becoming a proof-reader for you as well! I am a fast reader and a grammar Nazi. I have enough free time, so I can work on this diligently. Send me a PM me if you're interested. Cheers, Sia!
Hey! Thanks for the interest! I still haven't finished the script, but I'll send you a PM when I do. I just hope you'll be available by then, haha. ;;; Thank you again, and sorry for the really late reply!
SNSeed wrote:How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
Perfect. I'm aware it's the dating sim part of the game so the amount of text was just right. I hope the visual novel portion has more, of course, but a ton of writing in the sim part and then more in the VN might be a bit much. Especially when we have to start over to try a different route. I am also really grateful that the fighting part is optional, I am eager to play properly on my first play through but retrying and having to do the same fight scene every single time would get repetitive. I didn't feel like it dragged on at all though, even for the stat raising parts. You had little spots to talk to characters between the stat raising as well as proper scenes, so it moved by rather quickly...a bit too quick. haha
The writing for the VN part of the game will be more or less the same as the dating sim part (interchanging between dialogue and prose). Part I (dating sim part) just has some events that are more dialogue focused, with less prose to set up the setting and more immediacy when it comes to pacing. All the routes are unique by Part II (VN part), so people probably wouldn't mind longer, slower writing. I just don't want people to get bored when getting the route they like in Part I.

Hmm, yeah, the game does move pretty fast between events. I'm considering just lessening the amount of scenes, but I'm worried that'll bore people. Then again, the game is actually 4 times longer than that, so maybe the pace will be just right at the end of it all? Anyway, I'll be sure to playtest it a good number of times to find a good system. Thank you so much for mentioning it! I really appreciate it!
SNSeed wrote:How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
Who's your favorite character? ;)

Sho is my absolute favourite, I adore him.
Everyone else is likable, I didn't really care for some characters based on appearance (they weren't my type) but then interacting with them proved to be rather fun so I went through everyone to see what they would say. I wasn't interested in the women but I feel like I will be going through their routes as well.
Yeah, the girls need work, haha. I'm focusing on them so hopefully they'll be better once I release the next demo. (: I'm glad you've given them a chance. Hopefully the cast'll turn out stronger after editing and proofreading it!
SNSeed wrote:What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Any questions about the game? Feedback? Critique? Type away!

I was wondering if the routes for the male are the same as the female. I am male but I recall a post about one route ending in a friendship instead of romance end if you're a guy? I would like to know beforehand if I have to choose female if I want to get the romantic endings.
Also, will you have a proper demo before the release of the final version?
I was considering only having a friendship route for Faeran (both male and female OCs) while Yue gets practically two different routes depending on your sex, but I've changed it so the former is a pure romantic route and the latter will be one route instead. So, no, I've decided that the character routes will be the same, no matter what sex you initially choose. :)

CGs will have both male and female versions if the MC is included. However, there will be CG-less scenes that depend on your sex. For example, in the case of wedding proposals, male characters will only propose to a female MC. The differences between the routes are pretty negligable, in my opinion, so there's no need to go over it twice with each sex. Wedding proposals and the like don't affect the plot, story, or any future scenes, except maybe the ending where there's a sentence mentioning a wedding or something.

As for your last question, yes, I will be releasing a proper demo featuring the entirety of Part I. All CGs; all events; polished, edited, and finalized. I thought I could get one done by March, but it's August and I still don't have one, so it might actually take me a while, hahaha...
Virelai wrote:I'm not too entirely into Stat raising/management, but HOLY SMOKES THIS LOOKS AH-MAY-ZING.

It's super cool that there are battles, and I know some people are asking for the choice to skip the battles, but if the battles are critical to what's happening in the VN, I'd keep them in honestly. Maybe if you made the battles interesting every single time, it might be different.

I'm excited for this!
Thank you so much! I'm glad this interested you even if the genre might not, ahaha.

The battles right now are just for setting up atmosphere and the tone of the game (because so far, this game makes war too lighthearted for my liking, haha), so I don't mind people skipping them if they don't want to play them. If I change my mind and decide the battles actually have plot significance, I don't think I'll make them skippable at all, haha.

Thank you again for your input! I'm glad you're not totally against the battle system! (:


~*~

H-Hahaha, I need to break this reply up into two parts; this reply is too long. I'll post the rest of the replies either later today or tomorrow, and I'll leave an update of the progress so far, too!

Anyway, I want to say:

Thank you so much for taking the time to let me know about your thoughts, everyone!

I also really appreciate your interest and-- if you've played the demo-- the fact that you've taken the time to try it out! If people still have comments, questions, or even critiques, I'm still totally open to hearing about. ^^ Thank you again!

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#237 Post by Green Glasses Girl » Sat Aug 15, 2015 11:18 pm

Okay but can we all agree that Rima is the best girl, like seriously
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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#238 Post by try10 » Sun Aug 16, 2015 4:23 am

Happy to hear that the project is still in development! XD :D

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#239 Post by akemicchi » Mon Aug 17, 2015 12:45 am

xxxSakura wrote:How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
This is about the writing in the prologue, where this sentence at the start seems really weird to me.
"No matter what armies nor heroes the humans had sent, the dragons devoured them all" - perhaps it would be more suitable to correct "nor" to "or".
Also, kudos to the BGM in the prologue! It had a nice fantasy beat to it that reminds me of Final Fantasy :lol:
Hmm, that's a pretty clumsy sentence in general. I'll just rewrite that. Thanks for mentioning it!

xxxSakura wrote:Regarding the plot, I also find it slightly weird that the woman was recounting on how magicians were the results of a monstrous union between man and dragon and emphasising on their rarity to Aleo, but the Royal Army of Delphine had managed to get their hands on 8 of them anyways. I'm sure it'd be addressed later on though, so don't mind me on this one.
I have no idea how I'm going to explain that in the game, actually. :s The MC isn't one to question things like that. Maybe I could have soldiers mention something about it!
xxxSakura wrote:How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
I went to Ali'sakir and he sure didn't disappoint! :lol: I was giggling and laughing when he was going on and on about the service that "hasn't been implemented in this version of the game". LOVED Aleo's reactions because they mirror mine exactly.

Faeran was next, and I have to make it a point to note how extremely likeable he is as a character. I couldn't hold it when he was nagging at that soldier and calling him twinkletoes xD Sitri was really laidback as promised, and I'm really curious about her background and history and all, but I guess that remains to be seen.

To be honest, Tiberus and Sho kind of struck me as having the same personality initially, so I wasn't too interested in either of them, but when I went to Sho I could tell he was a full-fledged tsundere :wink: Couldn't resist the urge to make him flustered and his reactions were so on point!
Glad they were okay! :) I'll be working more with Sitri, so hopefully she'll be more than just 'what's promised'.
xxxSakura wrote:Yue, on the other hand, was hilarious as well. I gave him the wary reaction and Aleo's expressions were priceless to look at - I swear I'm playing this game for her snarky replies to him :lol: It does intrigue me how different Faeran and Yue's names are despite being brothers - I know they don't need to have matching names, but their names sound like they came from different cultures, although that's probably just me ^^;
Oh, Faeran and Yue's names sound like they're from different cultures? I just went with names I liked to hear (Faeran's name was a keyboard smash, actually). x'D I don't really know how I'm going to fix that, unless I rename them... ;;;
xxxSakura wrote:Who's your favorite character? ;)
ALEO, ALEO, SHO, ALI'SAKIR, AND ALEO. :lol: Faeran or Sho would probably be the one I'd go after, though Ali'sakir's personality is so ridiculously interesting!
Hahaha, I'm glad you like Aleo so much! And it's okay-- the way the game's set up, there's enough time to experiment a bit with the cast before deciding which person you want. There's a lot of leeway with the points and you're encouraged to interact with everyone in order to get a specific character's route anyway.
xxxSakura wrote:What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
Stats-raising's A-OK with me! Plot-wise, looking forward to learning more about the whole dragons and magicians thing, as well as the whole deal between Delphine and Leveaux (sp?), and perhaps Rima's connections with the princess? I don't know, this sounds like it's going to be a heavy game indeed, so I'm kind of having great expectations for it. A+ your art as well, I think you really captured the characters' various personalities through your art and writing.
Yeah, there's a lot planned, but most of it'll be tackled in Part II haha. Glad you picked up on a good number of things!
xxxSakura wrote:Also, I just stalked your wordpress and I got to say, the 4koma sketches are so hilarious (especially the ones
about Prince Lovell pursuing Aleo
, her expression is classic)! Would be nice if you could include them into the gallery of the final version of the game, assuming that there is one, although Tiberus' personality would never ever be canon :lol: Is that Faeran on the header photo though!?
Hahahaha, thank you! I was thinking about cleaning up the comics (so they're not terrible sketches) and adding it to the game as an extra in the gallery. And yeah, that's Faeran. I drew that years ago when I couldn't decide his personality, so he looks pretty mean, haha!
Aviala wrote:I'm really excited about this game! I haven't played the demo yet and I don't know if i will, but I'll definitely play the full version when it comes out. I'm amazed that a quality product like this will be released for free!
Hey, thanks, Aviala! :D I'm actually considering making it commercial for the sheer amount of time I've worked on this, though... I'm still figuring out what I'm going to do, but I'm going ahead and purchasing all the assets like music and the sort on a commercial license just in case I do go through with it.
- Eris wrote:Gonna try it now!
I hope you like(d) it! :D
cutemia123 wrote:I have played the alpha verison and i must say that I'm REALLY LIKE this game. But I'm don't really know how to write a review so I'm just gonna write it like the others
1. The characters are nicely done from their traits to their looks. It look as if this was drawn by a pro. (some characters look alike some anime characters)
Wow, thanks for taking the time to write this! Sorry I'm so late in replying, though. ;_; I'm really happy you liked what I have so far!

Thank you so much! :D Who do they look alike to? I'm interested in seeing who they are, haha!
cutemia123 wrote:2. Good storyline .It is very interesting.
3. Battle system : This is a very neat thing because it will make your game unique. I hope that you will add more skills in the later version though (and maybe an auto system :''3)
Oh man, I have a feeling people will be disappointed with the battle system. x'D It's nothing like RPG maker battle systems, and more involved with moving entire armies and the sort. I definitely think I can add some skills and the sort into it, though...
cutemia123 wrote:4. I LOVE IT ALL and this is only my opinion alone but i hope u can make it so that the character can go out to play like in town, or maybe a cart of merchandises and rare items ( like swords, staves or gifts) will pass by like one a week or every two weeks. And maybe add up more random scenes in which the main character's ability bars will be affected ( like lower/raise stress or lower/raise skills) and IF you are considered to add these things then u should consider a job ( like helping out around the camp or finding ingredients etc.... )
All of those above are just my opinions. If I make you upset in some ways please forgive me
You didn't make me upset! I really appreciate all your thoughts and comments. Thank you very much again, cutemia!

I have these things planned/implemented so far:
1.) MC having the ability to go into town
2.) Monthly merchant coming to town with rare goods to purchase

Hahaha, and more random scenes? I can do that... I have a good number up (50+ random scenes written so far, I think...), but it probably seems like there's too little, hahaha. I'll just add every scene I think up of. :')

Oh, jobs. Originally, the game was supposed to be deciding on activities such as Inventory Duty, Mess (Kitchen) Duty, Medic Duty, and Laundry Duty, which raised personality stats like Charm, Strength, Intelligence, etc. Then I figure it'd make more sense to raise magic stats as opposed to personality stats, haha. I have some leftover scenes because of that, but I can actually implement these chores/jobs with the new system that I have up now... O: Yeah, I think I'll go ahead and do that. Thanks for mentioning this to me! :D
cutemia123 wrote:P/S: sorry for my bad English annd i really looking forward to your release day. Try your best :3
almost forget (another P/S: is there gonna be a 18+ scene ? (////./////))
Don't worry about it! ^^ Thank you again for taking the time to comment.

As for your P/S: no 18+ scenes. xD Maybe gratuitous handholding and kissing on the cheek. This game is more fluff when it comes to the romance scenes as opposed to anything steamy or sexy. Ah, but there are a few characters who'll be a little more suggestive/aggressive, like Ali'sakir. His scenes are supposed to make you feel creeped out as opposed to being turned on, though, hahaha.

Which reminds me, I should probably mention that there's no fade-to-black/implied sex scenes planned either. The romance is safely in the PG/PG-13 rating. Everyone's gets really busy with a lot of things by Part II, but that's not to say they don't find time to do some couple things. :)
Pickoloh wrote:This game is super cute and I love it so much! I'm really looking forward to seeing it completed . . .

1) How was the pacing of the gameplay and writing? Was it too fast? Too slow? Did you feel it was a hindrance in some way, either in speed, or amount of clicks, or...?
In the very beginning I was a little confused as to what was going on, since we were just kind of thrown into the fray. As a technical side, the text was also appearing all as one chunk, whereas later it would autoscroll. I don't know if that was intentional or not, but I think it makes it a little easier to read when it scrolls.
Thanks for playing! I'm so glad you like it so much!

Haha, yeah. I'll be rewriting the opening. And the text is supposed to do that! On thoughts, the text appears immediately; on dialogue, the text scrolls letter by letter. Players have the freedom to play around with the text speed of the dialogue, but not the narration. o: If you prefer the scrolling, I'll go ahead and add the option to change the text speed of the narration in the options! ^^
Pickoloh wrote:2) How were the characters? Were they interesting? Likeable? Annoying? Tell me how you feel about them.
Who's your favorite character? ;)
The characters were fantastic! Aleo is a great player character, I really like that they have personality, but kind of react in the same way that I think the readers of the VN would react. They're quite cute. I'd have to say my favorite characters are Rima, Sho, and Faeran. It was so hard to choose who to spend time with and who to level stats with, I wanted all of them :'(
Heheh, I'm so glad you think Aleo's a good player character, and I'm really relieved you think she's cute.

You can always pursue everyone! ... But that'll get you on the Bad Route/the Secret Character's route, haha. There's a True Route planned that's a harder to get, but that requires you to be in really good at the system and manipulation of all the stats/relationships. It's recommended to go through everyone's route so you'll know what everyone likes and get a hang of the system, but I'll make the True Route available from the get-go if people are dedicated/skilled enough. :)
Pickoloh wrote:3) What are you expecting-- plot-wise, character-wise, gameplay-wise-- based on the alpha?
I'm looking forward to the battle system! It's really cool that you're endeavoring to put that in a game, and it looks like it'll fit pretty seamlessly into the gameplay and the story. I'm also excited for the more visual novel part of the game, so we can get to know our chosen romanceable better.
Thank you! I'll work hard on it so it'll be enjoyable. ;v;9
Pickoloh wrote:4)Any questions about the game? Feedback? Critique? Type away!
Do you have a tentative release date, or a more updated game version? Or even just one completed route? I'd love to be able to play the game, I'm a little impatient. The alpha really spoiled and interested me : P I think everything you're doing looks fantastic, you just gotta, you know . . do all of it. Good luck on everything!
Hahaha, I was supposed to have an actual completed demo by March, but I'm way over it, as you can see... I'm really hitting a wall with the writing right now, but I'm hoping to at least get the demo done by the end of the year...

Thank you again for your interest! I'm super happy that you liked it so far!
Green Glasses Girl wrote:Okay but can we all agree that Rima is the best girl, like seriously
Image

Other poster: Actually, I think it's
Me: I WILL FIGHT YOU
OH MY GOSH WHAT
She's so cuteeeeeeee ;_;
Thank you so much! She's so lovely, ahhhh /////
try10 wrote:Happy to hear that the project is still in development! XD :D
forever in development lol
Haha, thank you, try! :D I mostly update my devblog, but I'll try to update this one more often, too.

~*~

Phew, that's all the comments! I'll give people a proper update next week. I didn't do a lot of work on this game this week since I was swamped with work, but I'll make a summary soon. Thanks again, everyone! :D

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Re: Magicians of Delphine[GxB][BxB][Dating Sim]ALPHA(July 8)

#240 Post by xxxSakura » Wed Aug 19, 2015 12:02 am

Thanks for replying *u*

Oh no no, I didn't mean you have to fix anything regarding the names <3 Yue will always sound Asian to me because I'm Chinese oops, it was just one of the several points I noted while playing the alpha a billion times, so I wrote them down along in the post because I wanted to give constructive feedback (hopefully it was useful).

If you still need proofreaders or anything along the line, I'm game for it!!

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