That's great then :3. I look forward to the sister path. And if you do add something for the other sister I'll look forward to that as well XD.konett wrote: @Googaboga
One of the endings/routes is already one of the sisters, but if I do make additional content I might end some things for the other sister also.
Tropichu! [Otome at the Beach][Romance | Family]
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- Googaboga
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Re: Tropichu! [GxB][Romance]
In-Progress:
Floret Bond, XOXO Blood Droplets, Our Life
Released:
A Foretold Affair, My Magical Divorce Bureau, XOXO Droplets, Lake of Voices
Floret Bond, XOXO Blood Droplets, Our Life
Released:
A Foretold Affair, My Magical Divorce Bureau, XOXO Droplets, Lake of Voices
- konett
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Re: Tropichu! [GxB][Romance]
hey guys, I've put up a thread in the recruitment and serviced forum because I'm looking for a writer to take over. Please visit here if you are interested. http://lemmasoft.renai.us/forums/viewto ... 38&t=24858
Re: Tropichu! [GxB][Romance]
You're art is simply lovely! I'm looking forward to playing this game
- konett
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Re: Tropichu! [GxB][Romance]
I am very pleased to say that Iwako joined the project as a writer, and everything is going well!
- konett
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Re: Tropichu! [GxB][Otome]
The development is going well, and we're a bit over halfway done!
Marin's side image
Brittany's Sprite complete
Background sketch for the Surf Shop
Backgrouns WIP for Marin's Bedroom
And the Lint:
Marin's side image
Brittany's Sprite complete
Background sketch for the Surf Shop
Backgrouns WIP for Marin's Bedroom
And the Lint:
Code: Select all
The game contains 804 dialogue blocks, containing 12,187 words and 63,331
characters, for an average of 15.2 words and 79 characters per block.
The game contains 5 menus, 6 images, and 12 screens.
- netravelr
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Re: Tropichu! [GxB][Otome]
Looks wonderful, your stuff always looks amazing! I can't wait to get to see it in game!
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- konett
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Re: Tropichu! [GxB][Otome]
@ netravelr:
Thank you!
I finally finished the sprites. I had a hard time with them. I had to redo Louise's sprite completely and change Brittany's sprite to match proportions with the others, it was quite the struggle. For now they still miss a few expressions, but that's it.
It was originally the plan to release the game this week, but I'm not use if we can make it. I'll try to have a demo up at least, for the people who've been waiting patiently. Although it will be super short, haha.
Thank you!
I finally finished the sprites. I had a hard time with them. I had to redo Louise's sprite completely and change Brittany's sprite to match proportions with the others, it was quite the struggle. For now they still miss a few expressions, but that's it.
It was originally the plan to release the game this week, but I'm not use if we can make it. I'll try to have a demo up at least, for the people who've been waiting patiently. Although it will be super short, haha.
- khfan12
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Re: Tropichu! [GxB][Otome] [Sprites Up!]
Oh, this VN looks interesting! ^^
1.) Would you be interested in new versions with extra content and more characters after it's initial release?
-If you decide that you want to add more, then I'll check them out! c:
2.) What are your expectations of Tropichu?
-I just expect it to be a fun VN in general. With good-looking art and writing c:
3.) Which character are you most likely to pursue first? Will, Nathan or Louise?
-...it will most likely be Will.
I dunno, I seem to have a thing for blonds xD
1.) Would you be interested in new versions with extra content and more characters after it's initial release?
-If you decide that you want to add more, then I'll check them out! c:
2.) What are your expectations of Tropichu?
-I just expect it to be a fun VN in general. With good-looking art and writing c:
3.) Which character are you most likely to pursue first? Will, Nathan or Louise?
-...it will most likely be Will.
I dunno, I seem to have a thing for blonds xD
<<My DeviantArt
Kinetic/Visual Novels:
Complete:
Clarity - MH KN- Solo Project
Projects:
With You (working title) - Lead Writer/Concept/ETC
Truculence- Concept Artist, Proofreader
Kinetic/Visual Novels:
Complete:
Clarity - MH KN- Solo Project
Projects:
With You (working title) - Lead Writer/Concept/ETC
Truculence- Concept Artist, Proofreader
Re: Tropichu! [GxB][Otome] [Sprites Up!]
This looks really interesting, I love the art!
1.) Of course!
2.) Well, I think it's going to be a short but fun VN with asome beautiful art in general. ^^
3.) I don't know yet, I think I will have to start playing to decide. 0w0
1.) Of course!
2.) Well, I think it's going to be a short but fun VN with asome beautiful art in general. ^^
3.) I don't know yet, I think I will have to start playing to decide. 0w0
- konett
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Re: Tropichu! [GxB][Otome] [12/3]
Thank you guys, especially for answering those questions.
The project has been delay again, unfortunately. So at this point I don't know when it will be finished, but I've been working on the backgrounds a bit. Most of them are still WIPs, but I'm trying to still snail-pacing it, instead of coming to a complete stop.
Here some info on where Tropichu! is at:
The Lint:
2/12 BGs are done and anther 5 are being worked on. The remaining 5 bgs all have a sketch of some sort, so it's going decently.
And CG tally:
3/3 Will
2.5/3 Nathan
0.5/3 Louise
And the sprites are missing some expressions.
The base has been programmed for the complete game, and all the routes work according to the test plays I've done.
For the writing there are only the end scenes left and 1 Louise scene.
Here some of those BGs:
The project has been delay again, unfortunately. So at this point I don't know when it will be finished, but I've been working on the backgrounds a bit. Most of them are still WIPs, but I'm trying to still snail-pacing it, instead of coming to a complete stop.
Here some info on where Tropichu! is at:
The Lint:
Code: Select all
The game contains 974 dialogue blocks, containing 15,114 words and 78,561
characters, for an average of 15.5 words and 81 characters per block.
The game contains 5 menus, 23 images, and 12 screens.
And CG tally:
3/3 Will
2.5/3 Nathan
0.5/3 Louise
And the sprites are missing some expressions.
The base has been programmed for the complete game, and all the routes work according to the test plays I've done.
For the writing there are only the end scenes left and 1 Louise scene.
Here some of those BGs:
- Fungii
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Re: Tropichu! [GxB][Otome] [12/3]
Ahhh your backgrounds are soooo beautiful
- LucaMadison
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Re: Tropichu! [GxB][Otome] [12/3]
The art is amazing! I watched something on dA of this project before, I can't wait to play it! ^^
- konett
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Re: Tropichu! [GxB][Otome] [12/3]
An update on this!
All the scenes are done, except for Louise's ending scene. This means the scrips will be about 25.000 words long. Which is 2.5 times longer than the initial 10.000 I intended to have. All thanks to the great Iwako!
After the data loss back in March, I didn't really touch the programming at all. But I've managed to redo the User Interface, and implant 10% of the script.
The art isn't going according to schedule. The sprites are all done. The CGs are getting there (60%). So far only 3 backgrounds are polished (25%) but I've started on the others so it's at (60%). I've added another small feature, Mini CG's, to enhance it a bit. Those are at (25%).
In addition to that I've animated a bit of the opening. I've need to edit en polish them, but their fun to do as an extra.
Since I keep increasing the scope of this game, art wise, I was thinking of recruiting another writing for extra content. To thicken the story, creating a route for Brittany or to maybe add a secret character. There is no real plot in this game;; so I'm really worried it will come of boring because of my terrible story skills.
All the scenes are done, except for Louise's ending scene. This means the scrips will be about 25.000 words long. Which is 2.5 times longer than the initial 10.000 I intended to have. All thanks to the great Iwako!
After the data loss back in March, I didn't really touch the programming at all. But I've managed to redo the User Interface, and implant 10% of the script.
The art isn't going according to schedule. The sprites are all done. The CGs are getting there (60%). So far only 3 backgrounds are polished (25%) but I've started on the others so it's at (60%). I've added another small feature, Mini CG's, to enhance it a bit. Those are at (25%).
In addition to that I've animated a bit of the opening. I've need to edit en polish them, but their fun to do as an extra.
Since I keep increasing the scope of this game, art wise, I was thinking of recruiting another writing for extra content. To thicken the story, creating a route for Brittany or to maybe add a secret character. There is no real plot in this game;; so I'm really worried it will come of boring because of my terrible story skills.
- konett
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Re: Tropichu! [GxB][Otome] [31/7]
Some progress on the backgrounds, finally!
These are pretty intense. I don't know what I was thinking, have 12 backgrounds for a game that isn't longer than an hour total. Well, I'll hope it helps the player get more into it at least, haha.
The only thing I still need to do for the UI is program the preference menu and design the choice frames.
I made some progress in Louise's CGs, but only a tiny amount.
These are pretty intense. I don't know what I was thinking, have 12 backgrounds for a game that isn't longer than an hour total. Well, I'll hope it helps the player get more into it at least, haha.
The only thing I still need to do for the UI is program the preference menu and design the choice frames.
I made some progress in Louise's CGs, but only a tiny amount.
- Fungii
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Re: Tropichu! [GxB][Otome] [31/7]
Touches all these BGs
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