(
@SelLi,LucaMadison: Late replies, but thanks you guys!

)
Been a long while since I last updated, but here I am! Although, I bring along some bad (?) news:
I'm scrapping the back-story demo, mainly because it's really... it's really weird and over-the-top sad. The most I'll do is briefly mention it in the real game and push hints towards it. I really appreciate all of the support and criticisms that all of you have given me about it though! It's gonna help me with the original game a lot.
Though, I'm pretty proud of the art assets I did for it, so here are some screenshots, along with a background compilation. I guess it can serve as a sort of preview for future art assets. (
click to view in high res.)
All right! On the other hand, I've started working a lot more on the real game! Wooo.

In terms of art: I've only drawn some more concepts/sketches of the sprites for Claire and Kowen. I might do the same for Icario and Christoph later, though.
In terms of writing: I'm forcing myself to write at least 500 words a day, so I've been making quite a bit of progress! I used to get really stressed out when writing, which is why I was pretty slow on the written portion of the VN. I'm starting to get a little bit more relaxed by ignoring most grammar errors, adverbs, and words that I keep using. Since I can go back over it in the 2nd draft and fix 'em up. I've also started to make my outlines a lot more detailed, so I feel a lot of secure-ness in "what's gonna happen next in this small piece in the event."
I'm hoping I can write enough for just one VN, but I might split it into two episodes if it starts getting too long/takes too long to be released. I don't think it would, but it's a possibility.
Overall, I've really learned a lot through the tiny demo, and I'll try to carry as much knowledge as I can over to the real VN itself. :>